Arunesh Sinha

dblp:26/9089 · DBLP profile ↗
← Back
44ranked-venue papers
1as first author
21since 2021 · last 2025
0000-0002-3594-3848ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 34 · 1 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 25 · 1 first-author · 9 since 2021Security and privacy · 8 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 On Minimizing Adversarial Counterfactual Error in Adversarial Reinforcement Learning
abstract
Deep Reinforcement Learning (DRL) policies are highly susceptible to adversarial noise in observations, which poses significant risks in safety-critical scenarios. The challenge inherent to adversarial perturbations is that by altering the information observed by the agent, the state becomes only partially observable. Existing approaches address this by either enforcing consistent actions across nearby states or maximizing the worst-case value within adversarially perturbed observations. However, the former suffers from performance degradation when attacks succeed, while the latter tends to be overly conservative, leading to suboptimal performance in benign settings. We hypothesize that these limitations stem from their failing to account for partial observability directly. To this end, we introduce a novel objective called Adversarial Counterfactual Error (ACoE), defined on the beliefs about the true state and balancing value optimization with robustness. To make ACoE scalable in model-free settings, we propose the theoretically-grounded surrogate objective Cumulative-ACoE (C-ACoE). Our empirical evaluations on standard benchmarks (MuJoCo, Atari, and Highway) demonstrate that our method significantly outperforms current state-of-the-art approaches for addressing adversarial RL challenges, offering a promising direction for improving robustness in DRL under adversarial conditions. Our code is available at https://github.com/romanbelaire/acoe-robust-rl.
Roman Belaire, Arunesh Sinha, Pradeep Varakantham
ICLR2
2025 Bootstrapping Language Models with DPO Implicit Rewards
abstract
Human alignment in large language models (LLMs) is an active area of research. A recent groundbreaking work, direct preference optimization (DPO), has greatly simplified the process from past work in reinforcement learning from human feedback (RLHF) by bypassing the reward learning stage in RLHF. DPO, after training, provides an implicit reward model. In this work, we make a novel observation that this implicit reward model can by itself be used in a bootstrapping fashion to further align the LLM. Our approach is to use the rewards from a current LLM to construct a preference dataset, which is then used in subsequent DPO rounds. We incorporate two refinements to further improve our approach: 1) length-regularized reward shaping to make the preference dataset length-unbiased; 2) experience replay to enhance the quality of the preference dataset. Our approach, named self-alignment with DPO ImpliCit rEwards (DICE), shows great improvements in alignment. It achieves an increase of more than 8$\\%$ in lengthcontrolled win rate on AlpacaEval 2 for all the different base models that we tried, without relying on external feedback. Our code is available at https://github.com/sail-sg/dice.
Changyu Chen, Tianyu Pang, Qian Liu 0033, Arunesh Sinha, Pradeep Varakantham
ICLR6
2025 Semantic Loss Guided Data Efficient Supervised Fine Tuning for Safe Responses in LLMs
abstract
Large Language Models (LLMs) generating unsafe responses to toxic prompts is a significant issue in their applications. While various efforts aim to address this safety concern, previous approaches often demand substantial human data collection or rely on the less dependable option of using another LLM to generate corrective data. In this paper, we aim to take this problem and overcome limitations of requiring significant high-quality human data. Our method requires only a small set of unsafe responses to toxic prompts, easily obtained from the unsafe LLM itself. By employing a semantic cost combined with a negative Earth Mover Distance (EMD) loss, we guide the LLM away from generating unsafe responses. Additionally, we propose a novel lower bound for EMD loss, enabling more efficient optimization. Our results demonstrate superior performance and data efficiency compared to baselines, and we further examine the nuanced effects of over-alignment and potential degradation of language capabilities when using contrastive data.
Yuxiao Lu, Arunesh Sinha, Pradeep Varakantham
ICLR2
2025 On Learning Informative Trajectory Embeddings for Imitation, Classification and Regression
Zichang Ge, Changyu Chen, Arunesh Sinha, Pradeep Varakantham
AAMAS3
2025 Heterogeneous Graph Generation: A Hierarchical Approach using Node Feature Pooling
abstract
Heterogeneous graphs can be used to model systems in various domains like social networks, recommendation systems and biological networks. Unlike their homogeneous counterpart, heterogeneous graphs consist of multiple types of nodes and edges, each representing different entities and relationships. Generating realistic heterogeneous graphs that capture the complex interactions among diverse entities is a difficult task, primarily because the generator has to capture both the node type distribution and the feature distribution for each node type. In this paper, we address the challenges in heterogeneous graph generation by employing a two phase hierarchical approach called HG2NP (Heterogeneous Graph Generation using Node Feature Pooling). The first phase creates a skeleton graph with node types using an existing diffusion based model. In the second phase, we employ an encoder and a sampler structure as generator to assign node type specific features to the nodes. A discriminator is used to guide the training of the generator while feature vectors are sampled from a node feature pool. We conduct extensive experiments with the well-known IMDB and DBLP datasets to show the effectiveness of our method. The need for various architectural components is established through ablation studies.
