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Xuanyang Zhang

dblp:257/8766 · DBLP profile ↗
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9ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0001-5092-8657ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Generative modeling · 30% Efficient and distributed learning · 27% Representation and self-supervised learning · 13%
Computer graphics and multimedia
3 papers
Visual content generation and editing · 93% Virtual and augmented reality · 7%

Topics — the 13 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
1.222023
Differentiable Architecture Search with Random Features · CVPR 2023
Neural Architecture Search With Random Labels · CVPR 2021
Machine learning › Generative modeling
diffusion model
0.912025
4K4DGen: Panoramic 4D Generation at 4K Resolution · ICLR 2025
Machine learning › Generative modeling
image tokenization
0.912025
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation · NeurIPS 2025
Machine learning › Representation and self-supervised learning
vector quantization
0.912025
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation · NeurIPS 2025
Visual content generation and editing › 3d scene generation
4d scene generation
0.912025
4K4DGen: Panoramic 4D Generation at 4K Resolution · ICLR 2025
Visual content generation and editing › image generation
autoregressive image generation
0.912025
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation · NeurIPS 2025
Visual content generation and editing
image generation
0.912025
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation · NeurIPS 2025
Visual content generation and editing
layout generation
0.912025
InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis With Semantic Graph Prior · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.812024
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects · ECCV (25) 2024
Machine learning › Efficient and distributed learning › automated machine learning › neural architecture search › one-shot neural architecture search
differentiable architecture search
0.712023
Differentiable Architecture Search with Random Features · CVPR 2023
Machine learning › Kernel, tree and ensemble methods › kernel methods › kernel approximation
random features
0.712023
Differentiable Architecture Search with Random Features · CVPR 2023
Machine learning › Efficient and distributed learning › automated machine learning › neural architecture search › one-shot neural architecture search
weight-sharing supernet
0.512021
Neural Architecture Search With Random Labels · CVPR 2021
Machine learning › Representation and self-supervised learning › representation learning › visual representation learning
vision foundation model
0.312025
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

