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Victoria Groom

dblp:26/3095 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-authorArtificial intelligence and machine learning · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Human-robot interaction · 66% Human-AI interaction · 30% Interaction techniques and input · 4%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot communication
robot speech
0.112011
A toolkit for exploring the role of voice in human-robot interaction · HRI 2011
Human-robot interaction
trust in robots
0.112010
Critic, compatriot, or chump?: responses to robot blame attribution · HRI 2010
Human-AI interaction › virtual agents
embodied agents
0.112009
Evaluating the effects of behavioral realism in embodied agents · Int. J. Hum. Comput. Stud. 2009
Human-AI interaction
human-agent interaction
0.112009
I'm sorry, Dave: i'm afraid i won't do that: social aspects of human-agent conflict · CHI 2009
Human-robot interaction › robot design
robot morphology
0.112009
I am my robot: the impact of robot-building and robot form on operators · HRI 2009
Interaction techniques and input
synthetic voice
0.012011
A toolkit for exploring the role of voice in human-robot interaction · HRI 2011
Computing education › STEM education
science education
0.012010
Survivor buddy and SciGirls: affect, outreach, and questions · HRI 2010
Human-robot interaction › emotion expression
expressive robot behavior
0.012010
Survivor buddy and SciGirls: affect, outreach, and questions · HRI 2010
Human-AI interaction
human-AI collaboration
0.012009
I'm sorry, Dave: i'm afraid i won't do that: social aspects of human-agent conflict · CHI 2009

Methods — techniques the papers use, named apart from their topics

between-participants experiment · 0.3open source toolkit · 0.1
YearPublicationVenuePosition
2011 A toolkit for exploring the role of voice in human-robot interaction
abstract
This paper describes an open source speech translator toolkit created as part of the "Survivor Buddy" project which allows written or spoken word from multiple independent controllers to be translated into either a single synthetic voice, synthetic voices for each controller, or unchanged natural voice of each controller. The human controllers can work over the internet or be physically co-located with the Survivor Buddy. The toolkit is expected to be of use for exploring voice in general human-robot interaction.
Vasant Srinivasan, Robin R. Murphy, Zachary Henkel, Victoria Groom, Clifford Nass
HRI4
2010 Critic, compatriot, or chump?: responses to robot blame attribution
abstract
As their abilities improve, robots will be placed in roles of greater responsibility and specialization. In these contexts, robots may attribute blame to humans in order to identify problems and help humans make sense of complex information. In a between-participants experiment with a single factor (blame target) and three levels (human blame vs. team blame vs. self blame) participants interacted with a robot in a learning context, teaching it their personal preferences. The robot performed poorly, then attributed blame to either the human, the team, or itself. Participants demonstrated a powerful and consistent negative response to the human-blaming robot. Participants preferred the self-blaming robot over both the human and team blame robots. Implications for theory and design are discussed.
Victoria Groom, Jimmy Chen, Theresa Johnson, F. Arda Kara, Clifford Nass
HRI1
2010 Survivor buddy and SciGirls: affect, outreach, and questions
abstract
This paper describes the Survivor Buddy human-robot interaction project and how it was used by four middle-school girls to illustrate the scientific process for an episode of "SciGirls", a Public Broadcast System science reality show. Survivor Buddy is a four degree of freedom robot head, with the face being a MIMO 740 multi-media touch screen monitor. It is being used to explore consistency and trust in the use of robots as social mediums, where robots serve as intermediaries between dependents (e.g., trapped survivors) and the outside world (doctors, rescuers, family members). While the SciGirl experimentation was neither statistically significant nor rigorously controlled, the experience makes three contributions. It introduces the Survivor Buddy project and social medium role, it illustrates that human-robot interaction is an appealing way to make robotics more accessible to the general public, and raises interesting questions about the existence of a minimum set of degrees of freedom for sufficient expressiveness, the relative importance of voice versus non-verbal affect, and the range and intensity of robot motions.
Robin R. Murphy, Vasant Srinivasan, Negar Rashidi, Brittany A. Duncan, Aaron Rice, Zachary Henkel, Marco Garza, Clifford Nass, Victoria Groom, Takis Zourntos, Roozbeh Daneshvar, Sharath Prasad
HRI9
2009 I'm sorry, Dave: i'm afraid i won't do that: social aspects of human-agent conflict
abstract
As computational agents become more sophisticated, it will frequently be necessary for the agents to disagree with users. In these cases, it might be useful for the agent to use politeness strategies that defuse the person's frustrations and preserve the human-computer relationship. One such strategy is distancing, which we implemented by spatially distancing an agent's voice from its body. In a 2 (agent disagreement: none vs. some) x 2 (agent voice location: on robotic body vs. in control box) between-participants experiment, we studied the effects of agent disagreement and agent voice location in a collaborative human-agent desert survival task (N=40). People changed their answers more often when agents disagreed with them and felt more similar to agents that always agreed with them, even when substantive content was identical. Strikingly, people felt more positively toward the disagreeing agent whose voice came from a separate control box rather than from its body; for agreement, the body-attached voice was preferred.
Leila Takayama, Victoria Groom, Clifford Nass
CHI2
2009 I am my robot: the impact of robot-building and robot form on operators
abstract
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants experiment (N=56), participants assembled either a humanoid or car robot. Participants then used, in the context of a game, either the robot they built or a different robot. Participants showed greater extension of their self-concept into the car robot and preferred the personality of the car robot over the humanoid robot. People showed greater self extension into a robot and preferred the personality of the robot they assembled over a robot they believed to be assembled by another. Implications for the theory and design of robots and human-robot interaction are discussed.
Victoria Groom, Leila Takayama, Paloma Ochi, Clifford Nass
HRI1
2009 Evaluating the effects of behavioral realism in embodied agents
Victoria Groom, Clifford Nass, Tina Chen, Alexia Nielsen, James K. Scarborough, Erica Robles
Int. J. Hum. Comput. Stud.1