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Raphael Ettedgui

dblp:259/2606 · also Raphaël Ettedgui · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Trustworthy machine learning · 56% Learning theory · 32% Probabilistic and Bayesian machine learning · 12%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
1.022022
Towards Consistency in Adversarial Classification · NeurIPS 2022
Randomization matters How to defend against strong adversarial attacks · ICML 2020
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial classification
0.612022
Towards Consistency in Adversarial Classification · NeurIPS 2022
Machine learning › Learning theory › statistical learning theory
calibration and consistency
0.612022
Towards Consistency in Adversarial Classification · NeurIPS 2022
Machine learning › Learning theory
statistical learning theory
0.612022
Towards Consistency in Adversarial Classification · NeurIPS 2022
Machine learning › Trustworthy machine learning › adversarial machine learning
adversarial defense
0.412020
Randomization matters How to defend against strong adversarial attacks · ICML 2020
Machine learning › Probabilistic and Bayesian machine learning
probabilistic classifier
0.412020
Randomization matters How to defend against strong adversarial attacks · ICML 2020
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.412020
Randomization matters How to defend against strong adversarial attacks · ICML 2020
Algorithmic game theory and mechanism design
zero-sum game
0.412020
Randomization matters How to defend against strong adversarial attacks · ICML 2020

Methods — techniques the papers use, named apart from their topics

game theory · 0.9adversarial training · 0.9PGD attack · 0.9surrogate loss analysis · 0.6calibration theory · 0.6
YearPublicationVenuePosition
2022 Towards Consistency in Adversarial Classification
abstract
In this paper, we study the problem of consistency in the context of adversarial examples. Specifically, we tackle the following question: can surrogate losses still be used as a proxy for minimizing the $0/1$ loss in the presence of an adversary that alters the inputs at test-time? Different from the standard classification task, this question cannot be reduced to a point-wise minimization problem, and calibration needs not to be sufficient to ensure consistency. In this paper, we expose some pathological behaviors specific to the adversarial problem, and show that no convex surrogate loss can be consistent or calibrated in this context. It is therefore necessary to design another class of surrogate functions that can be used to solve the adversarial consistency issue. As a first step towards designing such a class, we identify sufficient and necessary conditions for a surrogate loss to be calibrated in both the adversarial and standard settings. Finally, we give some directions for building a class of losses that could be consistent in the adversarial framework.
Laurent Meunier, Raphael Ettedgui, Rafael Pinot, Yann Chevaleyre, Jamal Atif
NeurIPS2
2020 Randomization matters How to defend against strong adversarial attacks
abstract
\emph{Is there a classifier that ensures optimal robustness against all adversarial attacks?} This paper tackles this question by adopting a game-theoretic point of view. We present the adversarial attacks and defenses problem as an \emph{infinite} zero-sum game where classical results (\emph{e.g.} Nash or Sion theorems) do not apply. We demonstrate the non-existence of a Nash equilibrium in our game when the classifier and the Adversary are both deterministic, hence giving a negative answer to the above question in the deterministic regime. Nonetheless, the question remains open in the randomized regime. We tackle this problem by showing that any deterministic classifier can be outperformed by a randomized one. This gives arguments for using randomization, and leads us to a simple method for building randomized classifiers that are robust to state-or-the-art adversarial attacks. Empirical results validate our theoretical analysis, and show that our defense method considerably outperforms Adversarial Training against strong adaptive attacks, by achieving 0.55 accuracy under adaptive PGD-attack on CIFAR10, compared to 0.42 for Adversarial training.
Rafael Pinot, Raphael Ettedgui, Geovani Rizk, Yann Chevaleyre, Jamal Atif
ICML2