Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruobing Wang 0003
dblp:257/4850-3
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 54% Question answering and dialogue systems · 23% Language models and text generation · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
conditional generation |
0.9 | 1 | 2025 | CrystalICL: Enabling In-Context Learning for Crystal Generation · EMNLP 2025 |
Machine learning › Generative modeling › diffusion model
crystal structure generation |
0.9 | 1 | 2025 | CrystalICL: Enabling In-Context Learning for Crystal Generation · EMNLP 2025 |
Computational science and engineering
materials informatics |
0.9 | 1 | 2025 | CrystalICL: Enabling In-Context Learning for Crystal Generation · EMNLP 2025 |
Natural language and speech › Language models and text generation
knowledge editing |
0.8 | 1 | 2024 | PokeMQA: Programmable knowledge editing for Multi-hop Question Answering · ACL (1) 2024 |
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
multi-hop question answering |
0.8 | 1 | 2024 | PokeMQA: Programmable knowledge editing for Multi-hop Question Answering · ACL (1) 2024 |
Methods — techniques the papers use, named apart from their topics
tokenization · 1.7instruction tuning · 1.7in-context learning · 1.7scope detector · 0.8programmable prompting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CrystalICL: Enabling In-Context Learning for Crystal GenerationabstractDesigning crystal materials with desired physicochemical properties remains a fundamental challenge in materials science. While large language models (LLMs) have demonstrated strong in-context learning (ICL) capabilities, existing LLM-based crystal generation approaches are limited to zero-shot scenarios and are unable to benefit from few-shot scenarios. In contrast, human experts typically design new materials by modifying relevant known structures which aligns closely with the few-shot ICL paradigm. Motivated by this, we propose CrystalICL, a novel model designed for few-shot crystal generation. Specifically, we introduce a space-group based crystal tokenization method, which effectively reduces the complexity of modeling crystal symmetry in LLMs. We further introduce a condition-structure aware hybrid instruction tuning framework and a multi-task instruction tuning strategy, enabling the model to better exploit ICL by capturing structure-property relationships from limited data. Extensive experiments on four crystal generation benchmarks demonstrate the superiority of CrystalICL over the leading baseline methods on conditional and unconditional generation tasks. Ruobing Wang 0003, Qiaoyu Tan, Yili Wang 0004, Ying Wang 0009, Xin Wang 0035 |
EMNLP | 1 |
| 2025 | Balancing user preferences by social networks: A condition-guided social recommendation model for mitigating popularity bias
Xin He 0003, Wenqi Fan, Ruobing Wang 0003, Yili Wang 0004, Ying Wang 0009, Shirui Pan, Xin Wang 0035 |
Neural Networks | 3 |
| 2024 | PokeMQA: Programmable knowledge editing for Multi-hop Question AnsweringabstractMulti-hop question answering (MQA) is one of the challenging tasks to evaluate machine's comprehension and reasoning abilities, where large language models (LLMs) have widely achieved the human-comparable performance.Due to the dynamics of knowledge facts in real world, knowledge editing has been explored to update model with the up-to-date facts while avoiding expensive re-training or fine-tuning.Starting from the edited fact, the updated model needs to provide cascading changes in the chain of MQA.The previous art simply adopts a mix-up prompt to instruct LLMs conducting multiple reasoning tasks sequentially, including question decomposition, answer generation, and conflict checking via comparing with edited facts.However, the coupling of these functionally-diverse reasoning tasks inhibits LLMs' advantages in comprehending and answering questions while disturbing them with the unskilled task of conflict checking.We thus propose a framework, Programmable knowledge editing for Multihop Question Answering (PokeMQA), to decouple the jobs.Specifically, we prompt LLMs to decompose knowledge-augmented multihop question, while interacting with a detached trainable scope detector to modulate LLMs behavior depending on external conflict signal.The experiments on three LLM backbones and two benchmark datasets validate our superiority in knowledge editing of MQA, outperforming all competitors by a large margin in almost all settings and consistently producing reliable reasoning process.Our code is available at https://github.com/Hengrui-Gu/PokeMQA. Hengrui Gu 0002, Kaixiong Zhou, Ninghao Liu 0001, Ruobing Wang 0003, Xin Wang 0035 |
ACL (1) | 5 |
| 2024 | LGCRS: LLM-Guided Representation-Enhancing for Conversational Recommender System
Ruobing Wang 0003, Xin He 0003, Hengrui Gu 0002, Xin Wang 0035 |
ICANN (9) | 1 |