Lijian Lin

dblp:256/8466 · DBLP profile ↗
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14ranked-venue papers
3as first author
12since 2021 · last 2026
0009-0005-8227-835XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 1 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 9 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
YearPublicationVenuePosition
2026 Identity-Preserving Video Dubbing Using Motion Warping
Runzhen Liu, Qinjie Lin, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Yu Li 0003, Chuhua Xian, Fa-Ting Hong
Int. J. Comput. Vis.4
2025 AnyTalk: Multi-modal Driven Multi-domain Talking Head Generation
abstract
Cross-domain talking head generation, such as animating a static cartoon animal photo with real human video, is crucial for personalized content creation. However, prior works typically rely on domain-specific frameworks and paired videos, limiting its utility and complicating its architecture with additional motion alignment modules. Addressing these shortcomings, we propose Anytalk, a unified framework that eliminates the need for paired data and learns a shared motion representation across different domains. The motion is represented by canonical 3D keypoints extracted using an unsupervised 3D keypoint detector. Further, we propose an expression consistency loss to improve the accuracy of facial dynamics in video generation. Additionally, we present AniTalk, a comprehensive dataset designed for advanced multi-modal cross-domain generation. Our experiments demonstrate that Anytalk excels at generating high-quality, multi-modal talking head videos, showcasing remarkable generalization capabilities across diverse domains.
Yu Wang 0027, Yunfei Liu 0001, Fa-Ting Hong, Lijian Lin, Yu Li 0003
AAAI5
2025 HRAvatar: High-Quality and Relightable Gaussian Head Avatar
abstract
Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRA-vatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions. Video results and code are available at the project page.
Dongbin Zhang, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Kangjie Chen, Minghan Qin, Yu Li 0003, Haoqian Wang
CVPR3
2025 Canonswap: High-Fidelity and Consistent Video Face Swapping Via Canonical Space Modulation
Ye Zhu 0003, Yunfei Liu 0001, Lijian Lin, Cong Wan, Zijian Cai, Yu Li 0003, Shao-Lun Huang
ICCV4
2025 GUAVA: Generalizable Upper Body 3D Gaussian Avatar
abstract
Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering.
Dongbin Zhang, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Minghan Qin, Yu Li 0003, Haoqian Wang
ICCV3
2025 TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction
abstract
3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained expression capture. Current approaches struggle with irregular mouth shapes, exaggerated expressions, and asymmetrical facial movements. We present TEASER (Token EnhAnced Spatial modeling for Expressions Reconstruction), which addresses these challenges and enhances 3D facial geometry performance⁠⁠. TEASER tackles two main limitations of existing methods: insufficient photometric loss for self-reconstruction and inaccurate localization of subtle expressions. We introduce a multi-scale tokenizer to extract facial appearance information. Combined with a neural renderer, these tokens provide precise geometric guidance for expression reconstruction. Furthermore, TEASER incorporates a pose-dependent landmark loss to further improve geometric performance⁠. Our approach not only significantly enhances expression reconstruction quality but also offers interpretable tokens suitable for various downstream applications, such as photorealistic facial video driving, expression transfer, and identity swapping. Quantitative and qualitative experimental results across multiple datasets demonstrate that TEASER achieves state-of-the-art performance in precise expression reconstruction.
Lijian Lin
ICLR3
2025 Qffusion: Controllable Portrait Video Editing via Quadrant-Grid Attention Learning
abstract
This paper presents Qffusion, a dual-frame-guided framework for portrait video editing. Specifically, we consider a design principle of "animation for editing", and train Qffusion as a general animation framework from two still reference images while we can use it for portrait video editing easily by applying modified start and end frames as references during inference. Leveraging the powerful generative power of Stable Diffusion, we propose a Quadrant-grid Arrangement (QGA) scheme for latent re-arrangement, which arranges the latent codes of two reference images and that of four facial conditions into a four-grid fashion, separately. Then, we fuse features of these two modalities and use self-attention for both appearance and temporal learning, where representations at different times are jointly modeled under QGA. Our Qffusion can achieve stable video editing without additional networks or complex training stages, where only the input format of Stable Diffusion is modified. Further, we propose a Quadrant-grid Propagation (QGP) inference strategy, which enjoys a unique advantage on stable arbitrary-length video generation by processing reference and condition frames recursively. Through extensive experiments, Qffusion consistently outperforms state-of-the-art techniques on portrait video editing.