Hritaban Ghosh, Changyu Chen, Arunesh Sinha, Shamik Sural
IJCNN3
2024 Handling Long and Richly Constrained Tasks through Constrained Hierarchical Reinforcement Learning
abstract
Safety in goal directed Reinforcement Learning (RL) settings has typically been handled through constraints over trajectories and have demonstrated good performance in primarily short horizon tasks. In this paper, we are specifically interested in the problem of solving temporally extended decision making problems such as robots cleaning different areas in a house while avoiding slippery and unsafe areas (e.g., stairs) and retaining enough charge to move to a charging dock; in the presence of complex safety constraints. Our key contribution is a (safety) Constrained Search with Hierarchical Reinforcement Learning (CoSHRL) mechanism that combines an upper level constrained search agent (which computes a reward maximizing policy from a given start to a far away goal state while satisfying cost constraints) with a low-level goal conditioned RL agent (which estimates cost and reward values to move between nearby states). A major advantage of CoSHRL is that it can handle constraints on the cost value distribution (e.g., on Conditional Value at Risk, CVaR) and can adjust to flexible constraint thresholds without retraining. We perform extensive experiments with different types of safety constraints to demonstrate the utility of our approach over leading approaches in constrained and hierarchical RL.
Yuxiao Lu, Arunesh Sinha, Pradeep Varakantham
AAAI2
2024 Tackling Stackelberg Network Interdiction against a Boundedly Rational Adversary
Tien Mai, Avinandan Bose, Arunesh Sinha, Thanh Hong Nguyen, Ayushman Kumar Singh
IJCAI3
2024 Baffle: Hiding Backdoors in Offline Reinforcement Learning Datasets
abstract
Reinforcement learning (RL) makes an agent learn from trial-and-error experiences gathered during the interaction with the environment. Recently, offline RL has become a popular RL paradigm because it saves the interactions with environments. In offline RL, data providers share large pre-collected datasets, and others can train high-quality agents without interacting with the environments. This paradigm has demonstrated effectiveness in critical tasks like robot control, autonomous driving, etc. However, less attention is paid to investigating the security threats to the offline RL system. This paper focuses on backdoor attacks, where some perturbations are added to the data (observations) such that given normal observations, the agent takes high-rewards actions, and low-reward actions on observations injected with triggers. In this paper, we propose Baffle (Backdoor Attack for Offline Reinforcement Learning), an approach that automatically implants backdoors to RL agents by poisoning the offline RL dataset, and evaluate how different offline RL algorithms react to this attack. Our experiments conducted on four tasks and nine offline RL algorithms expose a disquieting fact: none of the existing offline RL algorithms has been immune to such a backdoor attack. More specifically, Baffle modifies 10% of the datasets for four tasks (3 robotic controls and 1 autonomous driving). Agents trained on the poisoned datasets perform well in normal settings. However, when triggers are presented, the agents’ performance decreases drastically by 63.2%, 53.9%, 64.7%, and 47.4% in the four tasks on average. The backdoor still persists after fine-tuning poisoned agents on clean datasets. We further show that the inserted backdoor is also hard to be detected by a popular defensive method. This paper calls attention to developing more effective protection for the open-source offline RL dataset.
Chen Gong 0005, Zhou Yang 0003, Yunpeng Bai, Junda He, Jieke Shi, Kecen Li, Arunesh Sinha, Xinwen Hou, David Lo 0001, Tianhao Wang 0001
SP7
2024 Tracking people across ultra populated indoor spaces by matching unreliable Wi-Fi signals with disconnected video feeds
Hai Truong, Dheryta Jaisinghani, Arunesh Sinha, JeongGil Ko, Rajesh Krishna Balan
Pervasive Mob. Comput.4
2023 A Fair Incentive Scheme for Community Health Workers
abstract
Community health workers (CHWs) play a crucial role in the last mile delivery of essential health services to underserved populations in low-income countries. Many nongovernmental organizations (NGOs) provide training and support to enable CHWs to deliver health services to their communities, with no charge to the recipients of the services. This includes monetary compensation for the work that CHWs perform, which is broken down into a series of well defined tasks. In this work, we partner with a NGO D-Tree International to design a fair monetary compensation scheme for tasks performed by CHWs in the semi-autonomous region of Zanzibar in Tanzania, Africa. In consultation with stakeholders, we interpret fairness as the equal opportunity to earn, which means that each CHW has the opportunity to earn roughly the same total payment over a given T month period, if the CHW reacts to the incentive scheme almost rationally. We model this problem as a reward design problem for a Markov Decision Process (MDP) formulation for the CHWs’ earning. There is a need for the mechanism to be simple so that it is understood by the CHWs, thus, we explore linear and piecewise linear rewards in the CHWs’ measured units of work. We solve this design problem via a novel policy-reward gradient result. Our experiments using two real world parameters from the ground provide evidence of reasonable incentive output by our scheme.
