EDBT 2026 Demo / reviewers in the wild / expert
Rachel Brown
dblp:26/11370
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Wearable and physiological sensing · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 77% Virtual and augmented reality · 12% Visualization and visual analytics · 11% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › perceptual rendering
gaze-contingent rendering |
1.2 | 2 | 2023 | The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR · ACM Trans. Graph. 2023 Image features influence reaction time: a learned probabilistic perceptual model for saccade latency · ACM Trans. Graph. 2022 |
Wearable and physiological sensing
eye tracking |
1.2 | 2 | 2023 | The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR · ACM Trans. Graph. 2023 Image features influence reaction time: a learned probabilistic perceptual model for saccade latency · ACM Trans. Graph. 2022 |
Wearable and physiological sensing › eye tracking
gaze behavior modeling |
0.6 | 1 | 2022 | Image features influence reaction time: a learned probabilistic perceptual model for saccade latency · ACM Trans. Graph. 2022 |
Visualization and visual analytics › perception
perceptual metrics |
0.2 | 1 | 2022 | Image features influence reaction time: a learned probabilistic perceptual model for saccade latency · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
psychophysical study · 2.5probabilistic modeling · 1.3probabilistic model · 1.1eye tracking · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual SystemabstractComputer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to efficiently allocate computation and compression to appropriate areas of the viewer’s visual field, of particular importance with the rise of high-resolution and wide field-of-view display devices. However, while variations in acuity and contrast sensitivity across the field of view have been well-studied and modeled, a more consequential variation concerns peripheral vision’s degradation in the face of clutter, known as crowding. Understanding of peripheral crowding has greatly advanced in recent years, in terms of both phenomenology and modeling. Accurately leveraging this knowledge is critical for many applications, as peripheral vision covers a majority of pixels in the image. We advance computational models for peripheral vision aimed toward their eventual use in computer graphics. In particular, researchers have recently developed high-performing models of peripheral crowding, known as “pooling” models, which predict a wide range of phenomena but are computationally inefficient. We reformulate the problem as a dataflow computation, which enables faster processing and operating on larger images. Further, we account for the explicit encoding of “end stopped” features in the image, which was missing from previous methods. We evaluate our model in the context of perception of textures in the periphery, including a novel texture dataset and updated textural descriptors. Our improved computational framework may simplify development and testing of more sophisticated, complete models in more robust and realistic settings relevant to computer graphics. Rachel Brown, Vasha DuTell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David P. Luebke |
ACM Trans. Appl. Percept. | 1 |
| 2023 | The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VRabstractSpeed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in depth are driven by slow, inconsistent vergence movements which rotate the eyes in opposite directions, while changes in direction are driven by ballistic, consistent movements called saccades , which rotate the eyes in the same direction. In the natural world, most of our eye movements are a combination of both types. While scientific consensus on the nature of saccades exists, vergence and combined movements remain less understood and agreed upon. We eschew the lack of scientific consensus in favor of proposing an operationalized computational model which predicts the completion time of any type of gaze movement during target-shifting in 3D. To this end, we conduct a psychophysical study in a stereo VR environment to collect more than 12,000 gaze movement trials, analyze the temporal distribution of the observed gaze movements, and fit a probabilistic model to the data. We perform a series of objective measurements and user studies to validate the model. The results demonstrate its predictive accuracy, generalization, as well as applications for optimizing visual performance by altering content placement. Lastly, we leverage the model to measure differences in human target-changing time relative to the natural world, as well as suggest scene-aware projection depth. By incorporating the complexities and randomness of human oculomotor control, we hope this research will support new behavior-aware metrics for VR/AR display design, interface layout, and gaze-contingent rendering. Budmonde Duinkharjav, Benjamin Liang, Anjul Patney, Rachel Brown, Qi Sun 0003 |
ACM Trans. Graph. | 4 |
| 2022 | Image features influence reaction time: a learned probabilistic perceptual model for saccade latencyabstractWe aim to ask and answer an essential question " how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors and spatial visual acuity. Building on the results of our studies, we develop a perceptual model to predict temporal gaze behavior, particularly saccadic latency, as a function of the statistics of a displayed image. Specifically, we implement a neurologically-inspired probabilistic model that mimics the accumulation of confidence that leads to a perceptual decision. We validate our model with a series of objective measurements and user studies using an eye-tracked VR display. The results demonstrate that our model prediction is in statistical alignment with real-world human behavior. Further, we establish that many sub-threshold image modifications commonly introduced in graphics pipelines may significantly alter human reaction timing, even if the differences are visually undetectable. Finally, we show that our model can serve as a metric to predict and alter reaction latency of users in interactive computer graphics applications, thus may improve gaze-contingent rendering, design of virtual experiences, and player performance in e-sports. We illustrate this with two examples: estimating competition fairness in a video game with two different team colors, and tuning display viewing distance to minimize player reaction time. Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown, Anjul Patney, Qi Sun 0003 |
ACM Trans. Graph. | 3 |
| 2019 | Parameter Tuning of a Peak Fitting Algorithm with an Evolved Experimental DesignabstractParameter setting is a persistent task in evolutionary computation made more difficult by the potential for non-linear interactions between the parameters. In this paper, a technique for automating the experimental design for a parameter setting study with an enhanced chance of locating non-linear interactions is presented. The technique is to use a point-packing to located a diverse collection of parameter sets that evenly cover the space of reasonable parameter settings. The point packings here address a problem in an earlier study in which high density point packings can have poor distribution properties for individual parameters. An apparent paradox, in which dense point packings have inferior evenness for individual parameters, is resolved and the technique is tested on a peak-fitting algorithm intended for NMR data. Rachel Brown, Dan Ashlock |
CEC | 1 |