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Marc Gallofré Ocaña

dblp:259/6862 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-7637-3303ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › multimedia analysis › multimedia forensics
multimedia verification
0.912025
The 2025 Grand Challenge on Multimedia Verification: Foundations and Overview · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

multimodal reasoning · 0.9large language model · 0.9forensic analysis · 0.9
YearPublicationVenuePosition
2025 Evaluating the Recognisability of AI-Generated Familiar Images in a Closed Environment with a Gamified Approach
abstract
This paper presents a case study on a gamified approach for evaluating AI-generated images, with a focus on recognition accuracy in a controlled, familiar environment. As generative AI becomes broadly accessible, concerns are growing about the creation of non-consensual or harmful content. Therefore, it is important to evaluate the capacity of AI to generate recognisable images of known people or animals, particularly in familiar and close settings. This case study aimed to investigate whether generative AI can accurately produce identifiable images based on brief textual descriptions and to explore the impact of cognitive biases and description quality on recognition. The study involved participants from the same workplace that were asked to provide textual descriptions of their colleagues and animals, which were used to generate images. These images were evaluated in a competitive quiz format to measure recognition accuracy. Findings reveal that familiarity significantly enhances recognition, though cognitive biases may influence participants' accuracy. Our gamified approach provides a streamlined and engaging framework for AI evaluation. However, the limited setting of the study and dataset suggest further research is needed to assess generalizability.
Marc Gallofré Ocaña, Balázs Mosolygó, Bahareh Fatemi
CBMI1
2025 The 2025 Grand Challenge on Multimedia Verification: Foundations and Overview
abstract
The 2025 Grand Challenge on Multimedia Verification addresses the challenges of verifying the authenticity and context of online multimedia content. Participants analyzed real-world cases of images and videos, assessed their sources, detected any potential manipulations, and submitted detailed verification reports. The main competition was structured into three stages: Training, Validation, and Real-World Verification, which included live test cases and welcomed solutions ranging from manual methods and OSINT practices to automated tools and novel AI techniques. A total of 32 teams from 11 countries registered. The submitted solutions presented diverse pipelines that integrated forensic analysis, multimodal reasoning, and large language models (LLMs). The results demonstrate significant progress toward semi-automated verification workflows, while also exposing challenges in scalability, consistency, and reliability. In this paper, we present the challenge design, datasets, evaluation criteria, and participant outcomes, providing insights to guide future research and practice in multimedia verification.
Duc-Tien Dang-Nguyen, Morten Dahlback Langfeldt, Henrik Brattli Vold, Silje Førsund, Minh-Son Dao, Sohail Ahmed Khan, Kha-Luan Pham, Marc Gallofré Ocaña, Minh-Triet Tran, Anh-Duy Tran
ACM Multimedia8
2023 A Software Reference Architecture for Journalistic Knowledge Platforms
abstract
Newsrooms and journalists today rely on many different artificial-intelligence, big-data and knowledge-based systems to support efficient and high-quality journalism. However, making the different systems work together remains a challenge, calling for new unified journalistic knowledge platforms. A software reference architecture for journalistic knowledge platforms could help news organisations by capturing tried-and-tested best practices and providing a generic blueprint for how their IT infrastructure should evolve. To the best of our knowledge, no suitable architecture has been proposed in the literature. Therefore, this article proposes a software reference architecture for integrating artificial intelligence and knowledge bases to support journalists and newsrooms. The design of the proposed architecture is grounded on the research literature and on our experiences with developing a series of prototypes in collaboration with industry. Our aim is to make it easier for news organisations to evolve their existing independent systems for news production towards integrated knowledge platforms and to direct further research. Because journalists and newsrooms are early adopters of integrated knowledge platforms, our proposal can hopefully also inform architectures in other domains with similar needs.
Marc Gallofré Ocaña, Andreas L. Opdahl
Knowl. Based Syst.1