Sean Ye

dblp:257/7150 · also Sean Charles Ye · DBLP profile ↗
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6ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author
YearPublicationVenuePosition
2025 Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance
abstract
Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we achieved a 17.3% increase in success rate compared to imitation learning baselines.
Kin Man Lee, Sean Ye, Qingyu Xiao, Zulfiqar Zaidi, David B. D'Ambrosio, Pannag R. Sanketi, Matthew C. Gombolay
ICRA2
2025 Diverse Heterogeneous Graph Conditioned Diffusion for Multi-Agent Teaming
Luis Pimentel, Sean Ye, James Ellis Grant Pagan, Matthew C. Gombolay
AAMAS2
2024 Efficient Trajectory Forecasting and Generation with Conditional Flow Matching
abstract
Trajectory prediction and generation are crucial for autonomous robots in dynamic environments. While prior research has typically focused on either prediction or generation, our approach unifies these tasks to provide a versatile framework and achieve state-of-the-art performance. While diffusion models excel in trajectory generation, their iterative sampling process is computationally intensive, hindering robotic systems’ dynamic capabilities. We introduce Trajectory Conditional Flow Matching (T-CFM), a novel approach using flow matching techniques to learn a solver time-varying vector field for efficient, fast trajectory generation. T-CFM demonstrates effectiveness in adversarial tracking, real-world aircraft trajectory forecasting, and long-horizon planning, outperforming state-of-the-art baselines with 35% higher predictive accuracy and 142% improved planning performance. Crucially, T-CFM achieves up to 100× speed-up compared to diffusion models without sacrificing accuracy, enabling real-time decision making in robotics. Codebase: https://github.com/CORE-Robotics-Lab/TCFM
Sean Ye, Matthew C. Gombolay
IROS1
2023 Learning Models of Adversarial Agent Behavior Under Partial Observability
abstract
The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutual Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.
Sean Ye, Manisha Natarajan, Rohan R. Paleja, Letian Chen, Matthew C. Gombolay
IROS1
2020 Learning in Motion: Dynamic Interactions for Increased Trust in Human-Robot Interaction Games
abstract
Embodiment of actions and tasks has typically been analyzed from the robot's perspective where the robot's embodiment helps develop and maintain trust. However, we ask a similar question looking at the interaction from the human perspective. Embodied cognition has been shown in the cognitive science literature to produce increased social empathy and cooperation. To understand how human embodiment can help develop and increase trust in human-robot interactions, we created conducted a study where participants were tasked with memorizing greek letters associated with dance motions with the help of a humanoid robot. Participants either performed the dance motion or utilized a touch screen during the interaction. The results showed that participants' trust in the robot increased at a higher rate during human embodiment of motions as opposed to utilizing a touch screen device.
Sean Ye, Karen M. Feigh, Ayanna M. Howard
RO-MAN1
2019 Human Trust After Robot Mistakes: Study of the Effects of Different Forms of Robot Communication
abstract
Collaborative robots that work alongside humans will experience service breakdowns and make mistakes. These robotic failures can cause a degradation of trust between the robot and the community being served. A loss of trust may impact whether a user continues to rely on the robot for assistance. In order to improve the teaming capabilities between humans and robots, forms of communication that aid in developing and maintaining trust need to be investigated. In our study, we identify four forms of communication which dictate the timing of information given and type of initiation used by a robot. We investigate the effect that these forms of communication have on trust with and without robot mistakes during a cooperative task. Participants played a memory task game with the help of a humanoid robot that was designed to make mistakes after a certain amount of time passed. The results showed that participants' trust in the robot was better preserved when that robot offered advice only upon request as opposed to when the robot took initiative to give advice.
Sean Ye, Glen Neville, Mariah Schrum, Matthew C. Gombolay, Sonia Chernova, Ayanna M. Howard
RO-MAN1