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Brian Pianfetti

dblp:26/3522 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 94% Speech recognition and synthesis · 6%
Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
affect recognition
0.222008
Audio-Visual Affective Expression Recognition Through Multistream Fused HMM · IEEE Trans. Multim. 2008
Audio-Visual Affect Recognition · IEEE Trans. Multim. 2007
Computer vision › Face, body and person analysis › affect recognition
audiovisual emotion recognition
0.222008
Audio-Visual Affective Expression Recognition Through Multistream Fused HMM · IEEE Trans. Multim. 2008
Audio-Visual Affect Recognition · IEEE Trans. Multim. 2007
Human-AI interaction › affective computing
affective human-computer interaction
0.122008
Audio-Visual Affect Recognition · IEEE Trans. Multim. 2007
Audio-Visual Affective Expression Recognition Through Multistream Fused HMM · IEEE Trans. Multim. 2008
Human-AI interaction
affective computing
0.112005
Audio-Visual Affect Recognition through Multi-Stream Fused HMM for HCI · CVPR (2) 2005
Natural language and speech › Speech recognition and synthesis › speech analysis
prosody analysis
0.012007
Audio-Visual Affect Recognition · IEEE Trans. Multim. 2007

Methods — techniques the papers use, named apart from their topics

maximum mutual information · 0.2multistream fused HMM · 0.2maximum entropy · 0.2voting · 0.1feature selection · 0.1multistream HMM · 0.1multi-stream HMM · 0.1maximum entropy principle · 0.1hidden markov model · 0.1
YearPublicationVenuePosition
2008 Audio-Visual Affective Expression Recognition Through Multistream Fused HMM
abstract
Advances in computer processing power and emerging algorithms are allowing new ways of envisioning human-computer interaction. Although the benefit of audio-visual fusion is expected for affect recognition from the psychological and engineering perspectives, most of existing approaches to automatic human affect analysis are unimodal: information processed by computer system is limited to either face images or the speech signals. This paper focuses on the development of a computing algorithm that uses both audio and visual sensors to detect and track a user's affective state to aid computer decision making. Using our multistream fused hidden Markov model (MFHMM), we analyzed coupled audio and visual streams to detect four cognitive states (interest, boredom, frustration and puzzlement) and seven prototypical emotions (neural, happiness, sadness, anger, disgust, fear and surprise). The MFHMM allows the building of an optimal connection among multiple streams according to the maximum entropy principle and the maximum mutual information criterion. Person-independent experimental results from 20 subjects in 660 sequences show that the MFHMM approach outperforms face-only HMM, pitch-only HMM, energy-only HMM, and independent HMM fusion, under clean and varying audio channel noise condition.
Zhihong Zeng, Jilin Tu, Brian Pianfetti, Thomas S. Huang
IEEE Trans. Multim.3
2007 Audio-Visual Affect Recognition
abstract
The ability of a computer to detect and appropriately respond to changes in a user's affective state has significant implications to human-computer interaction (HCI). In this paper, we present our efforts toward audio-visual affect recognition on 11 affective states customized for HCI application (four cognitive/motivational and seven basic affective states) of 20 nonactor subjects. A smoothing method is proposed to reduce the detrimental influence of speech on facial expression recognition. The feature selection analysis shows that subjects are prone to use brow movement in face, pitch and energy in prosody to express their affects while speaking. For person-dependent recognition, we apply the voting method to combine the frame-based classification results from both audio and visual channels. The result shows 7.5% improvement over the best unimodal performance. For person-independent test, we apply multistream HMM to combine the information from multiple component streams. This test shows 6.1% improvement over the best component performance
Zhihong Zeng, Jilin Tu, Ming Liu 0009, Thomas S. Huang, Brian Pianfetti, Dan Roth 0001, Stephen E. Levinson
IEEE Trans. Multim.5
2005 Audio-Visual Affect Recognition through Multi-Stream Fused HMM for HCI
abstract
Advances in computer processing power and emerging algorithms are allowing new ways of envisioning human computer interaction. This paper focuses on the development of a computing algorithm that uses audio and visual sensors to detect and track a user's affective state to aid computer decision making. Using our multi-stream fused hidden Markov model (MFHMM), we analyzed coupled audio and visual streams to detect 11 cognitive/emotive states. The MFHMM allows the building of an optimal connection among multiple streams according to the maximum entropy principle and the maximum mutual information criterion. Person-independent experimental results from 20 subjects in 660 sequences show that the MFHMM approach performs with an accuracy of 80.61% which outperforms face-only HMM, pitch-only HMM, energy-only HMM, and independent HMM fusion.
Zhihong Zeng, Jilin Tu, Brian Pianfetti, Ming Liu 0009, Tong Zhang 0005, ZhenQiu Zhang, Thomas S. Huang, Stephen E. Levinson
CVPR (2)3
2005 Audio-visual affect recognition in activation-evaluation space
abstract
The ability of a computer to detect and appropriately respond to changes in a user's affective state has significant implications to human-computer interaction (HCI). To more accurately simulate the human ability to assess affects through multi-sensory data, automatic affect recognition should also make use of multimodal data. In this paper, we present our efforts toward audio-visual affect recognition. Based on psychological research, we have chosen affect categories based on an activation-evaluation space which is robust in capturing significant aspects of emotion. We apply the Fisher boosting learning algorithm which can build a strong classifier by combining a small set of weak classification functions. Our experimental results show with 30 Fisher features, the testing error rates of our bimodal affect recognition is about 16% on the evaluation axis and 13% on the activation axis.
Zhihong Zeng, ZhenQiu Zhang, Brian Pianfetti, Jilin Tu, Thomas S. Huang
ICME3