Avinandan Bose, Tracey Li, Arunesh Sinha, Tien Mai
AAAI3
2023 Securing Lifelines: Safe Delivery of Critical Services in Areas with Volatile Security Situation via a Stackelberg Game Approach
abstract
Vaccine delivery in under-resourced locations with security risks is not just challenging but also life threatening. The COVID pandemic and the need to vaccinate added even more urgency to this issue. Motivated by this problem, we propose a general framework to set-up limited temporary (vaccination) centers that balance physical security and desired (vaccine) service coverage with limited resources. We set-up the problem as a Stackelberg game between the centers operator (defender) and an adversary, where the set of centers is not fixed a priori but is part of the decision output. This results in a mixed combinatorial and continuous optimization problem. As part of our scalable approximation solution, we provide a fundamental contribution by identifying general duality conditions of switching max and min when both discrete and continuous variables are involved. Via detailed experiments, we show that the solution proposed is scalable in practice.
Tien Mai, Arunesh Sinha
AAAI2
2023 Behavioral Learning in Security Games: Threat of Multi-Step Manipulative Attacks
abstract
This paper studies the problem of multi-step manipulative attacks in Stackelberg security games, in which a clever attacker attempts to orchestrate its attacks over multiple time steps to mislead the defender's learning of the attacker's behavior. This attack manipulation eventually influences the defender's patrol strategy towards the attacker's benefit. Previous work along this line of research only focuses on one-shot games in which the defender learns the attacker's behavior and then designs a corresponding strategy only once. Our work, on the other hand, investigates the long-term impact of the attacker's manipulation in which current attack and defense choices of players determine the future learning and patrol planning of the defender. This paper has three key contributions. First, we introduce a new multi-step manipulative attack game model that captures the impact of sequential manipulative attacks carried out by the attacker over the entire time horizon. Second, we propose a new algorithm to compute an optimal manipulative attack plan for the attacker, which tackles the challenge of multiple connected optimization components involved in the computation across multiple time steps. Finally, we present extensive experimental results on the impact of such misleading attacks, showing a significant benefit for the attacker and loss for the defender.
Thanh Hong Nguyen, Arunesh Sinha
AAAI2
2023 Beyond NaN: Resiliency of Optimization Layers in the Face of Infeasibility
abstract
Prior work has successfully incorporated optimization layers as the last layer in neural networks for various problems, thereby allowing joint learning and planning in one neural network forward pass. In this work, we identify a weakness in such a set-up where inputs to the optimization layer lead to undefined output of the neural network. Such undefined decision outputs can lead to possible catastrophic outcomes in critical real time applications. We show that an adversary can cause such failures by forcing rank deficiency on the matrix fed to the optimization layer which results in the optimization failing to produce a solution. We provide a defense for the failure cases by controlling the condition number of the input matrix. We study the problem in the settings of synthetic data, Jigsaw Sudoku, and in speed planning for autonomous driving. We show that our proposed defense effectively prevents the framework from failing with undefined output. Finally, we surface a number of edge cases which lead to serious bugs in popular optimization solvers which can be abused as well.
Wai Tuck Wong, Sarah Eve Kinsey, Ramesha Karunasena, Thanh Hong Nguyen, Arunesh Sinha
AAAI5
2023 Building a Personalized Messaging System for Health Intervention in Underprivileged Regions Using Reinforcement Learning
abstract
This work builds an effective AI-based message generation system for diabetes prevention in rural areas, where the diabetes rate has been increasing at an alarming rate. The messages contain information about diabetes causes and complications and the impact of nutrition and fitness on preventing diabetes. We propose to apply reinforcement learning (RL) to optimize our message selection policy over time, tailoring our messages to align with each individual participant's needs and preferences. We conduct an extensive field study in a large country in Asia which involves more than 1000 participants who are local villagers and they receive messages generated by our system, over a period of six months. Our analysis shows that with the use of AI, we can deliver significant improvements in the participants' diabetes-related knowledge, physical activity levels, and high-fat food avoidance, when compared to a static message set. Furthermore, we build a new neural network based behavior model to predict behavior changes of participants, trained on data collected during our study. By exploiting underlying characteristics of health-related behavior, we manage to significantly improve the prediction accuracy of our model compared to baselines.
