Demo Data from EDBT 2026 / reviewers in the wild / expert
Alex Vitvitskyi
dblp:259/1862 · also Oleksandr Vitvitskyi
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Deep learning architectures and training · 51% Reinforcement learning · 27% Graph learning · 20% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
transformer |
1.6 | 2 | 2025 | Round and Round We Go! What makes Rotary Positional Encodings useful? · ICLR 2025 Transformers need glasses! Information over-squashing in language tasks · NeurIPS 2024 |
Machine learning › Graph learning
graph neural network |
0.9 | 1 | 2025 | What Makes a Good Feedforward Computational Graph? · ICML 2025 |
Machine learning › Graph learning › graph neural network
graph rewiring |
0.9 | 1 | 2025 | What Makes a Good Feedforward Computational Graph? · ICML 2025 |
Machine learning › Deep learning architectures and training
positional encoding |
0.9 | 1 | 2025 | Round and Round We Go! What makes Rotary Positional Encodings useful? · ICLR 2025 |
Machine learning › Deep learning architectures and training › positional encoding
rotary position embedding |
0.9 | 1 | 2025 | Round and Round We Go! What makes Rotary Positional Encodings useful? · ICLR 2025 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2020 | Agent57: Outperforming the Atari Human Benchmark · ICML 2020 |
Machine learning › Reinforcement learning › exploration
directed exploration |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.4 | 1 | 2020 | Agent57: Outperforming the Atari Human Benchmark · ICML 2020 |
Machine learning › Reinforcement learning › exploration
exploration strategies |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.4 | 1 | 2020 | Never Give Up: Learning Directed Exploration Strategies · ICLR 2020 |
Natural language and speech › Language models and text generation › pre-trained language model
decoder-only language model |
0.2 | 1 | 2024 | Transformers need glasses! Information over-squashing in language tasks · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
theoretical analysis · 0.9mixing time · 0.9mechanistic interpretability · 0.9frequency analysis · 0.9fidelity metrics · 0.9signal propagation analysis · 0.8low-precision floating-point analysis · 0.8neural network policy parameterization · 0.4deep reinforcement learning · 0.4adaptive policy selection · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Round and Round We Go! What makes Rotary Positional Encodings useful?abstractPositional Encodings (PEs) are a critical component of Transformer-based Large Language Models (LLMs), providing the attention mechanism with important sequence-position information. One of the most popular types of encoding used today in LLMs are Rotary Positional Encodings (RoPE), that rotate the queries and keys based on their relative distance. A common belief is that RoPE is useful because it helps to decay token dependency as relative distance increases. In this work, we argue that this is unlikely to be the core reason. We study the internals of a trained Gemma 7B model to understand how RoPE is being used at a mechanical level. We find that Gemma learns to use RoPE to construct robust `positional' attention patterns by exploiting the highest frequencies. We also find that, in general, Gemma greatly prefers to use the lowest frequencies of RoPE, which we suspect are used to carry semantic information. We mathematically prove interesting behaviours of RoPE and conduct experiments to verify our findings, proposing a modification of RoPE that fixes some highlighted issues and improves performance. We believe that this work represents an interesting step in better understanding PEs in LLMs, which we believe holds crucial value for scaling LLMs to large sizes and context lengths. Federico Barbero, Alex Vitvitskyi, Christos Perivolaropoulos, Razvan Pascanu, Petar Velickovic |
ICLR | 2 |
| 2025 | What Makes a Good Feedforward Computational Graph?abstractAs implied by the plethora of literature on graph rewiring, the choice of computational graph employed by a neural network can make a significant impact on its downstream performance. Certain effects related to the computational graph, such as under-reaching and over-squashing, may even render the model incapable of learning certain functions. Most of these effects have only been thoroughly studied in the domain of undirected graphs; however, recent years have seen a significant rise in interest in feedforward computational graphs: directed graphs without any back edges. In this paper, we study the desirable properties of a feedforward computational graph, discovering two important complementary measures: fidelity and mixing time, and evaluating a few popular choices of graphs through the lens of these measures. Our study is backed by both theoretical analyses of the metrics’ asymptotic behaviour for various graphs, as well as correlating these metrics to the performance of trained neural network models using the corresponding graphs. Alex Vitvitskyi, João G. M. Araújo, Marc Lackenby, Petar Velickovic |
ICML | 1 |
| 2024 | Transformers need glasses! Information over-squashing in language tasksabstractWe study how information propagates in decoder-only Transformers, which are the architectural foundation of most existing frontier large language models (LLMs). We rely on a theoretical signal propagation analysis---specifically, we analyse the representations of the last token in the final layer of the Transformer, as this is the representation used for next-token prediction. Our analysis reveals a representational collapse phenomenon: we prove that certain distinct pairs of inputs to the Transformer can yield arbitrarily close representations in the final token. This effect is exacerbated by the low-precision floating-point formats frequently used in modern LLMs. As a result, the model is provably unable to respond to these sequences in different ways---leading to errors in, e.g., tasks involving counting or copying. Further, we show that decoder-only Transformer language models can lose sensitivity to specific tokens in the input, which relates to the well-known phenomenon of over-squashing in graph neural networks. We provide empirical evidence supporting our claims on contemporary LLMs. Our theory points to simple solutions towards ameliorating these issues. Federico Barbero, Andrea Banino, Steven Kapturowski, Dharshan Kumaran, João G. M. Araújo, Alex Vitvitskyi, Razvan Pascanu, Petar Velickovic |
NeurIPS | 6 |
| 2020 | Never Give Up: Learning Directed Exploration Strategies
Adrià Puigdomènech Badia, Pablo Sprechmann, Alex Vitvitskyi, Zhaohan Guo, Bilal Piot, Steven Kapturowski, Olivier Tieleman, Martín Arjovsky, Alexander Pritzel, Andrew Bolt, Charles Blundell |
ICLR | 3 |
| 2020 | Agent57: Outperforming the Atari Human BenchmarkabstractAtari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance by doing outstandingly well on many games of the set, but very poorly in several of the most challenging games. We propose Agent57, the first deep RL agent that outperforms the standard human benchmark on all 57 Atari games. To achieve this result, we train a neural network which parameterizes a family of policies ranging from very exploratory to purely exploitative. We propose an adaptive mechanism to choose which policy to prioritize throughout the training process. Additionally, we utilize a novel parameterization of the architecture that allows for more consistent and stable learning. Adrià Puigdomènech Badia, Bilal Piot, Steven Kapturowski, Pablo Sprechmann, Alex Vitvitskyi, Zhaohan Guo, Charles Blundell |
ICML | 5 |