Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiabao Lei
dblp:259/1603
· DBLP profile ↗
9ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-3508-2945ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 47% Visual content generation and editing · 39% Rendering · 14% | |
| Artificial intelligence
5 papers |
3D vision · 74% Robot manipulation · 13% Generative modeling · 10% |
Topics — the 28 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
differentiable rendering |
1.4 | 2 | 2025 | Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions · CVPR 2025 TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition · NeurIPS 2022 |
Geometric modeling and processing
mesh generation |
1.4 | 2 | 2025 | ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025 Learning and Meshing From Deep Implicit Surface Networks Using an Efficient Implementation of Analytic Marching · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Geometric modeling and processing
surface reconstruction |
1.0 | 2 | 2022 | Learning and Meshing From Deep Implicit Surface Networks Using an Efficient Implementation of Analytic Marching · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface Networks · ICML 2020 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
1.0 | 2 | 2021 | SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networks · ICCV 2021 Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction From Raw Point Clouds · CVPR 2021 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025 |
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization |
0.9 | 1 | 2025 | Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles · AAAI 2025 |
Geometric modeling and processing › mesh generation
autoregressive mesh generation |
0.9 | 1 | 2025 | ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025 |
Visual content generation and editing › style transfer › 3d content stylization
gaussian splatting stylization |
0.9 | 1 | 2025 | Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles · AAAI 2025 |
Visual content generation and editing
style transfer |
0.9 | 1 | 2025 | Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles · AAAI 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.7 | 1 | 2023 | RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion Models · CVPR 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion Models · CVPR 2023 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion Models · CVPR 2023 |
Visual content generation and editing › style transfer
3d style transfer |
0.6 | 1 | 2022 | TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition · NeurIPS 2022 |
Geometric modeling and processing › isosurface extraction
marching cubes |
0.6 | 1 | 2022 | Learning and Meshing From Deep Implicit Surface Networks Using an Efficient Implementation of Analytic Marching · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Visual content generation and editing › style transfer › 3d content stylization
text-driven 3d stylization |
0.6 | 1 | 2022 | TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition · NeurIPS 2022 |
Computer vision › 3D vision
3d shape modeling |
0.5 | 1 | 2021 | Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction From Raw Point Clouds · CVPR 2021 |
Computer vision › 3D vision › 3d shape representation
implicit surface representation |
0.5 | 1 | 2021 | Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction From Raw Point Clouds · CVPR 2021 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.5 | 1 | 2021 | SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networks · ICCV 2021 |
Computer vision › 3D vision › implicit neural representation
occupancy network |
0.5 | 1 | 2021 | SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networks · ICCV 2021 |
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction |
0.5 | 1 | 2021 | Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction From Raw Point Clouds · CVPR 2021 |
Geometric modeling and processing
implicit surface |
0.4 | 1 | 2020 | Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface Networks · ICML 2020 |
Geometric modeling and processing › surface reconstruction
mesh reconstruction |
0.4 | 1 | 2020 | Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface Networks · ICML 2020 |
Geometric modeling and processing › implicit surface
neural implicit surface |
0.4 | 1 | 2020 | Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface Networks · ICML 2020 |
Robotics › Motion planning and robot control
collision avoidance |
0.3 | 1 | 2025 | Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions · CVPR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.3 | 1 | 2025 | Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles · AAAI 2025 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.3 | 1 | 2025 | ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025 |
Geometric modeling and processing › shape representation › mesh representation
surface mesh |
0.2 | 1 | 2022 | TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition · NeurIPS 2022 |
Computer vision › 3D vision
point cloud processing |
0.1 | 1 | 2021 | SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networks · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
neural collision classifier · 1.7eikonal regularization · 1.7analytic marching · 1.6semantic style loss · 0.9segmentation network · 0.9local-global feature matching · 0.9level-of-detail prediction · 0.9bipartite matching · 0.9autoregressive transformer · 0.9view inpainting · 0.7surface mesh fusion · 0.7diffusion model · 0.7bidirectional reflectance distribution function · 0.6ReLU networks · 0.6CUDA parallel computing · 0.6self-similarity learning · 0.5implicit neural representation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multi-StyleGS: Stylized Gaussian Splatting with Multiple StylesabstractIn recent years, there has been a growing demand to stylize a given 3D scene to align with the artistic style of reference images for creative purposes. While 3D Gaussian Splatting (GS) has emerged as a promising and efficient method for realistic 3D scene modeling, there remains a challenge in adapting it to stylize 3D GS to match with multiple styles through automatic local style transfer or manual designation, while maintaining memory