Sarah Eve Kinsey, Jack Wolf, Nalini Saligram, Varun Ramesan, Meeta Walavalkar, Nidhi Jaswal, Sandhya Ramalingam, Arunesh Sinha, Thanh Hong Nguyen
IJCAI8
2023 Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning
abstract
Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy — the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.
Changyu Chen, Ramesha Karunasena, Thanh Hong Nguyen, Arunesh Sinha, Pradeep Varakantham
NeurIPS4
2022 Multiscale Generative Models: Improving Performance of a Generative Model Using Feedback from Other Dependent Generative Models
abstract
Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity simulation of real-world systems. However, such generative models are often monolithic and miss out on modeling the interaction in multi-agent systems. In this work, we take a first step towards building multiple interacting generative models (GANs) that reflects the interaction in real world. We build and analyze a hierarchical set-up where a higher-level GAN is conditioned on the output of multiple lower-level GANs. We present a technique of using feedback from the higher-level GAN to improve performance of lower-level GANs. We mathematically characterize the conditions under which our technique is impactful, including understanding the transfer learning nature of our set-up. We present three distinct experiments on synthetic data, time series data, and image domain, revealing the wide applicability of our technique.
Changyu Chen, Avinandan Bose, Shih-Fen Cheng, Arunesh Sinha
AAAI4
2022 Choices Are Not Independent: Stackelberg Security Games with Nested Quantal Response Models
abstract
The quantal response (QR) model is widely used in Stackelberg security games (SSG) to model a bounded rational adversary. The QR model is a model of human response from among a large variety of prominent models known as discrete choice models. QR is the simplest type of discrete choice models and does not capture commonly observed phenomenon such as correlation among choices. We introduce the nested QR adversary model (based on nested logit model in discrete choice theory) in SSG which addresses shortcoming of the QR model. We present tractable approximation of the resulting equilibrium problem with nested QR adversary. We do so by deriving an interesting property of the equilibrium problem, namely a loosely coupled split into nested problems that mirrors the nested decision making by the adversary in the nested QR model. We show that each separate nested problem can be approximated efficiently and that the loosely coupled overall problem can be solved approximately by formulating it as a discretized version of a continuous dynamic program. Finally, we conduct experiments that show the scalability and parallelizability of our approach, as well as advantages of the nested QR model.
Tien Mai, Arunesh Sinha
AAAI2
2022 Curiosity-Driven and Victim-Aware Adversarial Policies
abstract
Recent years have witnessed great potential in applying Deep Reinforcement Learning (DRL) in various challenging applications, such as autonomous driving, nuclear fusion control, complex game playing, etc. However, recently researchers have revealed that deep reinforcement learning models are vulnerable to adversarial attacks: malicious attackers can train adversarial policies to tamper with the observations of a well-trained victim agent, the latter of which fails dramatically when faced with such an attack. Understanding and improving the adversarial robustness of deep reinforcement learning is of great importance in enhancing the quality and reliability of a wide range of DRL-enabled systems.
Chen Gong 0005, Zhou Yang 0003, Yunpeng Bai, Jieke Shi, Arunesh Sinha, David Lo 0001, Xinwen Hou
ACSAC5
2022 Trajectory Optimization for Safe Navigation in Maritime Traffic Using Historical Data
Chaithanya Basrur, Arambam James Singh, Arunesh Sinha, Akshat Kumar, T. K. Satish Kumar
CP3
2022 Scalable Distributional Robustness in a Class of Non-Convex Optimization with Guarantees
abstract
Distributionally robust optimization (DRO) has shown a lot of promise in providing robustness in learning as well as sample-based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second-order cone program (MISOCP), which, while guaranteeing global optimality, does not scale enough to solve problems with real-world datasets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real-world datasets. Importantly, we provide global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines and reveal nuanced properties of a DRO solution.
Avinandan Bose, Arunesh Sinha, Tien Mai
NeurIPS2
2021 Building Action Sets in a Deep Reinforcement Learner
abstract
In many policy-learning applications, the agent may execute a set of actions at each decision stage. Choosing among an exponential number of alternatives poses a computational challenge, and even representing actions naturally expressed as sets can be a tricky design problem. Building upon prior approaches that employ deep neural networks and iterative construction of action sets, we introduce a reward-shaping approach to apportion reward to each atomic action based on its marginal contribution within an action set, thereby providing useful feedback for learning to build these sets. We demonstrate our method in two environments where action spaces are combinatorial. Experiments reveal that our method significantly accelerates and stabilizes policy learning with combinatorial actions.
