EDBT 2026 Demo / reviewers in the wild / expert
Aymen Mir
dblp:260/0109
· DBLP profile ↗
4ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 83% Visual content generation and editing · 17% | |
| Artificial intelligence
2 papers |
Face, body and person analysis · 56% Robot navigation and mapping · 28% 3D vision · 16% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation |
0.5 | 1 | 2021 | Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-Localization in Large Scenes From Body-Mounted Sensors · CVPR 2021 |
Computer vision › Face, body and person analysis
human pose estimation |
0.5 | 1 | 2021 | Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-Localization in Large Scenes From Body-Mounted Sensors · CVPR 2021 |
Robotics › Robot navigation and mapping
SLAM |
0.5 | 1 | 2021 | Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-Localization in Large Scenes From Body-Mounted Sensors · CVPR 2021 |
Geometric modeling and processing
3d reconstruction |
0.4 | 1 | 2020 | Neural Unsigned Distance Fields for Implicit Function Learning · NeurIPS 2020 |
Geometric modeling and processing › implicit surface
neural implicit surface |
0.4 | 1 | 2020 | Neural Unsigned Distance Fields for Implicit Function Learning · NeurIPS 2020 |
Geometric modeling and processing
shape representation |
0.4 | 1 | 2020 | Neural Unsigned Distance Fields for Implicit Function Learning · NeurIPS 2020 |
Visual content generation and editing › texture synthesis
texture transfer |
0.4 | 1 | 2020 | Learning to Transfer Texture From Clothing Images to 3D Humans · CVPR 2020 |
Geometric modeling and processing › shape representation › distance field
unsigned distance field |
0.4 | 1 | 2020 | Neural Unsigned Distance Fields for Implicit Function Learning · NeurIPS 2020 |
Computer vision › 3D vision
3d scene understanding |
0.1 | 1 | 2021 | Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-Localization in Large Scenes From Body-Mounted Sensors · CVPR 2021 |
Computer vision › 3D vision
point cloud processing |
0.1 | 1 | 2020 | Neural Unsigned Distance Fields for Implicit Function Learning · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
sphere tracing · 0.9neural network · 0.9optimization-based integration · 0.5bundle adjustment · 0.5IMU-camera fusion · 0.5non-rigid registration · 0.4dense correspondence learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Generating Continual Human Motion in Diverse 3D ScenesabstractWe introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person’s hand and two feet) and a seed motion sequence in a 3D scene, our method generates a plausible motion sequence starting from the seed motion while satisfying the constraints imposed by the provided keypoints. We decompose the continual motion synthesis problem into walking along paths and transitioning in and out of the actions specified by the keypoints, which enables long generation of motions that satisfy scene constraints without explicitly incorporating scene information. Our method is trained only using scene agnostic mocap data. As a result, our approach is deployable across 3D scenes with various geometries. For achieving plausible continual motion synthesis without drift, our key contribution is to iteratively generate motion in a goal-centric canonical coordinate frame where the next immediate target is situated at the origin. Our model can generate long sequences of diverse actions such as grabbing, sitting and leaning chained together in arbitrary order, demonstrated on scenes of varying geometry: HPS, Replica, Matterport, ScanNet scenes. Several experiments demonstrate that our method outperforms existing methods that navigate paths in 3D scenes. Aymen Mir, Xavier Puig, Angjoo Kanazawa, Gerard Pons-Moll |
3DV | 1 |
| 2021 | Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-Localization in Large Scenes From Body-Mounted SensorsabstractWe introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment using wearable sensors. Using IMUs attached at the body limbs and a head mounted camera looking outwards, HPS fuses camera based self-localization with IMU-based human body tracking. The former provides drift-free but noisy position and orientation estimates while the latter is accurate in the short-term but subject to drift over longer periods of time.We show that our optimization-based integration exploits the benefits of the two, resulting in pose accuracy free of drift. Furthermore, we integrate 3D scene constraints into our optimization, such as foot contact with the ground, resulting in physically plausible motion. HPS complements more common third-person-based 3D pose estimation methods. It allows capturing larger recording volumes and longer periods of motion, and could be used for VR/AR ap plications where humans interact with the scene without requiring direct line of sight with an external camera, or to train agents that navigate and interact with the environment based on first-person visual input, like real humans.With HPS, we recorded a dataset of humans interacting with large 3D scenes (300-1000 m2) consisting of 7 subjects and more than 3 hours of diverse motion. The dataset, code and video will be available on the project page: http://virtualhumans.mpi-inf.mpg.de/hps/. Vladimir Guzov, Aymen Mir, Torsten Sattler, Gerard Pons-Moll |
CVPR | 2 |
| 2020 | Learning to Transfer Texture From Clothing Images to 3D HumansabstractIn this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows us to generalize to the wide range of web images. Several experiments demonstrate that our model is more accurate than widely used baselines such as thin-plate-spline warping and image-to-image translation networks while being orders of magnitude faster. Our model opens the door for applications such as virtual try-on, and allows for generation of 3D humans with varied textures which is necessary for learning. Code will be available at https://virtualhumans.mpi-inf.mpg.de/pix2surf/. Aymen Mir, Thiemo Alldieck, Gerard Pons-Moll |
CVPR | 1 |
| 2020 | Neural Unsigned Distance Fields for Implicit Function LearningabstractIn this work we target a learnable output representation that allows continuous, high resolution outputs of arbitrary shape. Recent works represent 3D surfaces implicitly with a Neural Network, thereby breaking previous barriers in resolution, and ability to represent diverse topologies. However, neural implicit representations are limited to closed surfaces, which divide the space into inside and outside. Many real world objects such as walls of a scene scanned by a sensor, clothing, or a car with inner structures are not closed. This constitutes a significant barrier, in terms of data pre-processing (objects need to be artificially closed creating artifacts), and the ability to output open surfaces. In this work, we propose Neural Distance Fields (NDF), a neural network based model which predicts the unsigned distance field for arbitrary 3D shapes given sparse point clouds. NDF represent surfaces at high resolutions as prior implicit models, but do not require closed surface data, and significantly broaden the class of representable shapes in the output. NDF allow to extract the surface as very dense point clouds and as meshes. We also show that NDF allow for surface normal calculation and can be rendered using a slight modification of sphere tracing. We find NDF can be used for multi-target regression (multiple outputs for one input) with techniques that have been exclusively used for rendering in graphics. Experiments on ShapeNet show that NDF, while simple, is the state-of-the art, and allows to reconstruct shapes with inner structures, such as the chairs inside a bus. Notably, we show that NDF are not restricted to 3D shapes, and can approximate more general open surfaces such as curves, manifolds, and functions. Code is available for research at https://virtualhumans.mpi-inf.mpg.de/ndf/. Julian Chibane, Aymen Mir, Gerard Pons-Moll |
NeurIPS | 2 |