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Silvan Weder

dblp:256/4902 · DBLP profile ↗
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8ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 62% Segmentation and scene understanding · 19% Generative modeling · 14%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 57% Rendering · 22% Geometric modeling and processing · 22%

Topics — the 17 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.432021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
DeepSurfels: Learning Online Appearance Fusion · CVPR 2021
RoutedFusion: Learning Real-Time Depth Map Fusion · CVPR 2020
Computer vision › 3D vision › depth estimation
depth map fusion
0.922021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
RoutedFusion: Learning Real-Time Depth Map Fusion · CVPR 2020
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.922021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
RoutedFusion: Learning Real-Time Depth Map Fusion · CVPR 2020
Computer vision › 3D vision
3d scene understanding
0.912025
ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding · CVPR 2025
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.912025
ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding · CVPR 2025
Computer vision › Segmentation and scene understanding › scene understanding
indoor scene understanding
0.912025
ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.712023
Removing Objects From Neural Radiance Fields · CVPR 2023
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting
0.712023
Removing Objects From Neural Radiance Fields · CVPR 2023
Visual content generation and editing
3d content editing
0.712023
Removing Objects From Neural Radiance Fields · CVPR 2023
Visual content generation and editing › image completion
object removal
0.712023
Removing Objects From Neural Radiance Fields · CVPR 2023
Machine learning › Representation and self-supervised learning › latent space › latent space manipulation
latent space fusion
0.512021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.512021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
Rendering
neural rendering
0.512021
DeepSurfels: Learning Online Appearance Fusion · CVPR 2021
Geometric modeling and processing › shape representation
surface representation
0.512021
DeepSurfels: Learning Online Appearance Fusion · CVPR 2021
Computer vision › 3D vision
neural radiance field
0.212023
Removing Objects From Neural Radiance Fields · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › real-time reconstruction
online 3d reconstruction
0.112021
NeuralFusion: Online Depth Fusion in Latent Space · CVPR 2021
Computer vision › 3D vision › 3d reconstruction
real-time reconstruction
0.112020
RoutedFusion: Learning Real-Time Depth Map Fusion · CVPR 2020