Yongzhao Wang 0001, Arunesh Sinha, Sky CH-Wang, Michael P. Wellman
ICMLA2
2020 Bounding Regret in Empirical Games
Steven Jecmen, Arunesh Sinha, Zun Li 0002, Long Tran-Thanh
AAAI2
2020 Generating Realistic Stock Market Order Streams
abstract
We propose an approach to generate realistic and high-fidelity stock market data based on generative adversarial networks (GANs). Our Stock-GAN model employs a conditional Wasserstein GAN to capture history dependence of orders. The generator design includes specially crafted aspects including components that approximate the market's auction mechanism, augmenting the order history with order-book constructions to improve the generation task. We perform an ablation study to verify the usefulness of aspects of our network structure. We provide a mathematical characterization of distribution learned by the generator. We also propose statistics to measure the quality of generated orders. We test our approach with synthetic and actual market data, compare to many baseline generative models, and find the generated data to be close to real data.
Junyi Li 0002, Xintong Wang 0002, Yaoyang Lin, Arunesh Sinha, Michael P. Wellman
AAAI4
2020 Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning
abstract
Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time-window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time-windows. To address this, we propose an online threat screening model in which the screening strategy is determined adaptively as a passenger arrives while satisfying a hard bound on acceptable risk of not screening a threat. To solve the online problem, we first reformulate it as a Markov Decision Process (MDP) in which the hard bound on risk translates to a constraint on the action space and then solve the resultant MDP using Deep Reinforcement Learning (DRL). To this end, we provide a novel way to efficiently enforce linear inequality constraints on the action output in DRL. We show that our solution allows us to significantly reduce screenee wait time without compromising on the risk.
Sanket Shah, Arunesh Sinha, Pradeep Varakantham, Andrew Perrault, Milind Tambe
AAAI2
2020 Partial Adversarial Behavior Deception in Security Games
abstract
Learning attacker behavior is an important research topic in security games as security agencies are often uncertain about attackers' decision making. Previous work has focused on developing various behavioral models of attackers based on historical attack data. However, a clever attacker can manipulate its attacks to fail such attack-driven learning, leading to ineffective defense strategies. We study attacker behavior deception with three main contributions. First, we propose a new model, named partial behavior deception model, in which there is a deceptive attacker (among multiple attackers) who controls a portion of attacks. Our model captures real-world security scenarios such as wildlife protection in which multiple poachers are present. Second, we introduce a new scalable algorithm, GAMBO, to compute an optimal deception strategy of the deceptive attacker. Our algorithm employs the projected gradient descent and uses the implicit function theorem for the computation of gradient. Third, we conduct a comprehensive set of experiments, showing a significant benefit for the attacker and loss for the defender due to attacker deception.
Thanh Hong Nguyen, Arunesh Sinha
IJCAI2
2020 Two Can Play That Game: An Adversarial Evaluation of a Cyber-Alert Inspection System
abstract
Cyber-security is an important societal concern. Cyber-attacks have increased in numbers as well as in the extent of damage caused in every attack. Large organizations operate a Cyber Security Operation Center (CSOC), which forms the first line of cyber-defense. The inspection of cyber-alerts is a critical part of CSOC operations (defender or blue team). Recent work proposed a reinforcement learning (RL) based approach for the defender’s decision-making to prevent the cyber-alert queue length from growing large and overwhelming the defender. In this article, we perform a red team (adversarial) evaluation of this approach. With the recent attacks on learning-based decision-making systems, it is even more important to test the limits of the defender’s RL approach. Toward that end, we learn several adversarial alert generation policies and the best response against them for various defender’s inspection policy. Surprisingly, we find the defender’s policies to be quite robust to the best response of the attacker. In order to explain this observation, we extend the earlier defender’s RL model to a game model with adversarial RL, and show that there exist defender policies that can be robust against any adversarial policy. We also derive a competitive baseline from the game theory model and compare it to the defender’s RL approach. However, when we go further to exploit the assumptions made in the Markov Decision Process (MDP) in the defender’s RL model, we discover an attacker policy that overwhelms the defender. We use a double oracle like approach to retrain the defender with episodes from this discovered attacker policy. This made the defender robust to the discovered attacker policy and no further harmful attacker policies were discovered. Overall, the adversarial RL and double oracle approach in RL are general techniques that are applicable to other RL usage in adversarial environments.
Ankit Shah 0002, Arunesh Sinha, Rajesh Ganesan, Sushil Jajodia, Hasan Çam
ACM Trans. Intell. Syst. Technol.2
2019 Deception in Finitely Repeated Security Games
abstract
Allocating resources to defend targets from attack is often complicated by uncertainty about the attacker’s capabilities, objectives, or other underlying characteristics. In a repeated interaction setting, the defender can collect attack data over time to reduce this uncertainty and learn an effective defense. However, a clever attacker can manipulate the attack data to mislead the defender, influencing the learning process toward its own benefit. We investigate strategic deception on the part of an attacker with private type information, who interacts repeatedly with a defender. We present a detailed computation and analysis of both players’ optimal strategies given the attacker may play deceptively. Computational experiments illuminate conditions conducive to strategic deception, and quantify benefits to the attacker. By taking into account the attacker’s deception capacity, the defender can significantly mitigate loss from misleading attack actions.
