Demo Data from EDBT 2026 / reviewers in the wild / expert
Cansu Sancaktar
dblp:256/5345
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 78% Graph learning · 9% Transfer learning and domain adaptation · 7% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
1.6 | 3 | 2025 | Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023 Regularity as Intrinsic Reward for Free Play · NeurIPS 2023 SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025 |
Machine learning › Reinforcement learning
exploration |
1.5 | 2 | 2025 | SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025 Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023 |
Machine learning › Reinforcement learning › exploration › intrinsic motivation
intrinsically motivated exploration |
1.2 | 2 | 2023 | Regularity as Intrinsic Reward for Free Play · NeurIPS 2023 Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.9 | 1 | 2025 | SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025 |
Machine learning › Graph learning
graph neural network |
0.8 | 1 | 2024 | Modelling Microbial Communities with Graph Neural Networks · ICML 2024 |
Bioinformatics and computational biology › computational microbiology › microbiome analysis
microbial community modeling |
0.8 | 1 | 2024 | Modelling Microbial Communities with Graph Neural Networks · ICML 2024 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.7 | 1 | 2023 | Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023 |
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning |
0.6 | 1 | 2022 | Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022 |
Machine learning › Transfer learning and domain adaptation
zero-shot transfer |
0.6 | 1 | 2022 | Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models · ICML 2025 |
Robotics › Robot manipulation › assembly
assembly task |
0.2 | 1 | 2023 | Regularity as Intrinsic Reward for Free Play · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
simulation · 1.5graph neural network · 1.5vision-language model · 0.9model-based reinforcement learning · 0.9optimal control · 0.7information gain · 0.7gaussian process · 0.7epistemic uncertainty · 0.7relational inductive biases · 0.6intrinsic reward · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World ModelsabstractExploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful. Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius |
ICML | 1 |
| 2024 | Modelling Microbial Communities with Graph Neural NetworksabstractUnderstanding the interactions and interplay of microorganisms is a great challenge with many applications in medical and environmental settings. In this work, we model bacterial communities directly from their genomes using graph neural networks (GNNs). GNNs leverage the inductive bias induced by the set nature of bacteria, enforcing permutation invariance and granting combinatorial generalization. We propose to learn the dynamics implicitly by directly predicting community relative abundance profiles at steady state, thus escaping the need for growth curves. On two real-world datasets, we show for the first time generalization to unseen bacteria and different community structures. To investigate the prediction results more deeply, we create a simulation for flexible data generation and analyze effects of bacteria interaction strength, community size, and training data amount. Albane Ruaud, Cansu Sancaktar, Marco Bagatella, Christoph Ratzke, Georg Martius |
ICML | 2 |
| 2023 | Regularity as Intrinsic Reward for Free PlayabstractWe propose regularity as a novel reward signal for intrinsically-motivated reinforcement learning. Taking inspiration from child development, we postulate that striving for structure and order helps guide exploration towards a subspace of tasks that are not favored by naive uncertainty-based intrinsic rewards. Our generalized formulation of Regularity as Intrinsic Reward (RaIR) allows us to operationalize it within model-based reinforcement learning. In a synthetic environment, we showcase the plethora of structured patterns that can emerge from pursuing this regularity objective. We also demonstrate the strength of our method in a multi-object robotic manipulation environment. We incorporate RaIR into free play and use it to complement the model’s epistemic uncertainty as an intrinsic reward. Doing so, we witness the autonomous construction of towers and other regular structures during free play, which leads to a substantial improvement in zero-shot downstream task performance on assembly tasks. Cansu Sancaktar, Justus H. Piater, Georg Martius |
NeurIPS | 1 |
| 2023 | Optimistic Active Exploration of Dynamical SystemsabstractReinforcement learning algorithms commonly seek to optimize policies for solving one particular task. How should we explore an unknown dynamical system such that the estimated model allows us to solve multiple downstream tasks in a zero-shot manner?
In this paper, we address this challenge, by developing an algorithm -- OPAX -- for active exploration. OPAX uses well-calibrated probabilistic models to quantify the epistemic uncertainty about the unknown dynamics. It optimistically---w.r.t. to plausible dynamics---maximizes the information gain between the unknown dynamics and state observations. We show how the resulting optimization problem can be reduced to an optimal control problem that can be solved at each episode using standard approaches. We analyze our algorithm for general models, and, in the case of Gaussian process dynamics, we give a sample complexity bound and
show that the epistemic uncertainty converges to zero. In our experiments, we compare OPAX with other heuristic active exploration approaches on several environments. Our experiments show that OPAX is not only theoretically sound but also performs well for zero-shot planning on novel downstream tasks. Bhavya Sukhija, Lenart Treven, Cansu Sancaktar, Sebastian Blaes, Stelian Coros, Andreas Krause 0001 |
NeurIPS | 3 |
| 2022 | Curious Exploration via Structured World Models Yields Zero-Shot Object ManipulationabstractIt has been a long-standing dream to design artificial agents that explore their environment efficiently via intrinsic motivation, similar to how children perform curious free play. Despite recent advances in intrinsically motivated reinforcement learning (RL), sample-efficient exploration in object manipulation scenarios remains a significant challenge as most of the relevant information lies in the sparse agent-object and object-object interactions. In this paper, we propose to use structured world models to incorporate relational inductive biases in the control loop to achieve sample-efficient and interaction-rich exploration in compositional multi-object environments. By planning for future novelty inside structured world models, our method generates free-play behavior that starts to interact with objects early on and develops more complex behavior over time. Instead of using models only to compute intrinsic rewards, as commonly done, our method showcases that the self-reinforcing cycle between good models and good exploration also opens up another avenue: zero-shot generalization to downstream tasks via model-based planning. After the entirely intrinsic task-agnostic exploration phase, our method solves challenging downstream tasks such as stacking, flipping, pick & place, and throwing that generalizes to unseen numbers and arrangements of objects without any additional training. Cansu Sancaktar, Sebastian Blaes, Georg Martius |
NeurIPS | 1 |