Demo Data from EDBT 2026 / reviewers in the wild / expert
Jubo Yu
dblp:258/7006
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-2338-2692ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation
character animation |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
diverse motion generation |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
stitching loss · 1.7conditional variational autoencoder · 1.7adversarial autoregressive network · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture StitchingabstractIn-betweening is a technique for generating transitions given start and target character states. The majority of existing works require multiple (often 10) frames as input, which are not always available. In addition, they produce results that lack diversity, which may not fulfill artists' requirements. Addressing these gaps, our work deals with a focused yet challenging problem: generating diverse and high-quality transitions given exactly two frames (only the start and target frames). To cope with this challenging scenario, we propose a bi-directional motion generation and stitching scheme which generates forward and backward transitions from the start and target frames with two adversarial autoregressive networks, respectively, and stitches them midway between the start and target frames. In contrast to stitching at the start or target frames, where the ground truth cannot be altered, there is no strict midway ground truth. Thus, our method can capitalize on this flexibility and generate high-quality and diverse transitions simultaneously. Specifically, we employ conditional variational autoencoders (CVAEs) to implement our autoregressive networks and propose a novel stitching loss to stitch the bi-directional generated motions around the midway point. Extensive experiments demonstrate that our method achieves higher motion quality and more diverse results than existing methods on the LaFAN1, Human3.6m and AMASS datasets. Tianxiang Ren, Jubo Yu, Shihui Guo, Yutao Ouyang, Zijiao Zeng, Yazhan Zhang, Yipeng Qin |
IEEE Trans. Vis. Comput. Graph. | 2 |