Thanh Hong Nguyen, Yongzhao Wang 0001, Arunesh Sinha, Michael P. Wellman
AAAI3
2018 SoK: Security and Privacy in Machine Learning
abstract
Advances in machine learning (ML) in recent years have enabled a dizzying array of applications such as data analytics, autonomous systems, and security diagnostics. ML is now pervasive-new systems and models are being deployed in every domain imaginable, leading to widespread deployment of software based inference and decision making. There is growing recognition that ML exposes new vulnerabilities in software systems, yet the technical community's understanding of the nature and extent of these vulnerabilities remains limited. We systematize findings on ML security and privacy, focusing on attacks identified on these systems and defenses crafted to date.We articulate a comprehensive threat model for ML, and categorize attacks and defenses within an adversarial framework. Key insights resulting from works both in the ML and security communities are identified and the effectiveness of approaches are related to structural elements of ML algorithms and the data used to train them. In particular, it is apparent that constructing a theoretical understanding of the sensitivity of modern ML algorithms to the data they analyze, à la PAC theory, will foster a science of security and privacy in ML.
Nicolas Papernot, Patrick D. McDaniel, Arunesh Sinha, Michael P. Wellman
EuroS&P3
2018 The Price of Usability: Designing Operationalizable Strategies for Security Games
abstract
We consider the problem of allocating scarce security resources among heterogeneous targets to thwart a possible attack. It is well known that deterministic solutions to this problem being highly predictable are severely suboptimal. To mitigate this predictability, the game-theoretic security game model was proposed which randomizes over pure (deterministic) strategies, causing confusion in the adversary. Unfortunately, such mixed strategies typically involve randomizing over a large number of strategies, requiring security personnel to be familiar with numerous protocols, making them hard to operationalize. Motivated by these practical considerations, we propose an easy to use approach for computing strategies that are easy to operationalize and that bridge the gap between the static solution and the optimal mixed strategy. These strategies only randomize over an optimally chosen subset of pure strategies whose cardinality is selected by the defender, enabling them to conveniently tune the trade-off between ease of operationalization and efficiency using a single design parameter. We show that the problem of computing such operationalizable strategies is NP-hard, formulate it as a mixed-integer optimization problem, provide an algorithm for computing epsilon-optimal equilibria, and an efficient heuristic. We evaluate the performance of our approach on the problem of screening for threats at airport checkpoints and show that the Price of Usability, i.e., the loss in optimality to obtain a strategy that is easier to operationalize, is typically not high.
Sara Marie McCarthy, Corine M. Laan, Kai Wang 0040, Phebe Vayanos, Arunesh Sinha, Milind Tambe
IJCAI5
2018 Stackelberg Security Games: Looking Beyond a Decade of Success
abstract
The Stackelberg Security Game (SSG) model has been immensely influential in security research since it was introduced roughly a decade ago. Furthermore, deployed SSG-based applications are one of most successful examples of game theory applications in the real world. We present a broad survey of recent technical advances in SSG and related literature, and then look to the future by highlighting the new potential applications and open research problems in SSG.
Arunesh Sinha, Fei Fang 0001, Bo An 0001, Christopher Kiekintveld, Milind Tambe
IJCAI1
2017 10th International Workshop on Artificial Intelligence and Security (AISec 2017)
abstract
Artificial Intelligence (AI) and Machine Learning (ML) provide a set of useful analytic and decision-making techniques that are being leveraged by an ever-growing community of practitioners, including many whose applications have security-sensitive elements. However, while security researchers often utilize such techniques to address problems and AI/ML researchers develop techniques for Big Data analytics applications, neither community devotes much attention to the other. Within security research, AI/ML components are usually regarded as black-box solvers. Conversely, the learning community seldom considers the security/privacy implications entailed in the application of their algorithms when they are designing them. While these two communities generally focus on different directions, where these two fields do meet, interesting problems appear. Researchers working in this intersection have raised many novel questions for both communities and created a new branch of research known as secure learning. The AISec workshop has become the primary venue for this unique fusion of research.
Battista Biggio, David Mandell Freeman, Brad Miller 0002, Arunesh Sinha
CCS4
2017 Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts
abstract
In recent years, there have been a number of successful cyber attacks on enterprise networks by malicious actors which have caused severe damage. These networks have Intrusion Detection and Prevention Systems in place to protect them, but they are notorious for producing a high volume of alerts. These alerts must be investigated by cyber analysts to determine whether they are an attack or benign. Unfortunately, there are magnitude more alerts generated than there are cyber analysts to investigate them. This trend is expected to continue into the future creating a need for tools which find optimal assignments of the incoming alerts to analysts in the presence of a strategic adversary. We address this challenge with the four following contributions: (1) a cyber screening game (CSG) model for the cyber network protection domain, (2) an NP-hardness proof for computing the optimal strategy for the defender, (3) an algorithm that finds the optimal allocation of experts to alerts in the CSG, and (4) heuristic improvements for computing allocations in CSGs that accomplishes significant scale-up which we show empirically to closely match the solution quality of the optimal algorithm.
