Yushi Lan

dblp:259/2752 · DBLP profile ↗
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20ranked-venue papers
8as first author
19since 2021 · last 2026
0000-0003-4388-403XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 8 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 FASTMESH: Efficient Artistic Mesh Generation Via Component Decoupling
abstract
Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse vertices multiple times to fully represent manifold meshes, as each vertex is shared by multiple faces. This redundancy leads to excessively long token sequences and inefficient generation processes. In this paper, we propose an efficient framework that generates artistic meshes by treating vertices and faces separately, significantly reducing redundancy. We employ an autoregressive model solely for vertex generation, decreasing the token count to approximately 23% of that required by the most compact existing tokenizer. Next, we leverage a bidirectional transformer to complete the mesh in a single step by capturing intervertex relationships and constructing the adjacency matrix that defines the mesh faces. To further improve the generation quality, we introduce a fidelity enhancer to refine vertex positioning into more natural arrangements and propose a post-processing framework to remove undesirable edge connections. Experimental results show that our method achieves more than$8 \times$faster speed on mesh generation compared to state-of-the-art approaches, while producing higher mesh quality.
Yushi Lan, Armando Fortes, Yongwei Chen, Xingang Pan
3DV2
2026 ObjCtrl-2.5D: Training-free Object Control with Camera Poses
Zhouxia Wang, Yushi Lan, Shangchen Zhou, Chen Change Loy
Int. J. Comput. Vis.2
2026 LN3Diff++: Scalable Latent Neural Fields Diffusion for Speedy 3D Generation
abstract
The field of neural rendering has seen remarkable progress, driven by advancements in generative models and differentiable rendering techniques. While 2D diffusion has achieved notable success, the development of a unified 3D diffusion pipeline remains an open challenge. This paper presents a novel framework, LN3Diff++, designed to bridge this gap and facilitate fast, high-quality, and versatile conditional 3D generation. Our method leverages a 3D-aware architecture and a variational autoencoder (VAE) to encode input image(s) into a structured, compact 3D latent space. The latent representation is then decoded by a transformer-based decoder into a high-capacity 3D neural field. By training a diffusion model on this 3D-aware latent space, our method achieves superior performance for category-specific 3D generation on ShapeNet and FFHQ, as well as category-free image/text-conditioned 3D generation over Objaverse. Moreover, it surpasses existing 3D diffusion methods in inference speed, requiring no per-instance optimization.
Yushi Lan, Fangzhou Hong, Shangchen Zhou, Shuai Yang 0001, Xuyi Meng, Yongwei Chen, Zhaoyang Lyu, Bo Dai 0002, Xingang Pan, Chen Change Loy
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion
abstract
The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. Extensive qualitative and quantitative evaluations are conducted to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications.
Zhaoxi Chen 0009, Jiaxiang Tang, Yuhao Dong, Ziang Cao, Fangzhou Hong, Yushi Lan, Tengfei Wang 0002, Haozhe Xie, Shunsuke Saito, Liang Pan, Dahua Lin, Ziwei Liu 0002
CVPR6
2025 SAR3D: Autoregressive 3D Object Generation and Understanding via Multi-scale 3D VQVAE
abstract
Autoregressive models have demonstrated remarkable success across various fields, from large language models (LLMs) to large multimodal models (LMMs) and 2D content generation, moving closer to artificial general intelligence (AGI). Despite these advances, applying autoregres-sive approaches to 3D object generation and understanding remains largely unexplored. This paper introduces Scale AutoRegressive 3D (SAR3D), a novel framework that leverages a multi-scale 3D vector-quantized variational autoencoder (VQVAE) to tokenize 3D objects for efficient autoregressive generation and detailed understanding. By predicting the next scale in a multi-scale latent representation instead of the next single token, SAR3D reduces generation time significantly, achieving fast 3D object generation in just 0.82 seconds on an A6000 GPU. Additionally, given the tokens enriched with hierarchical 3D-aware information, we finetune a pretrained LLM on them, enabling multimodal comprehension of 3D content. Our experiments show that SAR3D surpasses current 3D generation methods in both speed and quality and allows LLMs to interpret and caption 3D models comprehensively.
Yongwei Chen, Yushi Lan, Shangchen Zhou, Tengfei Wang 0002, Xingang Pan
CVPR2
2025 3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement
abstract
Despite advances in neural rendering, due to the scarcity of high-quality 3D datasets and the inherent limitations of multi-view diffusion models, view synthesis and 3D model generation are restricted to low resolutions with suboptimal multi-view consistency. In this study, we present a novel 3D enhancement pipeline, dubbed 3DENHANCER, which employs a multi-view latent diffusion model to enhance coarse 3D inputs while preserving multi-view consistency. Our method includes a pose-aware encoder and a diffusion-based denoiser to refine low-quality multi-view images, along with data augmentation and a multi-view attention module with epipolar aggregation to maintain consistent, high-quality 3D outputs across views. Unlike existing video-based approaches, our model supports seamless multi-view enhancement with improved coherence across diverse viewing angles. Extensive evaluations show that 3DENHANCER significantly outperforms existing methods, boosting both multi-view enhancement and per-instance 3D optimization tasks.