semantic reconstruction · 1.7region-adaptive quantization · 1.7panoramic denoising · 1.7multimodal model · 1.7layout decoder · 1.7large language model · 1.7dynamic panoramic lifting · 1.7diffusion model · 1.7autoregressive generation · 1.73d gaussian splatting · 1.7
YearPublicationVenuePosition
2026 Geometry-Aware Joint Attention for Efficient Native 3D Editing
Shuangkang Fang, Weicai Ye, Xuanyang Zhang, Yan-Pei Cao 0001, Gang Yu 0002, Tao Chen 0003
IEEE Signal Process. Lett.4
2025 4K4DGen: Panoramic 4D Generation at 4K Resolution
abstract
The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of 3D Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel Panoramic Denoiser that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose Dynamic Panoramic Lifting to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time. Project page: https://4k4dgen.github.io/.
Renjie Li 0003, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou 0003, Xuanyang Zhang, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan
ICLR6
2025 Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Generation
abstract
In this work, we present a novel direction to build an image tokenizer directly on top of a frozen vision foundation model, which is a largely underexplored area. Specifically, we employ a frozen vision foundation model as the encoder of our tokenizer. To enhance its effectiveness, we introduce two key components: (1) a region-adaptive quantization framework that reduces redundancy in the pre-trained features on regular 2D grids, and (2) a semantic reconstruction objective that aligns the tokenizer’s outputs with the foundation model’s representations to preserve semantic fidelity. Based on these designs, our proposed image tokenizer, \textbf{\ours}, achieves substantial improvements in image reconstruction and generation quality, while also enhancing token efficiency. It further boosts autoregressive (AR) generation---achieving a gFID of \textbf{1.36} on ImageNet benchmarks, while accelerating model convergence by \textbf{three times}, and enabling high-fidelity class-conditional synthesis without the need for classifier-free guidance (CFG). The code is available at \href{https://github.com/CVMI-Lab/VFMTok}{https://github.com/CVMI-Lab/VFMTok}.
Anlin Zheng, Xin Wen 0004, Xuanyang Zhang, Chuofan Ma, Tiancai Wang, Gang Yu 0002, Xiangyu Zhang 0005, Xiaojuan Qi 0001
NeurIPS3
2025 InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis With Semantic Graph Prior
abstract
Comprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's controllability. We introduce InstructLayout, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 2D and 3D layout synthesis. The proposed semantic graph prior learns layout appearances and object distributions simultaneously, demonstrating versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 2D and 3D scene synthesis, we respectively curate two high-quality datasets of layout-instruction pairs from public Internet resources with large language and multimodal models. Extensive experimental results reveal that the proposed method outperforms existing state-of-the-art approaches by a large margin in both 2D and 3D layout synthesis tasks. Thorough ablation studies confirm the efficacy of crucial design components.
Chenguo Lin, Yuchen Lin 0006, Panwang Pan, Xuanyang Zhang, Yadong Mu
IEEE Trans. Pattern Anal. Mach. Intell.4
2024 Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Zicong Fan, Takehiko Ohkawa, Linlin Yang 0001, Nie Lin, Zhishan Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Feng Lu 0005, Karim Abou Zeid, Bastian Leibe, Jeongwan On, Seungryul Baek, Saurabh Gupta 0001, Yoichi Sato 0001, Otmar Hilliges, Hyung Jin Chang, Angela Yao
ECCV (25)9
2023 Differentiable Architecture Search with Random Features
abstract
Differentiable architecture search (DARTS) has signif-icantly promoted the development of NAS techniques because of its high search efficiency and effectiveness but suf-fers from performance collapse. In this paper, we make efforts to alleviate the performance collapse problem for DARTS from two aspects. First, we investigate the expres-sive power of the supernet in DARTS and then derive a new setup of DARTS paradigm with only training Batch-Norm. Second, we theoretically find that random features dilute the auxiliary connection role of skip-connection in supernet optimization and enable search algorithm focus on fairer operation selection, thereby solving the performance collapse problem. We instantiate DARTS and PC-DARTS with random features to build an improved version for each named RF-DARTS and RF-PCDARTS respectively. Experimental results show that RF-DARTS obtains 94.36% test accuracy on CIFAR-10 (which is the nearest optimal result in NAS-Bench-201), and achieves the newest state-of-the-art top-1 test error of 24.0% on ImageNet when transferring from CIFAR-10. Moreover, RF-DARTS performs robustly across three datasets (CIFAR-10, CIFAR-100, and SVHN) and four search spaces (S1-S4). Besides, RF-PCDARTS achieves even better results on ImageNet, that is, 23.9% top-1 and 7.1% top-5 test error, surpassing representative methods like single-path, training-free, and partial-channel paradigms directly searched on ImageNet.
Xuanyang Zhang, Yonggang Li 0001, Xiangyu Zhang 0005, Yongtao Wang, Jian Sun 0001
CVPR1
2021 Neural Architecture Search With Random Labels
abstract
In this paper, we investigate a new variant of neural architecture search (NAS) paradigm – searching with random labels (RLNAS). The task sounds counter-intuitive for most existing NAS algorithms since random label provides few information on the performance of each candidate architecture. Instead, we propose a novel NAS framework based on ease-of-convergence hypothesis, which requires only random labels during searching. The algorithm involves two steps: first, we train a SuperNet using random labels; second, from the SuperNet we extract the subnetwork whose weights change most significantly during the training. Extensive experiments are evaluated on multiple datasets (e.g. NAS-Bench-201 and ImageNet) and multiple search spaces (e.g. DARTS-like and MobileNet-like). Very surprisingly, RLNAS achieves comparable or even better results compared with state-of-the-art NAS methods such as PC-DARTS, Single Path One-Shot, even though the counterparts utilize full ground truth labels for searching. We hope our finding could inspire new understandings on the essential of NAS.
Xuanyang Zhang, Pengfei Hou, Xiangyu Zhang 0005, Jian Sun 0001
CVPR1
2020 Learning to Search Efficient DenseNet with Layer-wise Pruning
abstract
Deep neural networks have achieved out-standing performance in many real-world applications with the expense of huge computational resources. The DenseNet, one of the recently proposed neural network architecture, has achieved the state-of-the-art performance in many visual tasks. However, it has great redundancy due to the dense connections of the internal structure, which leads to high computational costs in inference with such dense networks. To address this issue, we design a reinforcement learning framework to search for efficient DenseNet architectures with layer-wise pruning (LWP) for different tasks, while retaining the original advantages of DenseNet, such as feature reuse, short paths, etc. In this framework, an agent evaluates the importance of each connection between any two block layers, and prunes the redundant connections. In addition, a novel reward-shaping trick is introduced to make DenseNet reach a better trade-off between accuracy and float point operations (FLOPs). Our experiments show that DenseNet with LWP is more compact and efficient than existing alternatives.
Xuanyang Zhang, Zhanxing Zhu, Zenglin Xu
IJCNN1
2020 Structured pruning of recurrent neural networks through neuron selection
Liangjian Wen, Xuanyang Zhang, Haoli Bai, Zenglin Xu
Neural Networks2