Aaron Schlenker, Mina Guirguis, Christopher Kiekintveld, Arunesh Sinha, Milind Tambe, Solomon Y. Sonya, Darryl Balderas, Noah Dunstatter
IJCAI5
2016 One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats
abstract
An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-the-art optimal approach for large-scale game-theoretic resource allocation problems.
Matthew Brown 0002, Arunesh Sinha, Aaron Schlenker, Milind Tambe
AAAI2
2016 Conquering Adversary Behavioral Uncertainty in Security Games: An Efficient Modeling Robust Based Algorithm
abstract
Stackelberg Security Games (SSG) have been widely applied for solving real-world security problems—with a significant research emphasis on modeling attackers’ behaviors to handle their bounded rationality. However, access to real-world data (used for learning an accurate behavioral model) is often limited, leading to uncertainty in attacker’s behaviors while modeling. This paper therefore focuses on addressing behavioral uncertainty in SSG with the following main contributions: 1) we present a new uncertainty game model that integrates uncertainty intervals into a behavioral model to capture behavioral uncertainty; 2) based on this game model, we propose a novel robust algorithm that approximately computes the defender’s optimal strategy in the worst-case scenario of uncertainty—with a bound guarantee on its solution quality.
Thanh Hong Nguyen, Arunesh Sinha, Milind Tambe
AAAI2
2016 9th International Workshop on Artificial Intelligence and Security: AISec 2016
abstract
Artificial Intelligence (AI) and Machine Learning (ML) provide a set of useful analytic and decision-making techniques that are being leveraged by an ever-growing community of practitioners, including many whose applications have security-sensitive elements. However, while security researchers often utilize such techniques to address problems and AI/ML researchers develop techniques for Big Data analytics applications, neither community devotes much attention to the other. Within security research, AI/ML components are usually regarded as black-box solvers. Conversely, the learning community seldom considers the security/privacy implications entailed in the application of their algorithms when they are designing them. While these two communities generally focus on different directions, where these two fields do meet, interesting problems appear. Researchers working in this intersection have raised many novel questions for both communities and created a new branch of research known as secure learning. The AISec workshop has become the primary venue for this unique fusion of research. In recent years, there has been an increase of activity within the AISec/secure learning community. There are several reasons for this surge. Firstly, machine learning, data mining, and other artificial intelligence technologies play a key role in extracting knowledge, situational awareness, and security intelligence from Big Data. Secondly, companies like Google, Facebook, Amazon, and Splunk are increasingly exploring and deploying learning technologies to address Big Data problems for their customers.
David Mandell Freeman, Aikaterini Mitrokotsa, Arunesh Sinha
CCS3
2016 Get Me to My GATE on Time: Efficiently Solving General-Sum Bayesian Threat Screening Games
abstract
Threat Screening Games (TSGs) are used in domains where there is a set of individuals or objects to screen with a limited amount of screening resources available to screen them. TSGs are broadly applicable to domains like airport passenger screening, stadium screening, cargo container screening, etc. Previous work on TSGs focused only on the Bayesian zero-sum case and provided the MGA algorithm to solve these games. In this paper, we solve Bayesian general-sum TSGs which we prove are NP-hard even when exploiting a compact marginal representation. We also present an algorithm based upon a adversary type hierarchical tree decomposition and an efficient branch-and-bound search to solve Bayesian generalsum TSGs. With this we provide four contributions: (1) GATE, the first algorithm for solving Bayesian general-sum TSGs, which uses hierarchical type trees and a novel branch-and-bound search, (2) the Branch-and-Guide approach which combines branch-and-bound search with the MGA algorithm for the first time, (3) heuristics based on properties of TSGs for accelerated computation of GATE, and (4) experimental results showing the scalability of GATE needed for real-world domains.
