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Wonkwang Lee

dblp:256/4988 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Generative modeling · 46% Probabilistic and Bayesian machine learning · 15% Video understanding and tracking · 13%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 46% Visual content generation and editing · 30% Geometric modeling and processing · 23%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.722025
GOATex: Geometry & Occlusion-Aware Texturing · NeurIPS 2025
How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025
Visual content generation and editing
3d content creation
1.122025
GOATex: Geometry & Occlusion-Aware Texturing · NeurIPS 2025
How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.922021
IB-GAN: Disentangled Representation Learning with Information Bottleneck Generative Adversarial Networks · AAAI 2021
High-Fidelity Synthesis with Disentangled Representation · ECCV (26) 2020
Machine learning › Generative modeling › diffusion model
motion diffusion
0.912025
How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025
Geometric modeling and processing › mesh processing
mesh texturing
0.912025
GOATex: Geometry & Occlusion-Aware Texturing · NeurIPS 2025
Computer animation and physical simulation
motion synthesis
0.912025
How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.912025
How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes
gaussian process
0.612022
Multi-Task Processes · ICLR 2022
Machine learning › Transfer learning and domain adaptation
meta-learning
0.612022
Multi-Task Processes · ICLR 2022
Machine learning › Learning paradigms
multi-task learning
0.612022
Multi-Task Processes · ICLR 2022
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › gaussian process
neural processes
0.612022
Multi-Task Processes · ICLR 2022
Machine learning › Generative modeling
generative adversarial network
0.512021
IB-GAN: Disentangled Representation Learning with Information Bottleneck Generative Adversarial Networks · AAAI 2021
Computer vision › Video understanding and tracking › video prediction
long-term video prediction
0.512021
Revisiting Hierarchical Approach for Persistent Long-Term Video Prediction · ICLR 2021
Computer vision › Video understanding and tracking
video prediction
0.512021
Revisiting Hierarchical Approach for Persistent Long-Term Video Prediction · ICLR 2021
Machine learning › Generative modeling
image generation
0.412020
High-Fidelity Synthesis with Disentangled Representation · ECCV (26) 2020

Methods — techniques the papers use, named apart from their topics

rig augmentation · 1.7multi-view ray casting · 1.7motion diffusion · 1.7UV-space blending · 1.7stochastic process · 0.6mutual information · 0.5information bottleneck · 0.5hierarchical model · 0.5
YearPublicationVenuePosition
2025 How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects
abstract
Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects. To address these challenges, we contribute the following: First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis. Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations. Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures. Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates. Qualitative results are available on this [link](https://t2m4lvo.github.io).
Wonkwang Lee, Jongwon Jeong, Taehong Moon, Hyeon-Jong Kim, Jaehyeon Kim, Gunhee Kim, Byeong-Uk Lee
ICML1
2025 GOATex: Geometry & Occlusion-Aware Texturing
abstract
We present GOATex, a diffusion-based method for 3D mesh texturing that generates high-quality textures for both exterior and interior surfaces. While existing methods perform well on visible regions, they inherently lack mechanisms to handle occluded interiors, resulting in incomplete textures and visible seams. To address this, we introduce an occlusion-aware texturing framework based on the concept of hit levels, which quantify the relative depth of mesh faces via multi-view ray casting. This allows us to partition mesh faces into ordered visibility layers, from outermost to innermost. We then apply a two-stage visibility control strategy that progressively reveals interior regions with structural coherence, followed by texturing each layer using a pretrained diffusion model. To seamlessly merge textures obtained across layers, we propose a soft UV-space blending technique that weighs each texture’s contribution based on view-dependent visibility confidence. Empirical results demonstrate that GOATex consistently outperforms existing methods, producing seamless, high-fidelity textures across both visible and occluded surfaces. Unlike prior works, GOATex operates entirely without costly fine-tuning of a pretrained diffusion model and allows separate prompting for exterior and interior mesh regions, enabling fine-grained control over layered appearances.
Kunho Kim, Adam Lee, Wonkwang Lee
NeurIPS4
2022 Multi-Task Processes
Seongwoong Cho, Wonkwang Lee, Seunghoon Hong
ICLR3
2021 IB-GAN: Disentangled Representation Learning with Information Bottleneck Generative Adversarial Networks
abstract
We propose a new GAN-based unsupervised model for disentangled representation learning. The new model is discovered in an attempt to utilize the Information Bottleneck (IB) framework to the optimization of GAN, thereby named IB-GAN. The architecture of IB-GAN is partially similar to that of InfoGAN but has a critical difference; an intermediate layer of the generator is leveraged to constrain the mutual information between the input and the generated output. The intermediate stochastic layer can serve as a learnable latent distribution that is trained with the generator jointly in an end-to-end fashion. As a result, the generator of IB-GAN can harness the latent space in a disentangled and interpretable manner. With the experiments on dSprites and Color-dSprites dataset, we demonstrate that IB-GAN achieves competitive disentanglement scores to those of state-of-the-art β-VAEs and outperforms InfoGAN. Moreover, the visual quality and the diversity of samples generated by IB-GAN are often better than those by β-VAEs and Info-GAN in terms of FID score on CelebA and 3D Chairs dataset.
Insu Jeon, Wonkwang Lee, Myeongjang Pyeon, Gunhee Kim
AAAI2
2021 Revisiting Hierarchical Approach for Persistent Long-Term Video Prediction
Wonkwang Lee, Whie Jung, Han Zhang 0010, Ting Chen 0001, Jing Yu Koh, Thomas E. Huang, Hyungsuk Yoon, Honglak Lee, Seunghoon Hong
ICLR1
2020 High-Fidelity Synthesis with Disentangled Representation
Wonkwang Lee, Seunghoon Hong, Honglak Lee
ECCV (26)1