Demo Data from EDBT 2026 / reviewers in the wild / expert
Francesco Ianì
dblp:256/4340
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0003-3308-7862ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computing education · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Learning and educational technologies · 100% | |
| Artificial intelligence
1 paper |
Trustworthy machine learning · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › AI education
AI literacy |
1.8 | 2 | 2026 | Unplugged Activities on Machine Learning and Their Evaluation Through Mental States Attribution · AAAI 2026 Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade Classes · AAAI 2024 |
Learning and educational technologies › computing education
AI education for children |
1.2 | 2 | 2026 | Unplugged Activities on Machine Learning and Their Evaluation Through Mental States Attribution · AAAI 2026 Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade Classes · AAAI 2024 |
Computing education
computational thinking |
0.8 | 1 | 2024 | Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade Classes · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
unplugged activities · 3.0mental state attribution · 3.0case study · 1.5block-based programming · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Unplugged Activities on Machine Learning and Their Evaluation Through Mental States AttributionabstractTheory of mind refers to the attribution of mental states that humans ascribe to other humans or objects (such as computer-based systems). Recently, the attribution of mental states has been investigated toward Artificial Intelligence (AI) as a basic manner to capture people's engagement toward it, and people's perception about AI social skills and AI capabilities. In line with this idea, mental state attribution can be used as an indirect measure of students' understanding of AI functioning, and in particular of the kind of interactions students may have with AI systems. Too often is the case of people using generative AI systems in ways that exceed their actual ways of functioning. In our study, children of age in the range 9-12 were involved in one-shot unplugged activities concerning data and models. The unplugged activities were not aimed at teaching the theory of Machine Learning, but rather they were designed so as to provide awareness on some basic mechanisms and help developing a correct use of tools that are becoming more and more present in everyday life. This paper introduces the activities and reports the results that were achieved. Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Leonardo Castellani, Elena Gandolfi, Francesco Ianì, Elisa Marengo, Roberto Micalizio |
AAAI | 7 |
| 2024 | Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade ClassesabstractArtificial Intelligence is undoubtedly becoming pervasive in everyday life of everyone. In this setting, developing correct AI conception since childhood is not only a need to be addressed in educational curricula, but is also a children right. Accordingly, several initiatives at national and international levels aim at promoting AI and emerging technology literacy, supported also by a proliferation in the literature of learning courses covering a variety of topics, learning objectives and targeted ages. Schools are therefore pushed to introduce innovative activities for children in their curricula. In this paper, we report the results of a case study where we tested the contribution of an AI block-based course in developing computational thinking, and human and AI minds understanding in fifth and sixth grade children. Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa Marengo, Roberto Micalizio, Amon Rapp, Ivan Nabil Ras |
AAAI | 7 |
| 2024 | False Memories of Actions: When Motor Simulation is Deceptive
Teresa Limata, Mara Stockner, Danilo Mitaritonna, Giuliana Mazzoni, Monica Bucciarelli, Francesco Ianì |
CogSci | 6 |
| 2024 | Exploring the Discrepancy between Explicit and Implicit Keyboard Memory: The Role of Linguistic and Sensorimotor Context
Mara Stockner, Giuliana Mazzoni, Francesco Ianì |
CogSci | 3 |