Maomao Li, Lijian Lin, Yunfei Liu 0001, Ye Zhu 0003, Yu Li 0003
IEEE Trans. Vis. Comput. Graph.2
2024 GPAvatar: Generalizable and Precise Head Avatar from Image(s)
abstract
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to faithfully recreate the head avatar and precisely control expressions and postures. Existing methods, categorized into 2D-based warping, mesh-based, and neural rendering approaches, present challenges in maintaining multi-view consistency, incorporating non-facial information, and generalizing to new identities. In this paper, we propose a framework named GPAvatar that reconstructs 3D head avatars from one or several images in a single forward pass. The key idea of this work is to introduce a dynamic point-based expression field driven by a point cloud to precisely and effectively capture expressions. Furthermore, we use a Multi Tri-planes Attention (MTA) fusion module in tri-planes canonical field to leverage information from multiple input images. The proposed method achieves faithful identity reconstruction, precise expression control, and multi-view consistency, demonstrating promising results for free-viewpoint rendering and novel view synthesis.
Xuangeng Chu, Ailing Zeng, Lijian Lin, Tatsuya Harada
ICLR5
2023 Tagging before Alignment: Integrating Multi-Modal Tags for Video-Text Retrieval
abstract
Vision-language alignment learning for video-text retrieval arouses a lot of attention in recent years. Most of the existing methods either transfer the knowledge of image-text pretraining model to video-text retrieval task without fully exploring the multi-modal information of videos, or simply fuse multi-modal features in a brute force manner without explicit guidance. In this paper, we integrate multi-modal information in an explicit manner by tagging, and use the tags as the anchors for better video-text alignment. Various pretrained experts are utilized for extracting the information of multiple modalities, including object, person, motion, audio, etc. To take full advantage of these information, we propose the TABLE (TAgging Before aLignmEnt) network, which consists of a visual encoder, a tag encoder, a text encoder, and a tag-guiding cross-modal encoder for jointly encoding multi-frame visual features and multi-modal tags information. Furthermore, to strengthen the interaction between video and text, we build a joint cross-modal encoder with the triplet input of [vision, tag, text] and perform two additional supervised tasks, Video Text Matching (VTM) and Masked Language Modeling (MLM). Extensive experimental results demonstrate that the TABLE model is capable of achieving State-Of-The-Art (SOTA) performance on various video-text retrieval benchmarks, including MSR-VTT, MSVD, LSMDC and DiDeMo.
Yizhen Chen, Lijian Lin, Zhongang Qi, Jin Ma 0003, Ying Shan
AAAI3
2023 Accelerating the Training of Video Super-resolution Models
abstract
Despite that convolution neural networks (CNN) have recently demonstrated high-quality reconstruction for video super-resolution (VSR), efficiently training competitive VSR models remains a challenging problem. It usually takes an order of magnitude more time than training their counterpart image models, leading to long research cycles. Existing VSR methods typically train models with fixed spatial and temporal sizes from beginning to end. The fixed sizes are usually set to large values for good performance, resulting to slow training. However, is such a rigid training strategy necessary for VSR? In this work, we show that it is possible to gradually train video models from small to large spatial/temporal sizes, \ie, in an easy-to-hard manner. In particular, the whole training is divided into several stages and the earlier stage has smaller training spatial shape. Inside each stage, the temporal size also varies from short to long while the spatial size remains unchanged. Training is accelerated by such a multigrid training strategy, as most of computation is performed on smaller spatial and shorter temporal shapes. For further acceleration with GPU parallelization, we also investigate the large minibatch training without the loss in accuracy. Extensive experiments demonstrate that our method is capable of largely speeding up training (up to $6.2\times$ speedup in wall-clock training time) without performance drop for various VSR models.
Lijian Lin, Xintao Wang 0002, Zhongang Qi, Ying Shan
AAAI1
2023 MODA: Mapping-Once Audio-driven Portrait Animation with Dual Attentions
abstract
Audio-driven portrait animation aims to synthesize portrait videos that are conditioned by given audio. Animating high-fidelity and multimodal video portraits has a variety of applications. Previous methods have attempted to capture different motion modes and generate high-fidelity portrait videos by training different models or sampling signals from given videos. However, lacking correlation learning between lip-sync and other movements (e.g., head pose/eye blinking) usually leads to unnatural results. In this paper, we propose a unified system for multi-person, diverse, and high-fidelity talking portrait generation. Our method contains three stages, i.e., 1) Mapping-Once network with Dual Attentions (MODA) generates talking representation from given audio. In MODA, we design a dual-attention module to encode accurate mouth movements and diverse modalities. 2) Facial composer network generates dense and detailed face landmarks, and 3) temporal-guided renderer syntheses stable videos. Extensive evaluations demonstrate that the proposed system produces more natural and realistic video portraits compared to previous methods.
