EDBT 2026 Demo / reviewers in the wild / expert
Hairi
dblp:259/6782
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0001-7457-9893ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Computer networks · 2 · 1 first-author · 2 since 2021Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 60% Efficient and distributed learning · 18% Optimization for machine learning · 12% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 100% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
actor-critic methods |
2.2 | 3 | 2025 | Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning · ICML 2025 Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning · ICML 2024 Finite-Time Convergence and Sample Complexity of Multi-Agent Actor-Critic Reinforcement Learning with Average Reward · ICLR 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.4 | 2 | 2025 | Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning · ICML 2025 Finite-Time Convergence and Sample Complexity of Multi-Agent Actor-Critic Reinforcement Learning with Average Reward · ICLR 2022 |
Machine learning › Optimization for machine learning
convergence analysis |
1.0 | 2 | 2025 | Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning · ICML 2024 Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning · ICML 2025 |
Machine learning › Efficient and distributed learning › federated learning
decentralized federated learning |
0.8 | 1 | 2024 | Byzantine-Robust Decentralized Federated Learning · CCS 2024 |
Machine learning › Efficient and distributed learning
federated learning |
0.8 | 1 | 2024 | Byzantine-Robust Decentralized Federated Learning · CCS 2024 |
Machine learning › Reinforcement learning
multi-objective reinforcement learning |
0.8 | 1 | 2024 | Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning · ICML 2024 |
Machine learning › Reinforcement learning
policy optimization |
0.8 | 1 | 2024 | Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning · ICML 2024 |
Machine learning › Learning theory
sample complexity |
0.8 | 1 | 2024 | Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning · ICML 2024 |
Security and privacy of machine learning › federated learning defense
byzantine-robust federated learning |
0.8 | 1 | 2024 | Byzantine-Robust Decentralized Federated Learning · CCS 2024 |
Security and privacy of machine learning
poisoning attack |
0.8 | 1 | 2024 | Byzantine-Robust Decentralized Federated Learning · CCS 2024 |
Machine learning › Trustworthy machine learning
robustness |
0.2 | 1 | 2024 | Byzantine-Robust Decentralized Federated Learning · CCS 2024 |
Mathematical optimization
convergence analysis |
0.2 | 1 | 2022 | Finite-Time Convergence and Sample Complexity of Multi-Agent Actor-Critic Reinforcement Learning with Average Reward · ICLR 2022 |
Methods — techniques the papers use, named apart from their topics
actor-critic · 1.6local similarity averaging · 1.5convergence analysis · 1.5sample complexity · 1.1average reward · 1.1finite-time convergence analysis · 0.9deep neural network · 0.9pareto-stationary convergence analysis · 0.8momentum-based gradient estimation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement LearningabstractActor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of $\mathcal{O}(1/T)$, where $T$ is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results. Myeung Suk Oh, Hairi, Ziyue Luo, Alvaro Velasquez, Jia Liu 0002 |
ICML | 3 |
| 2025 | Consensus-based Decentralized Multi-agent Reinforcement Learning for Random Access Network OptimizationabstractWith wireless devices increasingly forming a unified smart network for seamless, user-friendly operations, random access (RA) medium access control (MAC) design is considered a key solution for handling unpredictable data traffic from multiple terminals. However, it remains challenging to design an effective RA-based MAC protocol to minimize collisions and ensure transmission fairness across the devices. While existing multi-agent reinforcement learning (MARL) approaches with centralized training and decentralized execution (CTDE) have been proposed to optimize RA performance, their reliance on centralized training and the significant overhead required for information collection can make real-world applications unrealistic. In this work, we adopt a fully decentralized MARL architecture, where policy learning does not rely on centralized tasks but leverages consensus-based information exchanges across devices. We design our MARL algorithm over an actor-critic (AC) network and propose exchanging only local rewards to minimize communication overhead. Furthermore, we provide a theoretical proof of convergence for our approach. Numerical experiments show that our proposed MARL algorithm can significantly improve RA network performance compared to other baselines. Myeung Suk Oh, Hairi, Alvaro Velasquez, Jia Liu 0002 |
MobiHoc | 3 |
