Takehiko Ohkawa

dblp:260/0671 · DBLP profile ↗
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11ranked-venue papers
6as first author
10since 2021 · last 2026
0000-0003-2329-8797ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 8 since 2021
YearPublicationVenuePosition
2026 Leveraging RGB Images for Pre-training of Event-Based Hand Pose Estimation
Ruicong Liu, Takehiko Ohkawa, Tze Ho Elden Tse, Mingfang Zhang 0002, Angela Yao, Yoichi Sato 0001
ICPR (8)2
2026 DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactions
abstract
Modeling daily hand interactions often struggles with severe occlusions, such as when two hands overlap, which highlights the need for robust feature learning in 3D hand pose estimation (HPE). To handle such occluded hand images, it is vital to effectively learn the relationship between local image features (e.g., for occluded joints) and global context (e.g., cues from inter-joints, inter-hands, or the scene). However, most current 3D HPE methods still rely on ResNet for feature extraction, and such CNN’s inductive bias may not be optimal for 3D HPE due to its limited capability to model the global context. To address this limitation, we propose an effective and efficient framework for visual feature extraction in 3D HPE using recent state space modeling (i.e., Mamba), dubbed Deformable Mamba (DF-Mamba). DF-Mamba is designed to capture global context cues beyond standard convolution through Mamba’s selective state modeling and the proposed deformable state scanning. Specifically, for local features after convolution, our deformable scanning aggregates these features within an image while selectively preserving useful cues that represent the global context. This approach significantly improves the accuracy of structured 3D HPE, with comparable inference speed to ResNet-50. Our experiments involve extensive evaluations on five divergent datasets including single-hand and two-hand scenarios, hand-only and hand-object interactions, as well as RGB and depth-based estimation. DF-Mamba outperforms the latest image backbones, including VMamba and Spatial-Mamba, on all datasets and achieves state-of-the-art performance.
Takehiko Ohkawa, Guwenxiao Zhou, Kanoko Goto, Takumi Hirose, Yusuke Sekikawa, Nakamasa Inoue
WACV2
2025 Generative Modeling of Shape-Dependent Self-Contact Human Poses
Takehiko Ohkawa, Shunsuke Saito, Jason M. Saragih, Fabian Prada, Shoou-I Yu, Ryosuke Furuta, Yoichi Sato 0001, Takaaki Shiratori
ICCV1
2025 SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training
abstract
We present a framework for pre-training of 3D hand pose estimation from in-the-wild hand images sharing with similar hand characteristics, dubbed SiMHand. Pre-training with large-scale images achieves promising results in various tasks, but prior methods for 3D hand pose pre-training have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our pre-training method with contrastive learning. Specifically, we collect over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands: pairs of non-identical samples with similar hand poses. We then propose a novel contrastive learning method that embeds similar hand pairs closer in the feature space. Our method not only learns from similar samples but also adaptively weights the contrastive learning loss based on inter-sample distance, leading to additional performance gains. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs solely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method (PeCLR) in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands. Our code is available at https://github.com/ut-vision/SiMHand.
Nie Lin, Takehiko Ohkawa, Yifei Huang 0002, Mingfang Zhang 0002, Minjie Cai, Ryosuke Furuta, Yoichi Sato 0001
ICLR2
2025 Exo2EgoDVC: Dense Video Captioning of Egocentric Procedural Activities Using Web Instructional Videos
Takehiko Ohkawa, Takuma Yagi, Taichi Nishimura, Ryosuke Furuta, Atsushi Hashimoto 0001, Yoshitaka Ushiku, Yoichi Sato 0001
WACV1
2024 Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimation
abstract
The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to potential limitations, e.g., limited field-of-view and ambiguity in depth. To address these problems, adding another camera to better capture the shape of hands is a practi-cal direction. However, existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Re-quiring multi-view annotations for training, which are ex-pensive. 2) During testing, the model becomes inapplica-ble if camera parameters/layout are not the same as those used in training. In this paper, we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pretrained single-view estimator to dual views. Compared with existing multi-view training methods, 1) our adaptation process is unsupervised, eliminating the need for multi-view annotation. 2) Moreover, our method can handle arbitrary dual-view pairs with unknown camera parameters, making the model applicable to diverse camera settings. Specifically, S2DHand is built on certain stereo constraints, including pairwise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to gen-erate pseudo-labels, allowing reliable adaptation. Evalu-ation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings, and outperforms existing adaptation methods with leading performance. Project page: https://github.com/ut-vision/S2DHand.
Ruicong Liu, Takehiko Ohkawa, Mingfang Zhang 0002, Yoichi Sato 0001
CVPR2
2024 Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Zicong Fan, Takehiko Ohkawa, Linlin Yang 0001, Nie Lin, Zhishan Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Feng Lu 0005, Karim Abou Zeid, Bastian Leibe, Jeongwan On, Seungryul Baek, Saurabh Gupta 0001, Yoichi Sato 0001, Otmar Hilliges, Hyung Jin Chang, Angela Yao
ECCV (25)2
2023 AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation
abstract
We present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions.
Takehiko Ohkawa, Fadime Sener, Tomas Hodan, Luan Tran, Cem Keskin
CVPR1
2023 Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey
abstract
Abstract In this survey, we present a systematic review of 3D hand pose estimation from the perspective of efficient annotation and learning. 3D hand pose estimation has been an important research area owing to its potential to enable various applications, such as video understanding, AR/VR, and robotics. However, the performance of models is tied to the quality and quantity of annotated 3D hand poses. Under the status quo, acquiring such annotated 3D hand poses is challenging, e.g., due to the difficulty of 3D annotation and the presence of occlusion. To reveal this problem, we review the pros and cons of existing annotation methods classified as manual, synthetic-model-based, hand-sensor-based, and computational approaches. Additionally, we examine methods for learning 3D hand poses when annotated data are scarce, including self-supervised pretraining, semi-supervised learning, and domain adaptation. Based on the study of efficient annotation and learning, we further discuss limitations and possible future directions in this field.
Takehiko Ohkawa, Ryosuke Furuta, Yoichi Sato 0001
Int. J. Comput. Vis.1
2022 Domain Adaptive Hand Keypoint and Pixel Localization in the Wild
Takehiko Ohkawa, Yu-Jhe Li, Qichen Fu, Ryosuke Furuta, Kris Makoto Kitani, Yoichi Sato 0001
ECCV (9)1
2020 Augmented Cyclic Consistency Regularization for Unpaired Image-to-Image Translation
abstract
Unpaired image-to-image (I2I) translation has received considerable attention in pattern recognition and computer vision because of recent advancements in generative adversarial networks (GANs). However, due to the lack of explicit supervision, unpaired I2I models often fail to generate realistic images, especially in challenging datasets with different backgrounds and poses. Hence, stabilization is indispensable for GANs and applications of I2I translation. Herein, we propose Augmented Cyclic Consistency Regularization (ACCR), a novel regularization method for unpaired I2I translation. Our main idea is to enforce consistency regularization originating from semi-supervised learning on the discriminators leveraging real, fake, reconstructed, and augmented samples. We regularize the discriminators to output similar predictions when fed pairs of original and perturbed images. We qualitatively clarify why consistency regularization on fake and reconstructed samples works well. Quantitatively, our method outperforms the consistency regularized GAN (CR-GAN) in real-world translations and demonstrates efficacy against several data augmentation variants and cycle-consistent constraints.
Takehiko Ohkawa, Naoto Inoue, Hirokatsu Kataoka, Nakamasa Inoue
ICPR1