Yunfei Liu 0001, Lijian Lin, F. Richard Yu, Changyin Zhou, Yu Li 0003
ICCV2
2023 Accurate 3D Face Reconstruction with Facial Component Tokens
abstract
Accurately reconstructing 3D faces from monocular images and videos is crucial for various applications, such as digital avatar creation. However, the current deep learning-based methods face significant challenges in achieving accurate reconstruction with disentangled facial parameters and ensuring temporal stability in single-frame methods for 3D face tracking on video data. In this paper, we propose TokenFace, a transformer-based monocular 3D face reconstruction model. TokenFace uses separate tokens for different facial components to capture information about different facial parameters and employs temporal transformers to capture temporal information from video data. This design can naturally disentangle different facial components and is flexible to both 2D and 3D training data. Trained on hybrid 2D and 3D data, our model shows its power in accurately reconstructing faces from images and producing stable results for video data. Experimental results on popular benchmarks NoWand Stirling demonstrate that TokenFace achieves state-of-the-art performance, outperforming existing methods on all metrics by a large margin.
Tianke Zhang, Xuangeng Chu, Yunfei Liu 0001, Lijian Lin, Zhendong Yang, Zhengzhuo Xu, Chengkun Cao, F. Richard Yu, Changyin Zhou, Chun Yuan 0003, Yu Li 0003
ICCV4
2020 Dual Semantic Fusion Network for Video Object Detection
abstract
Video object detection is a tough task due to the deteriorated quality of video sequences captured under complex environments. Currently, this area is dominated by a series of feature enhancement based methods, which distill beneficial semantic information from multiple frames and generate enhanced features through fusing the distilled information. However, the distillation and fusion operations are usually performed at either frame level or instance level with external guidance using additional information, such as optical flow and feature memory. In this work, we propose a dual semantic fusion network (abbreviated as DSFNet) to fully exploit both frame-level and instance-level semantics in a unified fusion framework without external guidance. Moreover, we introduce a geometric similarity measure into the fusion process to alleviate the influence of information distortion caused by noise. As a result, the proposed DSFNet can generate more robust features through the multi-granularity fusion and avoid being affected by the instability of external guidance. To evaluate the proposed DSFNet, we conduct extensive experiments on the ImageNet VID dataset. Notably, the proposed dual semantic fusion network achieves, to the best of our knowledge, the best performance of 84.1% mAP among the current state-of-the-art video object detectors with ResNet-101 and 85.4% mAP with ResNeXt-101 without using any post-processing steps.
Lijian Lin, Haosheng Chen 0001, Honglun Zhang, Yu Li 0003, Ying Shan, Hanzi Wang
ACM Multimedia1
2019 Robust Visual Tracking via Statistical Positive Sample Generation and Gradient Aware Learning
abstract
In recent years, Convolutional Neural Network (CNN) based trackers have achieved state-of-the-art performance on multiple benchmark datasets. Most of these trackers train a binary classifier to distinguish the target from its background. However, they suffer from two limitations. Firstly, these trackers cannot effectively handle significant appearance variations due to the limited number of positive samples. Secondly, there exists a significant imbalance of gradient contributions between easy and hard samples, where the easy samples usually dominate the computation of gradient. In this paper, we propose a robust tracking method via Statistical Positive sample generation and Gradient Aware learning (SPGA) to address the above two limitations. To enrich the diversity of positive samples, we present an effective and efficient statistical positive sample generation algorithm to generate positive samples in the feature space. Furthermore, to handle the issue of imbalance between easy and hard samples, we propose a gradient sensitive loss to harmonize the gradient contributions between easy and hard samples. Extensive experiments on three challenging benchmark datasets including OTB50, OTB100 and VOT2016 demonstrate that the proposed SPGA performs favorably against several state-of-the-art trackers.
Lijian Lin, Haosheng Chen 0001, Yan Yan 0001, Hanzi Wang
MMAsia1