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Yuchen Wu 0001

dblp:26/317-1 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0001-5136-382XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 61% Robot manipulation · 30% Motion planning and robot control · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.512021
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models · ICRA 2021
Robotics › Robot manipulation
learning from demonstration
0.512021
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models · ICRA 2021
Machine learning › Reinforcement learning › reward design
reward shaping
0.512021
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models · ICRA 2021
Robotics › Motion planning and robot control › manipulator control
robot arm control
0.112021
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models · ICRA 2021

Methods — techniques the papers use, named apart from their topics

potential-based reward shaping · 0.5normalizing flow · 0.5generative adversarial network · 0.5
YearPublicationVenuePosition
2021 Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models
abstract
The potential benefits of model-free reinforcement learning to real robotics systems are limited by its uninformed exploration that leads to slow convergence, lack of data-efficiency, and unnecessary interactions with the environment. To address these drawbacks we propose a method that combines reinforcement and imitation learning by shaping the reward function with a state-and-action-dependent potential that is trained from demonstration data, using a generative model. We show that this accelerates policy learning by specifying high-value areas of the state and action space that are worth exploring first. Unlike the majority of existing methods that assume optimal demonstrations and incorporate the demonstration data as hard constraints on policy optimization, we instead incorporate demonstration data as advice in the form of a reward shaping potential trained as a generative model of states and actions. In particular, we examine both normalizing flows and Generative Adversarial Networks to represent these potentials. We show that, unlike many existing approaches that incorporate demonstrations as hard constraints, our approach is unbiased even in the case of suboptimal and noisy demonstrations. We present an extensive range of simulations, as well as experiments on the Franka Emika 7DOF arm, to demonstrate the practicality of our method.
Yuchen Wu 0001, Melissa Mozifian, Florian Shkurti
ICRA1