Yihang Luo, Shangchen Zhou, Yushi Lan, Xingang Pan, Chen Change Loy
CVPR3
2025 Textured 3D Regenerative Morphing with 3D Diffusion Prior
abstract
Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous methods rely on establishing point-to-point correspondences and determining smooth deformation trajectories, which inherently restrict them to shape-only morphing on untextured, topologically aligned datasets. This restriction leads to labor-intensive preprocessing and poor generalization. To overcome these challenges, we propose a method for 3D regenerative morphing using a 3D diffusion prior. Unlike previous methods that depend on explicit correspondences and deformations, our method eliminates the additional need for obtaining correspondence and uses the 3D diffusion prior to generate morphing. Specifically, we introduce a 3D diffusion model and interpolate the source and target information at three levels: initial noise, model parameters, and condition features. We then explore an Attention Fusion strategy to generate more smooth morphing sequences. To further improve the plausibility of semantic interpolation and the generated 3D surfaces, we propose two strategies: (a) Token Reordering, where we match approximate tokens based on semantic analysis to guide implicit correspondences in the denoising process of the diffusion model, and (b) Low-Frequency Enhancement, where we enhance low-frequency signals in the tokens to improve the quality of generated surfaces. Experimental results show that our method achieves superior smoothness and plausibility in 3D morphing across diverse cross-category object pairs, offering a novel regenerative method for 3D morphing with textured representations.
Yushi Lan, Honghua Chen, Xingang Pan
ICCV2
2025 GaussianAnything: Interactive Point Cloud Flow Matching for 3D Generation
abstract
Recent advancements in diffusion models and large-scale datasets have revolutionized image and video generation, with increasing focus on 3D content generation. While existing methods show promise, they face challenges in input formats, latent space structures, and output representations. This paper introduces a novel 3D generation framework that addresses these issues, enabling scalable and high-quality 3D generation with an interactive Point Cloud-structured Latent space. Our approach utilizes a VAE with multi-view posed RGB-D-N renderings as input, features a unique latent space design that preserves 3D shape information, and incorporates a cascaded latent flow-based model for improved shape-texture disentanglement. The proposed method, GaussianAnything, supports multi-modal conditional 3D generation, allowing for point cloud, caption, and single-view image inputs. Experimental results demonstrate superior performance on various datasets, advancing the state-of-the-art in 3D content generation.
Yushi Lan, Shangchen Zhou, Zhaoyang Lyu, Fangzhou Hong, Shuai Yang 0001, Bo Dai 0002, Xingang Pan, Chen Change Loy
ICLR1
2025 WorldMem: Long-term Consistent World Simulation with Memory
abstract
World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing state-aware memory attention that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.
Zeqi Xiao, Yushi Lan, Yifan Zhou 0001, Wenqi Ouyang, Shuai Yang 0001, Yanhong Zeng, Xingang Pan
NeurIPS2
2025 ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
abstract
We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by embedding sparse voxel representations and associated articulation properties—including joint type, axis, origin, range, and part category—into a unified latent space via a variational autoencoder. A latent diffusion model is then trained over this space to enable diverse yet physically plausible sampling. To reconstruct photorealistic 3D shapes, we introduce an articulation-aware Gaussian decoder that accounts for articulation-dependent visibility changes (e.g., revealing the interior of a drawer when opened). By conditioning appearance decoding on articulation state, our method assigns plausible texture features to regions that are typically occluded in static poses, significantly improving visual realism across articulation configurations. Extensive experiments on furniture-like objects from PartNet-Mobility and ACD datasets demonstrate that ArtiLatent outperforms existing approaches in geometric consistency and appearance fidelity. Our framework provides a scalable solution for articulated 3D object synthesis and manipulation.
Honghua Chen, Yushi Lan, Yongwei Chen, Xingang Pan
SIGGRAPH Asia2
2025 E3DGE: Self-Supervised Geometry-Aware Encoder for Style-Based 3D GAN Inversion
Yushi Lan, Xuyi Meng, Shuai Yang 0001, Chen Change Loy, Bo Dai 0002
Int. J. Comput. Vis.1
2024 Learning Dense Correspondence for NeRF-Based Face Reenactment
abstract
Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.
