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Weiyu Xie

dblp:258/0997 · also Wei-Yu Xie · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0003-0173-1027ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Graph data management · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 50% Deep learning architectures and training · 50%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Visualization and visual analytics · 33%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Hardware accelerators and domain-specific architectures · 62% Distributed systems · 19% GPUs and heterogeneous computing · 19%
Theoretical computer science
2 papers
Graph algorithms and graph theory · 57% Algorithms and data structures · 43%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training › mixture of experts
mixture-of-experts inference
0.912025
KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025
Machine learning › Efficient and distributed learning
model inference
0.912025
KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025
Graph data management › graph query processing
distributed graph queries
0.912025
Scaling Asynchronous Graph Query Processing via Partitioned Stateful Traversal Machines · ICDE 2025
Graph data management
graph query processing
0.912025
Scaling Asynchronous Graph Query Processing via Partitioned Stateful Traversal Machines · ICDE 2025
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.912025
KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025
Graph data management
graph database
0.812024
VertexSurge: Variable Length Graph Pattern Match on Billion-edge Graphs · ASPLOS (4) 2024
Graph data management
graph pattern matching
0.812024
VertexSurge: Variable Length Graph Pattern Match on Billion-edge Graphs · ASPLOS (4) 2024
Graph data management › graph pattern matching
subgraph matching
0.812024
VertexSurge: Variable Length Graph Pattern Match on Billion-edge Graphs · ASPLOS (4) 2024
Visual content generation and editing › 3d scene generation
indoor scene synthesis
0.612022
Fast 3D Indoor Scene Synthesis by Learning Spatial Relation Priors of Objects · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › graph visualization
layout optimization
0.612022
Fast 3D Indoor Scene Synthesis by Learning Spatial Relation Priors of Objects · IEEE Trans. Vis. Comput. Graph. 2022
Visual content generation and editing
scene synthesis
0.612022
Fast 3D Indoor Scene Synthesis by Learning Spatial Relation Priors of Objects · IEEE Trans. Vis. Comput. Graph. 2022
GPUs and heterogeneous computing
CPU-GPU heterogeneous computing
0.312025
KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025
Graph algorithms and graph theory › graph algorithms
graph pattern matching
0.212024
VertexSurge: Variable Length Graph Pattern Match on Billion-edge Graphs · ASPLOS (4) 2024

Methods — techniques the papers use, named apart from their topics

query memoranda · 1.7partitioned stateful traversal machine · 1.7CPU/GPU hybrid inference · 1.7position-based dynamics · 1.1hausdorff metric · 1.1complete spatial randomness test · 1.1
YearPublicationVenuePosition
2025 Scaling Asynchronous Graph Query Processing via Partitioned Stateful Traversal Machines
abstract
Due to the escalating demand to analyze large graphs, many organizations are now collecting billion-level property graph datasets, concurrently executing many complex graph queries against them, and expecting interactive-level response latency. However, such requirements are particularly challenging because of the notoriously irregular data access pattern and complex dependencies between heterogeneous subtasks. Despite the widespread availability of many-core CPUs and high-speed networking in modern datacenters, existing distributed graph query systems struggle with their inherent inefficiencies, resulting in low hardware utilization and poor query performance on these state-of-the-art hardware. To address these challenges, we introduce the Partitioned Stateful Traversal Machine (PSTM), which extends the Gremlin graph traversal machine. PSTM retains the expressive power of the Gremlin query language, enabling it to accommodate a wide range of graph query tasks, including traversal, pattern matching, filtering, and result aggregation. It additionally introduces query memoranda, allowing for more efficient implementation and execution of numerous graph queries in distributed environments. Moreover, PSTM facilitates various system-level optimizations, such as massively parallel execution, overlapping computation with communication, locality-aware data access, and lightweight progress tracking. Building upon PSTM, we develop GraphDance, a distributed graph database featuring an efficient asynchronous PSTM run-time. Our evaluations, conducted on an 8-node cluster, show that GraphDance achieves millisecond-level query latency for complex queries on terabyte-scale graphs, with an average latency reduction of 89.2% across all interactive complex queries in the LDBC SNB benchmark compared to existing distributed graph query systems.
Shaoyuan Chen, Hongtao Chen, Shaonan Ma, Yajie Qin, Weiyu Xie, Kang Chen 0001, Xia Liao, Yingdi Shan, Jinlei Jiang, Yongwei Wu 0001
ICDE6
2025 KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models
abstract
Due to the sparse nature of Mixture-of-Experts (MoE) models, they are particularly suitable for hybrid CPU/GPU inference, especially in low-concurrency scenarios. This hybrid approach leverages both the large, cost-effective memory capacity of CPU/DRAM and the high bandwidth of GPU/VRAM. However, existing hybrid solutions remain bottlenecked by CPU computation limits and CPU-GPU synchronization overheads, severely restricting their ability to efficiently run state-of-the-art large MoE models, such as the 671B DeepSeek-V3/R1.
Hongtao Chen, Weiyu Xie, Boxin Zhang, Jingqi Tang, Shaoyuan Chen, Ziwei Yuan, Chengyu Qiu, Yuening Zhu, Qingliang Ou, Jiaqi Liao, Xianglin Chen, Zhiyuan Ai, Yongwei Wu 0001
SOSP2
2024 VertexSurge: Variable Length Graph Pattern Match on Billion-edge Graphs
abstract
Variable-Length Graph Pattern Matching (VLGPM) is a critical functionality in graph databases, pivotal for identifying patterns where the number of connecting edges between two matched vertices is variable. This function plays a vital role in analyzing complex and dynamic networks such as social networks or bank transfers networks, where relationships can vary extensively in both length and structure. However, despite its importance, current graph databases, optimized primarily for single-hop subgraph matching, struggle with VLGPM over large graphs.
Weiyu Xie, Xia Liao, Kang Chen 0001, Jinlei Jiang, Yongwei Wu 0001
ASPLOS (4)1
2024 ScenePalette: Contextually Exploring Object Collections Through Multiplex Relations in 3D Scenes
Shao-Kui Zhang, Weiyu Xie, Chen Wang 0049, Song-Hai Zhang
J. Comput. Sci. Technol.2
2022 Fast 3D Indoor Scene Synthesis by Learning Spatial Relation Priors of Objects
abstract
We present a framework for fast synthesizing indoor scenes, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often learn priors by co-occurrence analysis and statistical model fitting, our method measures the strengths of spatial relations by tests for complete spatial randomness (CSR), and learns discrete priors based on samples with the ability to accurately represent exact layout patterns. With the learnt priors, our method achieves both acceleration and plausibility by partitioning the input objects into disjoint groups, followed by layout optimization using position-based dynamics (PBD) based on the Hausdorff metric. Experiments show that our framework is capable of measuring more reasonable relations among objects and simultaneously generating varied arrangements in seconds compared with the state-of-the-art works.
Song-Hai Zhang, Shao-Kui Zhang, Weiyu Xie, Yongliang Yang 0002, Hongbo Fu 0001
IEEE Trans. Vis. Comput. Graph.3
2021 Geometry-Based Layout Generation with Hyper-Relations AMONG Objects
Shao-Kui Zhang, Weiyu Xie, Song-Hai Zhang
Graph. Model.2