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Marc Esteva

dblp:26/5711 · DBLP profile ↗
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12ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Knowledge representation and reasoning · 51% Multi-agent systems · 49%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › procedural modeling
shape grammar
0.112012
A shape grammar interpreter for rectilinear forms · Comput. Aided Des. 2012
Knowledge, reasoning and agents › Knowledge representation and reasoning
normative reasoning
0.112011
Using Experience to Generate New Regulations · IJCAI 2011
Knowledge, reasoning and agents › Multi-agent systems
open multi-agent systems
0.012004
Engineering Open Multi-Agent Systems as Electronic Institutions · AAAI 2004
Knowledge, reasoning and agents › Multi-agent systems › normative multi-agent systems › social norms
norm emergence
0.012011
Using Experience to Generate New Regulations · IJCAI 2011
Knowledge, reasoning and agents › Multi-agent systems › multi-agent systems engineering
multi-agent system design
0.012002
An Approach to Rapid Prototyping of Large Multi-Agent Systems · ASE 2002

Methods — techniques the papers use, named apart from their topics

experience-based learning · 0.1controlled simulation · 0.1
YearPublicationVenuePosition
2012 A shape grammar interpreter for rectilinear forms
Tomas Trescak, Marc Esteva, Inmaculada Rodríguez
Comput. Aided Des.2
2011 Using Experience to Generate New Regulations
Maite López-Sánchez, Marc Esteva
IJCAI3
2011 Cross-platform management of intelligent objects behaviors in serious virtual environments
abstract
ABSTRACT In this paper, we present a generic interaction framework that controls intelligent objects' actions in different virtual world (VW) platforms. These actions are based on the state of external platform‐independent artificial intelligence‐based systems such as multi‐agent and rule‐based systems. We have evaluated the proposed framework by means of two intelligent objects, a door and a noticeboard, incorporating them in Second Life and OpenWonderland VWs. These objects allow to work along three advanced aspects of a serious virtual environment: it is a dynamic space where participants are synchronously informed about activities evolution inside the virtual space, it can integrate processes and information coming from the real world, and it needs norms to organize participants actions, to define actions consequences, and to prevent undesired participants behaviors. Copyright © 2011 John Wiley & Sons, Ltd.
Inmaculada Rodríguez, Anna Puig, Marc Esteva
Comput. Animat. Virtual Worlds3
2010 A Virtual World Grammar for automatic generation of virtual worlds
Tomas Trescak, Marc Esteva, Inmaculada Rodríguez
Vis. Comput.2
2008 Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva
IVA3
2008 Intelligent Objects to Facilitate Human Participation in Virtual Institutions
abstract
Our research combines electronic institutions and 3D virtual worlds for the construction of virtual institutions which are virtual worlds with normative regulation of interactions. That is, a virtual world where participants actions have to comply with predefined institutional rules. In this context, the actions a participant may perform depend on the institutional rules and the current execution state. We propose to include iObjects, intelligent objects, as entities having both visualization properties and decision mechanisms in the virtual institution. They are a new key element to improve users participation in virtual institutions. We situate them in a middleware infrastructure in order to be independent of 3D virtual world platform and to provide a general solution in which participants could be connected from different immersive environment platforms.
Inmaculada Rodríguez, Anna Puig, Marc Esteva, Carles Sierra, Anton Bogdanovych, Simeon J. Simoff
Web Intelligence3
2007 Implicit Training of Virtual Agents
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, Carles Sierra
IVA2
2005 Engineering open environments with electronic institutions
Josep Lluís Arcos, Marc Esteva, Pablo Noriega, Juan A. Rodríguez-Aguilar, Carles Sierra
Eng. Appl. Artif. Intell.2
2004 Engineering Open Multi-Agent Systems as Electronic Institutions
Marc Esteva, David de la Cruz, Bruno Rosell, Josep Lluís Arcos, Juan A. Rodríguez-Aguilar, Guifre Cuní
AAAI1
2004 MASFIT: Multi-Agent System for Flsh Trading
Guifre Cuní, Marc Esteva, Pere Garcia-Calvés, Eloi Puertas, Carles Sierra, Teresa Solchaga
ECAI2
2004 Smooth Scaling Ahead: Progressive MAS Simulation from Single PCs to Grids
Les Gasser, Kelvin Kakugawa, Brant W. Chee, Marc Esteva
MABS4
2002 An Approach to Rapid Prototyping of Large Multi-Agent Systems
abstract
Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable technique to help software engineers explore the design space while gaining insight and a "feel" for the dynamics of the system; prototyping also allows engineers to learn more about the relationships among design features and the desired computational behaviour. In this paper we describe an approach to building prototypes of large multi-agent systems with which we can experiment and analyse results. We have implemented an environment embodying our approach. This environment is supported by a distributed platform that helps us achieve controlled simulations.
Wamberto Weber Vasconcelos, Carles Sierra, Marc Esteva
ASE3