efficiency for stylization training. In this paper, we introduce a novel 3D GS stylization solution termed Multi-StyleGS to tackle these challenges. In particular, we employ a bipartite matching mechanism to automatically identify correspondences between the style images and the local regions of the rendered images. To facilitate local style transfer, we introduce a novel semantic style loss function that employs a segmentation network to apply distinct styles to various objects of the scene and propose a local-global feature matching to enhance the multi-view consistency. Furthermore, this technique can achieve memory-efficient training, more texture details and better color match. To better assign a robust semantic label to each Gaussian, we propose several techniques to regularize the segmentation network. As demonstrated by our comprehensive experiments, our approach outperforms existing ones in producing plausible stylization results and offering flexible editing. Yangkai Lin, Jiabao Lei, Kui Jia |
AAAI | 2 |
| 2025 | Prof. Robot: Differentiable Robot Rendering Without Static and Self-CollisionsabstractDifferentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions. Quanyuan Ruan, Jiabao Lei, Wenhao Yuan 0007, Yanglin Zhang, Dekun Lu, Guiliang Liu, Kui Jia |
CVPR | 2 |
| 2025 | ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail PredictionabstractDirectly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability to represent various types of surfaces. However, AR mesh generative models typically construct meshes face by face in lexicographic order, which does not effectively capture the underlying geometry in a manner consistent with human perception. Inspired by 2D models that progressively refine images, such as the prevailing next-scale prediction AR models, we propose generating meshes auto-regressively in a progressive coarse-to-fine manner. Specifically, we view mesh simplification algorithms, which gradually merge mesh faces to build simpler meshes, as a natural fine-to-coarse process. Therefore, we generalize meshes to simplicial complexes and develop a transformer-based AR model to approximate the reverse process of simplification in the order of level of detail, constructing meshes initially from a single point and gradually adding geometric details through local remeshing, where the topology is not predefined and is alterable. Our experiments show that this novel progressive mesh generation approach not only provides intuitive control over generation quality and time consumption by early stopping the auto-regressive process but also enables applications such as mesh refinement and editing. Jiabao Lei, Kewei Shi, Zhihao Liang 0002, Kui Jia |
NeurIPS | 1 |
| 2023 | RGBD2: Generative Scene Synthesis via Incremental View Inpainting Using RGBD Diffusion ModelsabstractWe address the challenge of recovering an underlying scene geometry and colors from a sparse set of RGBD view observations. In this work, we present a new solution termed RGBD2that sequentially generates novel RGBD views along a camera trajectory, and the scene geometry is simply the fusion result of these views. More specifically, we maintain an intermediate surface mesh used for rendering new RGBD views, which subsequently becomes complete by an inpainting network; each rendered RGBD view is later back-projected as a partial surface and is supplemented into the intermediate mesh. The use of intermediate mesh and camera projection helps solve the tough problem of multi-view inconsistency. We practically implement the RGBD inpainting network as a versatile RGBD diffusion model, which is previously used for 2D generative modeling; we make a modification to its reverse diffusion process to enable our use. We evaluate our approach on the task of 3D scene synthesis from sparse RGBD inputs; extensive experiments on the ScanNet dataset demonstrate the superiority of our approach over existing ones. Project page: https://jblei.site/proj/rgbd-diffusion. Jiabao Lei, Jiapeng Tang, Kui Jia |
CVPR | 1 |
| 2022 | TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting DecompositionabstractCreation of 3D content by stylization is a promising yet challenging problem in computer vision and graphics research. In this work, we focus on stylizing photorealistic appearance renderings of a given surface mesh of arbitrary topology. Motivated by the recent surge of cross-modal supervision of the Contrastive Language-Image Pre-training (CLIP) model, we propose TANGO, which transfers the appearance style of a given 3D shape according to a text prompt in a photorealistic manner. Technically, we propose to disentangle the appearance style as the spatially varying bidirectional reflectance distribution function, the local geometric variation, and the lighting condition, which are jointly optimized, via supervision of the CLIP loss, by a spherical Gaussians based differentiable renderer. As such, TANGO enables photorealistic 3D style transfer by automatically predicting reflectance effects even for bare, low-quality meshes, without training on a task-specific dataset. Extensive experiments show that TANGO outperforms existing methods of text-driven 3D style transfer in terms of photorealistic quality, consistency of 3D geometry, and robustness when stylizing low-quality meshes. Our codes and results are available at our project webpage https://cyw-3d.github.io/tango/. Yongwei Chen, Jiabao Lei, Yabin Zhang 0001, Kui Jia |
NeurIPS | 3 |
