Jean-Pierre Sleiman

dblp:257/3998 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-9935-8787ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Systems, architecture and hardware · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
abstract
We present Diffuse-CLoC, a guided diffusion framework for physics-based look-ahead control that enables intuitive, steerable, and physically realistic motion generation. While existing kinematics motion generation with diffusion models offer intuitive steering capabilities with inference-time conditioning, they often fail to produce physically viable motions. In contrast, recent diffusion-based control policies have shown promise in generating physically realizable motion sequences, but the lack of kinematics prediction limits their steerability. Diffuse-CLoC addresses these challenges through a key insight: modeling the joint distribution of states and actions within a single diffusion model makes action generation steerable by conditioning it on the predicted states. This approach allows us to leverage established conditioning techniques from kinematic motion generation while producing physically realistic motions. As a result, we achieve planning capabilities without the need for a high-level planner. Our method handles a diverse set of unseen long-horizon downstream tasks through a single pre-trained model, including static and dynamic obstacle avoidance, motion in-betweening, and task-space control. Experimental results show that our method significantly outperforms the traditional hierarchical framework of high-level motion diffusion and low-level tracking.
Takara E. Truong, Fangzhou Yu, Jean-Pierre Sleiman, Jessica K. Hodgins, Koushil Sreenath, Farbod Farshidian
ACM Trans. Graph.5
2022 A Collision-Free MPC for Whole-Body Dynamic Locomotion and Manipulation
abstract
In this paper, we present a real-time whole-body planner for collision-free legged mobile manipulation. We enforce both self-collision and environment-collision avoidance as soft constraints within a Model Predictive Control (MPC) scheme that solves a multi-contact optimal control problem. By penalizing the signed distances among a set of representative primitive collision bodies, the robot is able to safely execute a variety of dynamic maneuvers while preventing any self-collisions. Moreover, collision-free navigation and manipulation in both static and dynamic environments are made viable through efficient queries of distances and their gradients via a euclidean signed distance field. We demonstrate through a comparative study that our approach only slightly increases the computational complexity of the MPC planning. Finally, we validate the effectiveness of our framework through a set of hardware experiments involving dynamic mobile manipulation tasks with potential collisions, such as locomotion balancing with the swinging arm, weight throwing, and autonomous door opening.
Jia-Ruei Chiu, Jean-Pierre Sleiman, Mayank Mittal, Farbod Farshidian, Marco Hutter 0001
ICRA2
2021 Generating Continuous Motion and Force Plans in Real-Time for Legged Mobile Manipulation
abstract
Manipulators can be added to legged robots, allowing them to interact with and change their environment. Legged mobile manipulation planners must consider how contact forces generated by these manipulators affect the system. Current planning strategies either treat these forces as immutable during planning or are unable to optimize over these contact forces while operating in real-time. This paper presents the Stability and Task Oriented Receding-Horizon Motion and Manipulation Autonomous Planner (STORMMAP) that is able to generate continuous plans for the robot’s motion and manipulation force trajectories that ensure dynamic feasibility and stability of the platform, and incentivizes accomplishing manipulation and motion tasks specified by a user. A variety of simulated experiments on a quadruped with a manipulator mounted to its torso demonstrate the versatility of STOR-MMAP. In contrast to existing state of the art methods, the approach described in this paper generates continuous plans in under ten milliseconds, an order of magnitude faster than previous strategies.
Parker Ewen, Jean-Pierre Sleiman, Wei-Chun Lu, Marco Hutter 0001, Ramanarayan Vasudevan
ICRA2
2021 Constraint Handling in Continuous-Time DDP-Based Model Predictive Control
abstract
The Sequential Linear Quadratic (SLQ) algorithm is a continuous-time version of the well-known Differential Dynamic Programming (DDP) technique with a Gauss-Newton Hessian approximation. This family of methods has gained popularity in the robotics community due to its efficiency in solving complex trajectory optimization problems. However, one major drawback of DDP-based formulations is their inability to properly incorporate path constraints. In this paper, we address this issue by devising a constrained SLQ algorithm that handles a mixture of constraints with a previously implemented projection technique and a new augmented-Lagrangian approach. By providing an appropriate multiplier update law, and by solving a single inner and outer loop iteration, we are able to retrieve suboptimal solutions at rates suitable for real-time model-predictive control applications. We particularly focus on the inequality-constrained case, where three augmented-Lagrangian penalty functions are introduced, along with their corresponding multiplier update rules. These are then benchmarked against a relaxed log-barrier formulation in a cart-pole swing up example, an obstacle-avoidance task, and an object-pushing task with a quadrupedal mobile manipulator.
Jean-Pierre Sleiman, Farbod Farshidian, Marco Hutter 0001
ICRA1
2021 Passivity-based control for haptic teleoperation of a legged manipulator in presence of time-delays
abstract
When dealing with the haptic teleoperation of multi-limbed mobile manipulators, the problem of mitigating the destabilizing effects arising from the communication link between the haptic device and the remote robot has not been properly addressed. In this work, we propose a passive control architecture to haptically teleoperate a legged mobile manipulator, while remaining stable in the presence of time delays and frequency mismatches in the master and slave controllers. At the master side, a discrete-time energy modulation of the control input is proposed. At the slave side, passivity constraints are included in an optimization-based whole-body controller to satisfy the energy limitations. A hybrid teleoperation scheme allows the human operator to remotely operate the robot’s end- effector while in stance mode, and its base velocity in locomotion mode. The resulting control architecture is demonstrated on a quadrupedal robot with an artificial delay added to the network.
Mattia Risiglione, Jean-Pierre Sleiman, Maria Vittoria Minniti, Burak Cizmeci, Douwe Dresscher, Marco Hutter 0001
IROS2
2019 Contact-Implicit Trajectory Optimization for Dynamic Object Manipulation
abstract
We present a reformulation of a contact-implicit optimization (CIO) approach that computes optimal trajectories for rigid-body systems in contact-rich settings. A hard-contact model is assumed, and the unilateral constraints are imposed in the form of complementarity conditions. Newton's impact law is adopted for enhanced physical correctness. The optimal control problem is formulated as a multi-staged program through a multiple-shooting scheme. This problem structure is exploited within the FORCES Pro framework to retrieve optimal motion plans, contact sequences and control inputs with increased computational efficiency. We investigate our method on a variety of dynamic object manipulation tasks, performed by a six degrees of freedom robot. The dynamic feasibility of the optimal trajectories, as well as the repeatability and accuracy of the task-satisfaction are verified through simulations and real hardware experiments on one of the manipulation problems.
Jean-Pierre Sleiman, Jan Carius, Ruben Grandia, Martin Wermelinger, Marco Hutter 0001
IROS1