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.3confidence-based view selection · 1.32d inpainting · 1.3deep learning · 1.0neural network · 0.9pre-training · 0.9dense semantic annotation · 0.9online learning · 0.6latent feature representation · 0.5TSDF · 0.5
YearPublicationVenuePosition
2025 ARKit LabelMaker: A New Scale for Indoor 3D Scene Understanding
abstract
Neural network performance scales with both model size and data volume, as shown in both language and image processing. This requires scaling-friendly architectures and large datasets. While transformers have been adapted for 3D vision, a ‘GPT-moment’ remains elusive due to limited training data. We introduce ARKit LabelMaker, a large-scale real-world 3D dataset with dense semantic annotation that is more than three times larger than prior largest dataset. Specifically, we extend ARKitScenes [4] with automatically generated dense 3D labels using an extended LabelMaker pipeline [37], tailored for large-scale pre-training. Training on our dataset improves accuracy across architectures, achieving state-of-the-art 3D semantic segmentation scores on ScanNet and ScanNet200, with notable gains on tail classes. Our code is available at labelmaker.org and our dataset at huggingface.
Guangda Ji, Silvan Weder, Francis Engelmann, Marc Pollefeys, Hermann Blum
CVPR2
2025 ALSTER: A Local Spatio-Temporal Expert for Online 3D Semantic Reconstruction
abstract
We propose an online 3D semantic segmentation method that incrementally reconstructs a 3D semantic map from a stream of RGB-D frames. Unlike offline methods, ours is directly applicable to scenarios with real-time constraints, such as robotics or mixed reality. To overcome the inherent challenges of online methods, we make two main contributions. First, to effectively extract information from the input RGB-D video stream, we jointly estimate geometry and semantic labels per frame in 3D. A key focus of our approach is to reason about semantic entities both in the 2D input and the local 3D domain to leverage differences in spatial context and network architectures. Our method predicts 2D features using an off-the-shelf segmentation network. The extracted 2D features are refined by a lightweight 3D network to enable reasoning about the local 3D structure. Second, to efficiently deal with an infinite stream of input RGB-D frames, a subsequent network serves as a temporal expert predicting the incremental scene updates by leveraging 2D, 3D, and past information in a learned manner. These updates are then integrated into a global scene representation. Using these main contributions, our method can enable scenarios with real-time constraints and can scale to arbitrary scene sizes by processing and updating the scene only in a local region defined by the new measurement. Our experiments demonstrate improved results compared to existing online methods that purely operate in local regions and show that complementary sources of information can boost the performance. We provide a thorough ablation study on the benefits of different architectural as well as algorithmic design decisions. Our method yields competitive results on the popular ScanNet benchmark and SceneNN dataset.
Silvan Weder, Francis Engelmann, Johannes L. Schönberger, Akihito Seki, Marc Pollefeys, Martin R. Oswald
WACV1
2024 LABELMAKER: Automatic Semantic Label Generation from RGB-D Trajectories
abstract
Semantic annotations are indispensable to train or evaluate perception models, yet very costly to acquire. This work introduces a fully automated 2D/3D labeling framework that, without any human intervention, can generate labels for RGB-D scans at equal (or better) level of accuracy than comparable manually annotated datasets such as ScanNet. Our approach is based on an ensemble of state-of-the-art segmentation models and 3D lifting through neural rendering. We demonstrate the effectiveness of our LabelMaker pipeline by generating significantly better labels for the ScanNet datasets and automatically labelling the previously unlabeled ARKitScenes dataset. Code and models are available at labelmaker.org labelmaker.org.
Silvan Weder, Hermann Blum, Francis Engelmann, Marc Pollefeys
3DV1
2023 Removing Objects From Neural Radiance Fields
abstract
Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGBD sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a userprovided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner, outperforming competing methods. We validate our approach by proposing a new and still-challenging dataset for the task of NeRF inpainting.
Silvan Weder, Guillermo Garcia-Hernando, Áron Monszpart, Marc Pollefeys, Gabriel J. Brostow, Michael Firman, Sara Vicente
CVPR1
2022 Learning Online Multi-sensor Depth Fusion
Erik Sandström, Martin R. Oswald, Suryansh Kumar 0001, Silvan Weder, Fisher Yu 0001, Cristian Sminchisescu, Luc Van Gool
ECCV (32)4
2021 DeepSurfels: Learning Online Appearance Fusion
Marko Mihajlovic, Silvan Weder, Marc Pollefeys, Martin R. Oswald
CVPR2
2021 NeuralFusion: Online Depth Fusion in Latent Space
abstract
We present a novel online depth map fusion approach that learns depth map aggregation in a latent feature space. While previous fusion methods use an explicit scene representation like signed distance functions (SDFs), we propose a learned feature representation for the fusion. The key idea is a separation between the scene representation used for the fusion and the output scene representation, via an additional translator network. Our neural network architecture consists of two main parts: a depth and feature fusion sub-network, which is followed by a translator sub-network to produce the final surface representation (e.g. TSDF) for visualization or other tasks. Our approach is an online process, handles high noise levels, and is particularly able to deal with gross outliers common for photometric stereobased depth maps. Experiments on real and synthetic data demonstrate improved results compared to the state of the art, especially in challenging scenarios with large amounts of noise and outliers. The source code will be made available at https://github.com/weders/NeuralFusion.
Silvan Weder, Johannes L. Schönberger, Marc Pollefeys, Martin R. Oswald
CVPR1
2020 RoutedFusion: Learning Real-Time Depth Map Fusion
abstract
The efficient fusion of depth maps is a key part of most state-of-the-art 3D reconstruction methods. Besides requiring high accuracy, these depth fusion methods need to be scalable and real-time capable. To this end, we present a novel real-time capable machine learning-based method for depth map fusion. Similar to the seminal depth map fusion approach by Curless and Levoy, we only update a local group of voxels to ensure real-time capability. Instead of a simple linear fusion of depth information, we propose a neural network that predicts non-linear updates to better account for typical fusion errors. Our network is composed of a 2D depth routing network and a 3D depth fusion network which efficiently handle sensor-specific noise and outliers. This is especially useful for surface edges and thin objects for which the original approach suffers from thickening artifacts. Our method outperforms the traditional fusion approach and related learned approaches on both synthetic and real data. We demonstrate the performance of our method in reconstructing fine geometric details from noise and outlier contaminated data on various scenes.
Silvan Weder, Johannes L. Schönberger, Marc Pollefeys, Martin R. Oswald
CVPR1