Demo Data from EDBT 2026 / reviewers in the wild / expert
Fredrik Gaarder
dblp:26/7459
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 77% Virtual and augmented reality · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › video quality assessment
perceptual video quality |
0.1 | 1 | 2009 | Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality · ACM Multimedia 2009 |
Virtual and augmented reality › immersive experience
immersive viewing |
0.0 | 1 | 2009 | Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality · ACM Multimedia 2009 |
Methods — techniques the papers use, named apart from their topics
subjective assessment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived qualityabstractThere is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced-quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users' perception of degraded quality. We evaluated the influence of distance and angle of the placement. Pengpeng Ni, Fredrik Gaarder, Carsten Griwodz, Pål Halvorsen |
ACM Multimedia | 2 |