Wei Wang 0025, Yushi Lan, Bo Peng 0002, Jing Dong 0003
AAAI3
2024 LN3Diff: Scalable Latent Neural Fields Diffusion for Speedy 3D Generation
Yushi Lan, Fangzhou Hong, Shuai Yang 0001, Shangchen Zhou, Xuyi Meng, Bo Dai 0002, Xingang Pan, Chen Change Loy
ECCV (4)1
2024 LOC3DIFF: Local Diffusion for 3D Human Head Synthesis and Editing
Yushi Lan, Feitong Tan, Qiangeng Xu, Di Qiu, Kyle Genova, Zeng Huang, Sean Ryan Fanello, Rohit Pandey, Thomas A. Funkhouser, Chen Change Loy, Yinda Zhang 0001
ECCV (65)1
2024 Correspondence Distillation from NeRF-Based GAN
Yushi Lan, Chen Change Loy, Bo Dai 0002
Int. J. Comput. Vis.1
2023 Self-Supervised Geometry-Aware Encoder for Style-Based 3D GAN Inversion
abstract
StyleGAN has achieved great progress in 2D face reconstruction and semantic editing via image inversion and latent editing. While studies over extending 2D StyleGAN to 3D faces have emerged, a corresponding generic 3D GAN inversion framework is still missing, limiting the applications of 3D face reconstruction and semantic editing. In this paper, we study the challenging problem of 3D GAN inversion where a latent code is predicted given a single face image to faithfully recover its 3D shapes and detailed textures. The problem is ill-posed: innumerable compositions of shape and texture could be rendered to the current image. Furthermore, with the limited capacity of a global latent code, 2D inversion methods cannot preserve faithful shape and texture at the same time when applied to 3D models. To solve this problem, we devise an effective self-training scheme to constrain the learning of inversion. The learning is done efficiently without any real-world 2D-3D training pairs but proxy samples generated from a 3D GAN. In addition, apart from a global latent code that captures the coarse shape and texture information, we augment the generation network with a local branch, where pixel-aligned features are added to faithfully reconstruct face details. We further consider a new pipeline to perform 3D view-consistent editing. Extensive experiments show that our method outperforms state-of-the-art inversion methods in both shape and texture reconstruction quality.
Yushi Lan, Xuyi Meng, Shuai Yang 0001, Chen Change Loy, Bo Dai 0002
CVPR1
2023 DeformToon3d: Deformable Neural Radiance Fields for 3D Toonification
abstract
In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and texture. Although fine-tuning a pre-trained 3D GAN on the artistic domain can produce reasonable performance, this strategy has limitations in the 3D domain. In particular, fine-tuning can deteriorate the original GAN latent space, which affects subsequent semantic editing, and requires independent optimization and storage for each new style, limiting flexibility and efficient deployment. To overcome these challenges, we propose DeformToon3d, an effective toonification framework tailored for hierarchical 3D GAN. Our approach decomposes 3D toonification into subproblems of geometry and texture stylization to better preserve the original latent space. Specifically, we devise a novel StyleField that predicts conditional 3D deformation to align a real-space NeRF to the style space for geometry stylization. Thanks to the StyleField formulation, which already handles geometry stylization well, texture stylization can be achieved conveniently via adaptive style mixing that injects information of the artistic domain into the decoder of the pre-trained 3D GAN. Due to the unique design, our method enables flexible style degree control and shape-texture-specific style swap. Furthermore, we achieve efficient training without any real-world 2D-3D training pairs but proxy samples synthesized from off-the-shelf 2D toonification models. Code is released at https://github.com/junzhezhang/DeformToon3D.
Junzhe Zhang 0002, Yushi Lan, Shuai Yang 0001, Fangzhou Hong, Chai Kiat Yeo, Ziwei Liu 0002, Chen Change Loy
ICCV2
2023 EVA3D: Compositional 3D Human Generation from 2D Image Collections
Fangzhou Hong, Zhaoxi Chen 0009, Yushi Lan, Liang Pan, Ziwei Liu 0002
ICLR3
2022 Improving Autonomous Behavior Strategy Learning in an Unmanned Swarm System Through Knowledge Enhancement
abstract
An unmanned swarm system (UWS) is a multiagent system that can fulfill task requirements through autonomous and cooperative behavior strategy learning. However, learning instability is inevitable in a dynamic mission setting, as the agents continuously adapt to an evolving mission objective. This article proposes several knowledge enhancement mechanisms to improve the training efficiency and learning stability of a UWS in a confined-space confrontation mission. Specifically, a punishment for transcending action-space boundary and a reward for satisfying agent space-time distance constraints are introduced as training reward enhancements. Meanwhile, experience sharing among agents is optimized for unanimous behavior. We apply these novel mechanisms to several representative single-agent and multiagent reinforcement learning algorithms and verify their effectiveness on our proprietary,SwarmFlow, simulation system. Simulations show that the proposed mechanisms improve existing algorithms’ convergence speed and performance stability. The increase is more prominent for multiagent reinforcement learning algorithms than single-agent algorithms where the convergence time is halved, and the mission success rates increase by 3–4%.
Lai Chai, Shenshen Wang, Junyu Jin, Aiguo Song, Yushi Lan
IEEE Trans. Reliab.7
2020 MagnifierNet: Towards Semantic Adversary and Fusion for Person Re-identification
Yushi Lan, Xinchi Zhou, Maoqing Tian, Xuesen Zhang, Shuai Yi, Hongsheng Li 0001
BMVC1