Minjae Kang 0002

dblp:257/3544-2 · DBLP profile ↗
← Back
8ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0002-4971-3920ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 7 since 2021Systems, architecture and hardware · 7 · 5 first-author · 6 since 2021
YearPublicationVenuePosition
2025 Automatic Real-to-Sim-to-Real System through Iterative Interactions for Robust Robot Manipulation Policy Learning with Unseen Objects
abstract
Real-to-sim-to-real systems have been studied to overcome the challenges of robot policy learning in the real world by creating a virtual environment that mimics the actual workspace. However, previous studies have limitations, requiring human assistance, such as observing the workspace with a hand-held camera or manipulating objects with a hand. To solve these limitations, we propose a novel real-to-sim-to-real framework, ARIC, that performs without human help. First, ARIC observes real objects by repeatedly changing the object poses through the pre-trained robot policy via reinforcement learning. Through iterative interactions between the robot and the environment, ARIC gradually improves the accuracy of 3D object reconstruction. Next, ARIC learns task-specific robot policies in simulation using replicated objects and applies the policies to real-world scenarios without fine-tuning. We confirm that ARIC efficiently learns robotic tasks by achieving a success rate of 83.3% on average for three real-world tasks.1
Minjae Kang 0002, Hogun Kee, Hosung Lee, Songhwai Oh
IROS1
2024 Gradual Receptive Expansion Using Vision Transformer for Online 3D Bin Packing
abstract
The bin packing problem (BPP) is a challenging combinatorial optimization problem with a number of practical applications. This paper focuses on online 3D-BPP, where the packer makes immediate decisions for a loading position as items continually arrive. We propose a novel reinforcement learning algorithm, GREViT, which utilizes a vision transformer to tackle online 3D-BPP for the first time. By introducing the gradual receptive expansion technique, GREViT overcomes the limitations inherent in learning-based methods that only excel in their trained bins. As a result, GREViT surpasses existing BPP algorithms in packing ratio across various bin sizes. The effectiveness of GREViT in real-world scenarios is validated by its successful demonstrations using a real robot for solving 3D-BPP. The attached video demonstrates GREViT undertaking 3D-BPP in both simulated and real-world environments.
Minjae Kang 0002, Hogun Kee, Yoseph Park, Jaeyeon Jeong, Geunje Cheon, Songhwai Oh
IROS1
2023 SDF-Based Graph Convolutional Q-Networks for Rearrangement of Multiple Objects
abstract
In this paper, we propose a signed distance field (SDF)-based deep Q-learning framework for multi-object re-arrangement. Our method learns to rearrange objects with non-prehensile manipulation, e.g., pushing, in unstructured environments. To reliably estimate Q-values in various scenes, we train the Q-network using an SDF-based scene graph as the state-goal representation. To this end, we introduce SDFGCN, a scalable Q-network structure which can estimate Q-values from a set of SDF images satisfying permutation invariance by using graph convolutional networks. In contrast to grasping-based rearrangement methods that rely on the performance of grasp predictive models for perception and movement, our approach enables rearrangements on unseen objects, including hard-to-grasp objects. Moreover, our method does not require any expert demonstrations. We observe that SDFGCN is capable of unseen objects in challenging configurations, both in the simulation and the real world.
Hogun Kee, Minjae Kang 0002, Dohyeong Kim, Jaegoo Choy, Songhwai Oh
ICRA2
2023 SCAN: Socially-Aware Navigation Using Monte Carlo Tree Search
abstract
Designing a socially-aware navigation method for crowded environments has become a critical issue in robotics. In order to perform navigation in a crowded environment without causing discomfort to nearby pedestrians, it is necessary to design a global planner that is able to consider both human-robot interaction (HRI) and prediction of future states. In this paper, we propose a socially-aware global planner called SCAN, which is a global planner that generates appropriate local goals considering HRI and prediction of future states. Our method simulates future states considering the effects of the robot's actions on the future intentions of pedestrians using Monte Carlo tree search (MCTS), which estimates the quality of local goals. For fast simulation, we execute pedestrian motion prediction using Y-net and future state simulation using MCTS in parallel. Neural networks are only used in Y-net and not in MCTS, which enables fast simulation and prediction of a long horizon of future states. We evaluate the proposed method based on the proposed socially-aware navigation metric using realistic pedestrian simulation and real-world experiments. The results show that the proposed method outperforms existing methods significantly, indicating the importance of considering human-robot interaction for socially-aware navigation.
