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David P. Bullivant

dblp:26/4549 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human modeling
anatomical modeling
0.011994
A virtual environment and model of the eye for surgical simulation · SIGGRAPH 1994
Virtual and augmented reality
surgical simulation
0.011994
A virtual environment and model of the eye for surgical simulation · SIGGRAPH 1994

Methods — techniques the papers use, named apart from their topics

finite element analysis · 0.0
YearPublicationVenuePosition
1994 A virtual environment and model of the eye for surgical simulation
abstract
An anatomically detailed 3-D computer graphic model of the eye and surrounding face within a virtual environment has been implemented for use in a surgical simulator. The simulator forms part of a teleoperated micro-surgical robotic system being developed for eye surgery. The model has been designed to both visually and mechanically simulate features of the human eye by coupling computer graphic realism with finite element analysis.
Mark Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter
SIGGRAPH2