Aaron Schlenker, Matthew Brown 0002, Arunesh Sinha, Milind Tambe, Ruta Mehta
ECAI3
2016 Three Strategies to Success: Learning Adversary Models in Security Games
Nika Haghtalab, Fei Fang 0001, Thanh Hong Nguyen, Arunesh Sinha, Ariel D. Procaccia, Milind Tambe
IJCAI4
2015 Audit Games with Multiple Defender Resources
abstract
Modern organizations (e.g., hospitals, social networks, government agencies) rely heavily on audit to detect and punish insiders who inappropriately access and disclose confidential information. Recent work on audit games models the strategic interaction between an auditor with a single audit resource and auditees as a Stackelberg game, augmenting associated well-studied security games with a configurable punishment parameter. We significantly generalize this audit game model to account for multiple audit resources where each resource is restricted to audit a subset of all potential violations, thus enabling application to practical auditing scenarios. We provide an FPTAS that computes an approximately optimal solution to the resulting non-convex optimization problem. The main technical novelty is in the design and correctness proof of an optimization transformation that enables the construction of this FPTAS. In addition, we experimentally demonstrate that this transformation significantly speeds up computation of solutions for a class of audit games and security games.
Jeremiah Blocki, Nicolas Christin, Anupam Datta, Ariel D. Procaccia, Arunesh Sinha
AAAI5
2015 Workshop Summary of AISec'15: 2015 Workshop on Artificial Intelligent and Security
abstract
It is our great pleasure to welcome you to the 2015 ACM Workshop Artificial Intelligence and Security (AISec 2015) - the eight annual workshop addressing technologies that fuse intelligent systems into computer security applications and the implications of these approaches. The workshop's aim is to advance research at the intersection of artificial intelligence, machine learning, privacy and security. In particular, AISec gives researchers and practitioners working within one or more of those fields a platform for interdisciplinary discussion, which would otherwise be lacking. Hopefully, the workshop leads to a high degree of cross-pollination between groups working across these areas. The papers to be presented in this year's program span topics ranging from adversarial learning, detecting fake OSN accounts, malware classification to privacy preserving data processing and game theoretic techniques in adversarial learning. We are delighted to again be co-located with the premier ACM Computer and Communication Security (CCS 2015) conference. This year we had 25 submissions from Asia, Europe and North America. After a rigorous reviewing process, involving at 2-3 referees per paper, 11 papers were accepted for presentation at the workshop, including presentation-only papers.
Christos Dimitrakakis, Aikaterini Mitrokotsa, Arunesh Sinha
CCS3
2015 Program Actions as Actual Causes: A Building Block for Accountability
abstract
Protocols for tasks such as authentication, electronic voting, and secure multiparty computation ensure desirable security properties if agents follow their prescribed programs. However, if some agents deviate from their prescribed programs and a security property is violated, it is important to hold agents accountable by determining which deviations actually caused the violation. Motivated by these applications, we initiate a formal study of program actions as actual causes. Specifically, we define in an interacting program model what it means for a set of program actions to be an actual cause of a violation. We present a sound technique for establishing program actions as actual causes. We demonstrate the value of this formalism in two ways. First, we prove that violations of a specific class of safety properties always have an actual cause. Thus, our definition applies to relevant security properties. Second, we provide a cause analysis of a representative protocol designed to address weaknesses in the current public key certification infrastructure.
Anupam Datta, Deepak Garg 0001, Dilsun Kirli Kaynar, Arunesh Sinha
CSF5
2015 Incentivizing Peer Grading in MOOCS: An Audit Game Approach
Alejandro Uriel Carbonara, Anupam Datta, Arunesh Sinha, Yair Zick
IJCAI3
2015 Security Games with Information Leakage: Modeling and Computation
Albert Xin Jiang, Arunesh Sinha, Zinovi Rabinovich, Shaddin Dughmi, Milind Tambe
IJCAI3
2013 Audit Games
Jeremiah Blocki, Nicolas Christin, Anupam Datta, Ariel D. Procaccia, Arunesh Sinha
IJCAI5
2011 Regret Minimizing Audits: A Learning-Theoretic Basis for Privacy Protection
abstract
Audit mechanisms are essential for privacy protection in permissive access control regimes, such as in hospitals where denying legitimate access requests can adversely affect patient care. Recognizing this need, we develop the first principled learning-theoretic foundation for audits. Our first contribution is a game-theoretic model that captures the interaction between the defender (e.g., hospital auditors) and the adversary (e.g., hospital employees). The model takes pragmatic considerations into account, in particular, the periodic nature of audits, a budget that constrains the number of actions that the defender can inspect, and a loss function that captures the economic impact of detected and missed violations on the organization. We assume that the adversary is worst-case as is standard in other areas of computer security. We also formulate a desirable property of the audit mechanism in this model based on the concept of regret in learning theory. Our second contribution is an efficient audit mechanism that provably minimizes regret for the defender. This mechanism learns from experience to guide the defender's auditing efforts. The regret bound is significantly better than prior results in the learning literature. The stronger bound is important from a practical standpoint because it implies that the recommendations from the mechanism will converge faster to the best fixed auditing strategy for the defender.
Jeremiah Blocki, Nicolas Christin, Anupam Datta, Arunesh Sinha
CSF4