Alex Jeongwoo Oh, Jaeseok Heo, Gunmin Lee, Minjae Kang 0002, Songhwai Oh
ICRA5
2023 Object Rearrangement Planning for Target Retrieval in a Confined Space with Lateral View
abstract
In this paper, we perform an object rearrangement task for target retrieval in an environment with a confined space and limited observation directions. The agent must create a collision-free path to bring out the target object by relocating the surrounding objects using the prehensile action, i.e., pick-and-place. Object rearrangement in a confined space is a non-monotone problem, and finding a valid plan within a reasonable time is challenging. We propose a novel algorithm that divides the target retrieval task, which requires a long sequence of actions, into sequential sub-problems and explores each solution through Monte Carlo tree search (MCTS). In the experiment, we verify that the proposed algorithm can find safe rearrangement plans with various objects efficiently compared to the existing planning methods. Furthermore, we show that the proposed method can be transferred to a real robot experiment without additional training.
Minjae Kang 0002, Hogun Kee, Songhwai Oh
IROS1
2023 Diffused Task-Agnostic Milestone Planner
abstract
Addressing decision-making problems using sequence modeling to predict future trajectories shows promising results in recent years. In this paper, we take a step further to leverage the sequence predictive method in wider areas such as long-term planning, vision-based control, and multi-task decision-making. To this end, we propose a method to utilize a diffusion-based generative sequence model to plan a series of milestones in a latent space and to have an agent to follow the milestones to accomplish a given task. The proposed method can learn control-relevant, low-dimensional latent representations of milestones, which makes it possible to efficiently perform long-term planning and vision-based control. Furthermore, our approach exploits generation flexibility of the diffusion model, which makes it possible to plan diverse trajectories for multi-task decision-making. We demonstrate the proposed method across offline reinforcement learning (RL) benchmarks and an visual manipulation environment. The results show that our approach outperforms offline RL methods in solving long-horizon, sparse-reward tasks and multi-task problems, while also achieving the state-of-the-art performance on the most challenging vision-based manipulation benchmark.
Mineui Hong, Minjae Kang 0002, Songhwai Oh
NeurIPS2
2022 Grasp Planning for Occluded Objects in a Confined Space with Lateral View Using Monte Carlo Tree Search
abstract
In the lateral access environment, the robot be-havior should be planned considering surrounding objects and obstacles because object observation directions and approach angles are limited. To safely retrieve a partially occluded target object in these environments, we have to relocate objects using prehensile actions to create a collision-free path for the target. We propose a learning-based method for object rearrangement planning applicable to objects of various types and sizes in the lateral environment. We plan the optimal rearrangement sequence by considering both collisions and approach angles at which objects can be grasped. The proposed method finds the grasping order through Monte Carlo tree search, significantly reducing the tree search cost using point cloud states. In the experiment, the proposed method shows the best and most stable performance in various scenarios compared to the existing TAMP methods. In addition, we confirm that the proposed method trained in simulation can be easily applied to a real robot without additional fine-tuning, showing the robustness of the proposed method.
Minjae Kang 0002, Hogun Kee, Songhwai Oh
IROS1
2019 Soft Action Particle Deep Reinforcement Learning for a Continuous Action Space
abstract
Recent advances of actor-critic methods in deep reinforcement learning have enabled performing several continuous control problems. However, existing actor-critic algorithms require a large number of parameters to model policy and value functions where it can lead to overfitting issue and is difficult to tune hyperparameter. In this paper, we introduce a new off-policy actor-critic algorithm, which can reduce a significant number of parameters compared to existing actorcritic algorithms without any performance loss. The proposed method replaces the actor network with a set of action particles that employ few parameters. Then, the policy distribution is represented using state action value network with action particles. During the learning phase, to improve the performance of policy distribution, the location of action particles is updated to maximize state action values. To enhance the exploration and stable convergence, we add perturbation to action particles during training. In the experiment, we validate the proposed method in MuJoCo environments and empirically show that our method shows similar or better performance than the state-of-the-art actor-critic method with a smaller number of parameters. The experimental video can be found at http: //rllab.snu.ac.kr/multimedia.
Minjae Kang 0002, Kyungjae Lee 0001, Songhwai Oh
IROS1