| 2024 | Byzantine-Robust Decentralized Federated LearningabstractFederated learning (FL) enables multiple clients to collaboratively train machine learning models without revealing their private training data. In conventional FL, the system follows the server-assisted architecture (server-assisted FL), where the training process is coordinated by a central server. However, the server-assisted FL framework suffers from poor scalability due to a communication bottleneck at the server, and trust dependency issues. To address challenges, decentralized federated learning (DFL) architecture has been proposed to allow clients to train models collaboratively in a serverless and peer-to-peer manner. However, due to its fully decentralized nature, DFL is highly vulnerable to poisoning attacks, where malicious clients could manipulate the system by sending carefully-crafted local models to their neighboring clients. To date, only a limited number of Byzantine-robust DFL methods have been proposed, most of which are either communication-inefficient or remain vulnerable to advanced poisoning attacks. In this paper, we propose a new algorithm called BALANCE (Byzantine-robust averaging through local similarity in decentralization) to defend against poisoning attacks in DFL. In BALANCE, each client leverages its own local model as a similarity reference to determine if the received model is malicious or benign. We establish the theoretical convergence guarantee for BALANCE under poisoning attacks in both strongly convex and non-convex settings. Furthermore, the convergence rate of BALANCE under poisoning attacks matches those of the state-of-the-art counterparts in Byzantine-free settings. Extensive experiments also demonstrate that BALANCE outperforms existing DFL methods and effectively defends against poisoning attacks. Minghong Fang, Hairi, Prashant Khanduri, Jia Liu 0002, Songtao Lu, Yuchen Liu 0001, Neil Zhenqiang Gong |
CCS | 3 |
| 2024 | Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement LearningabstractReinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method. Hairi, Haibo Yang 0001, Jia Liu 0002, Tian Tong, Fan Yang 0084, Michinari Momma, Yan Gao 0029 |
ICML | 2 |
| 2024 | On the Hardness of Decentralized Multi-Agent Policy Evaluation Under Byzantine Attacks
Hairi, Minghong Fang, Alvaro Velasquez, Jia Liu 0002 |
WiOpt | 1 |
| 2022 | Finite-Time Convergence and Sample Complexity of Multi-Agent Actor-Critic Reinforcement Learning with Average Reward
Hairi, Jia Liu 0002, Songtao Lu |
ICLR | 1 |
| 2021 | Beyond Scaling: Calculable Error Bounds of the Power-of-Two-Choices Mean-Field Model in Heavy-TrafficabstractThis paper provides a recipe for deriving calculable approximation errors of mean-field models in heavy-traffic with the focus on the well-known load balancing algorithm --- power-of-two-choices (Po2). The recipe combines Stein's method for linearized mean-field models and State Space Concentration (SSC) based on geometric tail bounds. In particular, our approach divides the state space into two regions, a neighborhood near the mean-field equilibrium and the complement of that. We first use a tail bound to show that the steady-state probability being outside the neighborhood is small. Then, we use a linearized mean-field model and Stein's method to characterize the generator difference, which provides the dominant term of the approximation error. From the dominant term, we are able to obtain an asymptotically-tight bound and a nonasymptotic upper bound, both are calculable bounds, not order-wise scaling results like most results in the literature. Finally, we compare the theoretical bounds with numerical evaluations to show the effectiveness of our results. We note that the simulation results show that both bounds are valid even for small size systems such as a system with only ten servers. Hairi, Xin Liu 0049, Lei Ying 0001 |
MobiHoc | 1 |
| 2019 | NetDyna: Mining Networked Coevolving Time Series with Missing ValuesabstractThis paper presents a novel algorithm for recovering missing values of co-evolving time series with partial embedded network information. The idea is to connect two sources of data (time series data and embedded network data) through a shared low dimensional latent space. The proposed algorithm, named NetDyna, is an Expectation-Maximization (EM) algorithm, and uses the Kalman filter and matrix factorization approaches to infer the missing values both in the time series and embedded network. Our experimental results on real datasets, including a Motes dataset and a Motion Capture dataset, show that (1) NetDyna outperforms other state-of-the-art algorithms, especially with partially observed network information; (2) its computational complexity scales linearly with the time duration of time series; and (3) the algorithm recovers the embedded network in addition to missing time series values. Hairi, Hanghang Tong, Lei Ying 0001 |
IEEE BigData | 1 |