Xuejing Luo

dblp:256/6958 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-7520-980XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 61% Personal fabrication and tangible interfaces · 30% Human-robot interaction · 9%
Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 40% Face, body and person analysis · 30% Motion planning and robot control · 30%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tangible interaction
grasp interaction
1.012026
Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration · CHI 2026
Interaction techniques and input › selection techniques
object selection
1.012026
Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration · CHI 2026
Computer vision › Face, body and person analysis
human pose estimation
0.812024
MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation · ECCV (2) 2024
Robotics › Motion planning and robot control › robot control
inverse kinematics
0.812024
MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation · ECCV (2) 2024
Human-robot interaction
teleoperation
0.312026
Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration · CHI 2026
Image and video processing › motion analysis › human motion analysis
human motion estimation
0.212024
MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation · ECCV (2) 2024

Methods — techniques the papers use, named apart from their topics

resource-rational analysis · 2.0computational modeling · 2.0neural inverse kinematics · 1.5probabilistic cue integration · 1.0
YearPublicationVenuePosition
2026 Simulating Human Audiovisual Search Behavior
abstract
Locating a target based on auditory and visual cues—such as finding a car in a crowded parking lot or identifying a speaker in a virtual meeting—requires balancing effort, time, and accuracy under uncertainty. Existing models of audiovisual search often treat perception and action in isolation, overlooking how people adaptively coordinate movement and sensory strategies. We present Sensonaut, a computational model of embodied audiovisual search. The core assumption is that people deploy their body and sensory systems in ways they believe will most efficiently improve their chances of locating a target, trading off time and effort under perceptual constraints. Our model formulates this as a resource-rational decision-making problem under partial observability. We validate the model against newly collected human data, showing that it reproduces both adaptive scaling of search time and effort under task complexity, occlusion, and distraction, and characteristic human errors. Our simulation of human-like resource-rational search informs the design of audiovisual interfaces that minimize search cost and cognitive load.
Hyunsung Cho, Xuejing Luo, Byungjoo Lee, David Lindlbauer, Antti Oulasvirta
CHI2
2026 Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration
abstract
Publisher Copyright: © 2026 Copyright held by the owner/author(s).
Xuejing Luo, Hee-Seung Moon, Christian Holz 0001, Antti Oulasvirta
CHI1
2024 MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation
Jiaxi Jiang, Paul Streli, Xuejing Luo, Christoph Gebhardt, Christian Holz 0001
ECCV (2)3