| 2022 | Learning and Meshing From Deep Implicit Surface Networks Using an Efficient Implementation of Analytic MarchingabstractReconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. The topic attracts increased attention with the emerging pipeline of deep learning surface reconstruction, where implicit field functions constructed from deep networks (e.g., multi-layer perceptrons or MLPs) are proposed for generative shape modeling. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field function whose zero-level set captures the underlying surface. To achieve the goal, existing methods rely on traditional meshing algorithms (e.g., the de-facto standard marching cubes); while promising, they suffer from loss of precision learned in the implicit surface networks, due to the use of discrete space sampling in marching cubes. Given that an MLP with activations of Rectified Linear Unit (ReLU) partitions its input space into a number of linear regions, we are motivated to connect this local linearity with a same property owned by the desired result of polygon mesh. More specifically, we identify from the linear regions, partitioned by an MLP based implicit function, theanalytic cellsandanalytic facesthat are associated with the function's zero-level isosurface. We prove that under mild conditions, the identified analytic faces are guaranteed to connect and form aclosed, piecewise planar surface. Based on the theorem, we propose an algorithm ofanalytic marching, which marches among analytic cells toexactlyrecover the mesh captured by an implicit surface network. We also show that our theory and algorithm are equally applicable to advanced MLPs with shortcut connections and max pooling. Given the parallel nature of analytic marching, we contributeAnalyticMesh, a software package that supports efficient meshing of implicit surface networks via CUDA parallel computing, and mesh simplification for efficient downstream processing. We apply our method to different settings of generative shape modeling using implicit surface networks. Extensive experiments demonstrate our advantages over existing methods in terms of both meshing accuracy and efficiency. Codes are athttps://github.com/Karbo123/AnalyticMesh. Jiabao Lei, Kui Jia, Yi Ma 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Sign-Agnostic Implicit Learning of Surface Self-Similarities for Shape Modeling and Reconstruction From Raw Point CloudsabstractShape modeling and reconstruction from raw point clouds of objects stand as a fundamental challenge in vision and graphics research. Classical methods consider analytic shape priors; however, their performance is degraded when the scanned points deviate from the ideal conditions of cleanness and completeness. Important progress has been recently made by data-driven approaches, which learn global and/or local models of implicit surface representations from auxiliary sets of training shapes. Motivated from a universal phenomenon that self-similar shape patterns of local surface patches repeat across the entire surface of an object, we aim to push forward the data-driven strategies and propose to learn a local implicit surface network for a shared, adaptive modeling of the entire surface for a direct surface reconstruction from raw point cloud; we also enhance the leveraging of surface self-similarities by improving correlations among the optimized latent codes of individual surface patches. Given that orientations of raw points could be unavailable or noisy, we extend signagnostic learning into our local implicit model, which enables our recovery of signed implicit fields of local surfaces from the unsigned inputs. We term our framework as Sign-Agnostic Implicit Learning of Surface Self-Similarities (SAIL-S3). With a global post-optimization of local sign flipping, SAIL-S3 is able to directly model raw, un-oriented point clouds and reconstruct high-quality object surfaces. Experiments show its superiority over existing methods. Wenbin Zhao, Jiabao Lei, Yuxin Wen, Jianguo Zhang 0001, Kui Jia |
CVPR | 2 |
| 2021 | SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy NetworksabstractSurface reconstruction from point clouds is a fundamental problem in the computer vision and graphics community. Recent state-of-the-arts solve this problem by individually optimizing each local implicit field during inference. Without considering the geometric relationships between local fields, they typically require accurate normals to avoid the sign conflict problem in overlapped regions of local fields, which severely limits their applicability to raw scans where surface normals could be unavailable. Although SAL breaks this limitation via sign-agnostic learning, further works still need to explore how to extend this technique for local shape modeling. To this end, we propose to learn implicit surface reconstruction by sign-agnostic optimization of convolutional occupancy networks, to simultaneously achieve advanced scalability to large-scale scenes, generality to novel shapes, and applicability to raw scans in a unified framework. Concretely, we achieve this goal by a simple yet effective design, which further optimizes the pre-trained occupancy prediction networks with an unsigned cross-entropy loss during inference. The learning of occupancy fields is conditioned on convolutional features from an hourglass network architecture. Extensive experimental comparisons with previous state-of-the-arts on both object-level and scene-level datasets demonstrate the superior accuracy of our approach for surface reconstruction from un-orientated point clouds. The code is available at https://github.com/tangjiapeng/SA-ConvONet. Jiapeng Tang, Jiabao Lei, Dan Xu 0002, Feiying Ma, Kui Jia, Lei Zhang 0006 |
ICCV | 2 |
| 2020 | Analytic Marching: An Analytic Meshing Solution from Deep Implicit Surface NetworksabstractThis paper studies a problem of learning surface mesh via implicit functions in an emerging field of deep learning surface reconstruction, where implicit functions are popularly implemented as multi-layer perceptrons (MLPs) with rectified linear units (ReLU). To achieve meshing from the learned implicit functions, existing methods adopt the de-facto standard algorithm of marching cubes; while promising, they suffer from loss of precision learned in the MLPs, due to the discretization nature of marching cubes. Motivated by the knowledge that a ReLU based MLP partitions its input space into a number of linear regions, we identify from these regions analytic cells and faces that are associated with zero-level isosurface of the implicit function, and characterize the conditions under which the identified faces are guaranteed to connect and form a closed, piecewise planar surface. We propose a naturally parallelizable algorithm of analytic marching to exactly recover the mesh captured by a learned MLP. Experiments on deep learning mesh reconstruction verify the advantages of our algorithm over existing ones. Jiabao Lei, Kui Jia |
ICML | 1 |