EDBT 2026 Demo / reviewers in the wild / expert
Hila Mor
dblp:257/8141
· DBLP profile ↗
4ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0005-0989-4914ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 54% Personal fabrication and tangible interfaces · 36% User interface design and tools · 11% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Program synthesis and code generation
generative programming |
0.9 | 1 | 2025 | Generative Trigger-Action Programming with Ply · UIST 2025 |
Haptics and multimodal interaction › wearable haptic device
on-body haptic device |
0.1 | 1 | 2021 | OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life' · UIST 2021 |
User interface design and tools
design tools |
0.1 | 1 | 2020 | Venous Materials: Towards Interactive Fluidic Mechanisms · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.4design tool UI · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Generative Trigger-Action Programming with Ply
Timothy J. Aveni, Hila Mor, Armando Fox, Björn Hartmann |
UIST | 2 |
| 2021 | OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life'abstractFiber – a primitive yet ubiquitous form of material – intertwines with our bodies and surroundings, from constructing our fibrous muscles that enable our movement, to forming fabrics that intimately interface with our skin. In soft robotics and advanced materials science research, actuated fibers are gaining interest as thin, flexible materials that can morph in response to external stimuli. In this paper, we build on fluidic artificial muscles research to develop OmniFiber - a soft, line-based material system for designing movement-based interactions. We devised actuated thin (øouter < 1.8 mm) fluidic fibers with integrated soft sensors that exhibit perceivably strong forces, up to 19 N at 0.5 MPa, and a high speed of linear actuation peaking at 150mm/s. These allow to flexibly weave them into everyday tangible interactions; including on-body haptic devices for embodied learning, synchronized tangible interfaces for remote communication, and robotic crafting for expressivity. The design of such interactive capabilities is supported by OmniFiber’s design space, accessible fabrication pipeline, and a fluidic I/O control system to bring omni-functional fluidic fibers to the HCI toolbox of interactive morphing materials. Ozgun Kilic Afsar, Ali Shtarbanov, Hila Mor, Ken Nakagaki, Jack Forman, Karen Modrei, Seung Hee Jeong, Klas Hjort, Kristina Höök, Hiroshi Ishii 0001 |
UIST | 3 |
| 2020 | Venous Materials: Towards Interactive Fluidic MechanismsabstractVenous Materials is a novel concept and approach of an interactive material utilizing fluidic channels. We present a design method for fluidic mechanisms that respond to deformation by mechanical inputs from the user, such as pressure and bending. We designed a set of primitive venous structures that act as embedded analog fluidic sensors, displaying flow and color change. In this paper, we consider the fluid as the medium to drive tangible information triggered by deformation, and at the same time, to function as a responsive display of that information. To provide users with a simple way to create and validate designs of fluidic structures, we built a software platform and design tool UI. This design tool allows users to quickly design the geometry, and simulate the flow with intended mechanical force dynamically. We present a range of applications that demonstrate how Venous Materials can be utilized to augment interactivity of everyday physical objects. Hila Mor, Tianyu Yu 0001, Ken Nakagaki, Benjamin Harvey Miller, Hiroshi Ishii 0001 |
CHI | 1 |
| 2020 | Prototyping Interactive Fluidic MechanismsabstractIn this hands-on studio we introduce a method of designing and prototyping fluidic mechanisms that utilize the flow as both deformation sensors and displays. A fabrication process and the featured materials will be provided to allow participants to design and prototype self-contained fluidic channels. These channels are designed to respond to mechanical inputs such as deformation and pressure with flow and color change. We will introduce a specialized software plugin for design and flow simulation that enables simple and rapid modelling with optimization of the fluidic mechanism. The goal of this studio is to provide researchers, designers and makers with hand-on experience in designing fluidic mechanisms, coupling shape-change (i.e. deformation input) with displayed response. Our method allows participants to explore meaningful applications such as on-body wearable devices for augmenting motion and animating objects such as interactive books, lampshades and packaging. Hila Mor, Ken Nakagaki, Tianyu Yu 0001, Benjamin Harvey Miller, Hiroshi Ishii 0001 |
TEI | 1 |