Takahiro Maeda 0001

dblp:26/5679-1 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-9911-6235ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Autonomous driving · 46% Motion planning and robot control · 18% 3D vision · 18%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving › trajectory prediction
human trajectory prediction
0.912025
Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment · CVPR 2025
Computer vision › 3D vision
physical plausibility
0.912025
Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment · CVPR 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment · CVPR 2025
Robotics › Autonomous driving › trajectory prediction
stochastic trajectory prediction
0.712023
Fast Inference and Update of Probabilistic Density Estimation on Trajectory Prediction · ICCV 2023
Robotics › Autonomous driving
trajectory prediction
0.712023
Fast Inference and Update of Probabilistic Density Estimation on Trajectory Prediction · ICCV 2023
Computer animation and physical simulation
human motion prediction
0.612022
MotionAug: Augmentation with Physical Correction for Human Motion Prediction · CVPR 2022
Computer animation and physical simulation
motion synthesis
0.612022
MotionAug: Augmentation with Physical Correction for Human Motion Prediction · CVPR 2022
Computer vision › Face, body and person analysis
human pose analysis
0.312025
Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment · CVPR 2025
Machine learning › Generative modeling
normalizing flow
0.212023
Fast Inference and Update of Probabilistic Density Estimation on Trajectory Prediction · ICCV 2023
Machine learning › Generative modeling
motion generation
0.212022
MotionAug: Augmentation with Physical Correction for Human Motion Prediction · CVPR 2022
Machine learning › Generative modeling
variational autoencoder
0.212022
MotionAug: Augmentation with Physical Correction for Human Motion Prediction · CVPR 2022

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 1.1physics simulation · 1.1inverse kinematics · 1.1imitation learning · 1.1locomotion value function · 0.9embodied locomotion loss · 0.9differentiable physics simulation · 0.9normalizing flow · 0.7kernel density estimation · 0.7conditional continuously-indexed flow · 0.7
YearPublicationVenuePosition
2025 Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment
abstract
Humans can predict future human trajectories even from momentary observations by using human pose-related cues. However, previous Human Trajectory Prediction (HTP) methods leverage the pose cues implicitly, resulting in implausible predictions. To address this, we propose Locomotion Embodiment, a framework that explicitly evaluates the physical plausibility of the predicted trajectory by locomotion generation under the laws of physics. While the plausibility of locomotion is learned with an indifferentiable physics simulator, it is replaced by our differentiable Locomotion Value function to train an HTP network in a data-driven manner. In particular, our proposed Embodied Locomotion loss is beneficial for efficiently training a stochastic HTP network using multiple heads. Furthermore, the Locomotion Value filter is proposed to filter out implausible trajectories at inference. Experiments demonstrate that our method enhances even the state-of-the-art HTP methods across diverse datasets and problem settings. Our code is available at: https://github.com/ImIntheMiddle/EmLoco.
Hiromu Taketsugu, Takeru Oba, Takahiro Maeda 0001, Shohei Nobuhara, Norimichi Ukita
CVPR3
2023 Fast Inference and Update of Probabilistic Density Estimation on Trajectory Prediction
abstract
Safety-critical applications such as autonomous vehicles and social robots require fast computation and accurate probability density estimation on trajectory prediction. To address both requirements, this paper presents a new normalizing flow-based trajectory prediction model named FlowChain. FlowChain is a stack of conditional continuously-indexed flows (CIFs) that are expressive and allow analytical probability density computation. This analytical computation is faster than the generative models that need additional approximations such as kernel density estimation. Moreover, FlowChain is more accurate than the Gaussian mixture-based models due to fewer assumptions on the estimated density. FlowChain also allows a rapid update of estimated probability densities. This update is achieved by adopting the newest observed position and reusing the flow transformations and its log-det-jacobians that represent the motion trend. This update is completed in less than one millisecond because this reuse greatly omits the computational cost. Experimental results showed our FlowChain achieved state-of-the-art trajectory prediction accuracy compared to previous methods. Furthermore, our FlowChain demonstrated superiority in the accuracy and speed of density estimation. Our code is available at https://github.com/meaten/FlowChain-ICCV2023.
Takahiro Maeda 0001, Norimichi Ukita
ICCV1
2022 MotionAug: Augmentation with Physical Correction for Human Motion Prediction
abstract
This paper presents a motion data augmentation scheme incorporating motion synthesis encouraging diversity and motion correction imposing physical plausibility. This motion synthesis consists of our modified Variational AutoEncoder (VAE) and Inverse Kinematics (IK). In this VAE, our proposed sampling-near-samples method generates various valid motions even with insufficient training motion data. Our IK-based motion synthesis method allows us to generate a variety of motions semi-automatically. Since these two schemes generate unrealistic artifacts in the synthesized motions, our motion correction rectifies them. This motion correction scheme consists of imitation learning with physics simulation and subsequent motion debiasing. For this imitation learning, we propose the PD-residual force that significantly accelerates the training process. Furthermore, our motion debiasing successfully offsets the motion bias induced by imitation learning to maximize the effect of augmentation. As a result, our method outperforms previous noise-based motion augmentation methods by a large margin on both Recurrent Neural Network-based and Graph Convolutional Network-based human motion prediction models. The code is available at https://github.com/meaten/MotionAug.
Takahiro Maeda 0001, Norimichi Ukita
CVPR1