Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander Morrow
dblp:259/3636
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Reconfigurable computing and FPGAs · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › spatial audio
head-related transfer function |
0.4 | 1 | 2020 | Real-Time Spatial 3D Audio Synthesis on FPGAs for Blind Sailing · FPGA 2020 |
Audio and music processing › spatial audio
spatial audio generation |
0.4 | 1 | 2020 | Real-Time Spatial 3D Audio Synthesis on FPGAs for Blind Sailing · FPGA 2020 |
Accessibility and assistive technology › assistive navigation
navigation assistance for visually impaired |
0.1 | 1 | 2020 | Real-Time Spatial 3D Audio Synthesis on FPGAs for Blind Sailing · FPGA 2020 |
Methods — techniques the papers use, named apart from their topics
crossfading · 1.3FIR filtering · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Real-Time Spatial 3D Audio Synthesis on FPGAs for Blind SailingabstractThe real-time synthesis of 3D spatial audio has many applications, from virtual reality to navigation for the visually-impaired. Head-related transfer functions (HRTF) can be used to generate spatial audio based on a model of the user's head. Previous studies have focused on the creation and interpolation of these functions with little regard for real-time performance. In this paper, we present an FPGA-based platform for real-time synthesis of spatial audio using FIR filters created from head-related transfer functions. For performance reasons, we run filtering, crossfading, and audio output on FPGA fabric, while calculating audio source locations and storing audio files on the CPU. We use a head-mounted 9-axis IMU to track the user's head in real-time and adjust relative spatial audio locations to create the perception that audio sources are fixed in space. Our system, running on a Xilinx Zynq Z-7020, is able to support 4X more audio sources than a comparable GPU and 8X more sources than a CPU while maintaining sub-millisecond latency and comparable power consumption. Furthermore, we show how our system can be leveraged to communicate the location of landmarks and obstacles to a visually-impaired user during a sailing race or other navigation scenario. We test our system with multiple users and show that, as a result of our reduced latency, a user is able to locate a virtual audio source with an extremely high degree of accuracy and navigate toward it. Anish Singhani, Alexander Morrow |
FPGA | 2 |