EDBT 2026 Demo / reviewers in the wild / expert
Yao Mu 0001
dblp:260/0674 · also Yao Mark Mu
· DBLP profile ↗
40ranked-venue papers
7as first author
40since 2021 · last 2026
0000-0002-0321-021XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 37 · 7 first-author · 37 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dexterous Manipulation Through Imitation Learning: A SurveyabstractDexterous manipulation, which refers to the ability of a robotic hand or multi-fingered end-effector to skillfully control, reorient, and manipulate objects through precise, coordinated finger movements and adaptive force modulation, enables complex interactions similar to human hand dexterity. With recent advances in robotics and machine learning, there is a growing demand for these systems to operate in complex and unstructured environments. Traditional model-based approaches struggle to generalize across tasks and object variations due to the high dimensionality and complex contact dynamics of dexterous manipulation. Although model-free methods such as reinforcement learning (RL) show promise, they require extensive training, large-scale interaction data, and carefully designed rewards for stability and effectiveness. Imitation learning (IL) offers an alternative by allowing robots to acquire dexterous manipulation skills directly from expert demonstrations, capturing fine-grained coordination and contact dynamics while bypassing the need for explicit modeling and large-scale trial-and-error. This survey provides an overview of dexterous manipulation methods based on imitation learning, details recent advances, and addresses key challenges in the field. Additionally, it explores potential research directions to enhance IL-driven dexterous manipulation. Our goal is to offer researchers and practitioners a comprehensive introduction to this rapidly evolving domain. Shan An, Chao Tang 0001, Yuning Zhou, Tengyu Liu, Fangqiang Ding, Shufang Zhang, Yao Mu 0001, Ran Song 0001, Wei Zhang 0021, Zeng-Guang Hou, Hong Zhang 0013 |
IEEE Trans Autom. Sci. Eng. | 8 |
| 2025 | HiAgent: Hierarchical Working Memory Management for Solving Long-Horizon Agent Tasks with Large Language ModelabstractLarge Language Model (LLM)-based agents exhibit significant potential across various domains, operating as interactive systems that process environmental observations to generate executable actions for target tasks.The effectiveness of these agents is significantly influenced by their memory mechanism, which records historical experiences as sequences of actionobservation pairs.We categorize memory into two types: cross-trial memory, accumulated across multiple attempts, and in-trial memory (working memory), accumulated within a single attempt.While considerable research has optimized performance through cross-trial memory, the enhancement of agent performance through improved working memory utilization remains underexplored.Instead, existing approaches often involve directly inputting entire historical action-observation pairs into LLMs, leading to redundancy in long-horizon tasks.Inspired by human problem-solving strategies, this paper introduces HIAGENT, a framework that leverages subgoals as memory chunks to manage the working memory of LLM-based agents hierarchically.Specifically, HIAGENT prompts LLMs to formulate subgoals before generating executable actions and enables LLMs to decide proactively to replace previous subgoals with summarized observations, retaining only the action-observation pairs relevant to the current subgoal.Experimental results across five long-horizon tasks demonstrate that HIAGENT achieves a twofold increase in success rate and reduces the average number of steps required by 3.8.Additionally, our analysis shows that HIAGENT consistently improves performance across various steps, highlighting its robustness and generalizability. Mengkang Hu, Tianxing Chen, Qiguang Chen, Yao Mu 0001, Wenqi Shao, Ping Luo 0002 |
ACL (1) | 4 |
| 2025 | GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy LearningabstractLearning from demonstration is a powerful method for robotic skill acquisition. However, the significant expense of collecting such action-labeled robot data presents a major bottleneck. Video data, a rich data source encompassing diverse behavioral and physical knowledge, emerges as a promising alternative. In this paper, we present GraphMimic, a novel paradigm that leverages video data via graph-to-graphs generative modeling, which pre-trains models to generate future graphs conditioned on the graph within a video frame. Specifically, GraphMimic abstracts video frames into object and visual action vertices, and constructs graphs for state representations. The graph generative modeling network then effectively models internal structures and spatial relationships within the constructed graphs, aiming to generate future graphs. The generated graphs serve as conditions for the control policy, mapping to robot actions. Our concise approach captures important spatial relations and enhances future graph generation accuracy, enabling the acquisition of robust policies from limited action-labeled data. Furthermore, the transferable graph representations facilitate the effective learning of manipulation skills from cross-embodiment videos. Our experiments exhibit that GraphMimic achieves superior performance using merely 20% action-labeled data. Moreover, our method outperforms the state-of-the-art method by over 17% and 23% in simulation and real-world experiments, and delivers improvements of over 33% in cross-embodiment transfer experiments. Guangyan Chen, Te Cui, Meiling Wang 0002, Chengcai Yang, Mengxiao Hu, Yao Mu 0001, Zicai Peng, Tianxing Zhou, Xinran Jiang, Yi Yang 0009, Yufeng Yue |
CVPR | 7 |
| 2025 | G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object ManipulationabstractRecent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% success rates on terminal-constrained manipulation and cross-object generalization respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic policies. Tianxing Chen, Yao Mu 0001, Zhixuan Liang, Zanxin Chen, Shijia Peng, Qiangyu Chen, Mingkun Xu, Ruizhen Hu, Hongyuan Zhang 0001, Xuelong Li 0001, Ping Luo 0002 |
CVPR | 2 |
| 2025 | RoboBrain: A Unified Brain Model for Robotic Manipulation from Abstract to ConcreteabstractRecent advancements in Multimodal Large Language Models (MLLMs) have shown remarkable capabilities across various multimodal contexts. However, their application in robotic scenarios, particularly for long-horizon manipulation tasks, reveals significant limitations. These limitations arise from the current MLLMs lacking three essential robotic brain capabilities: Planning Capability, which involves decomposing complex manipulation instructions into manageable sub-tasks; Affordance Perception, the ability to recognize and interpret the affordances of interactive objects; and Trajectory Prediction, the foresight to anticipate the complete manipulation trajectory necessary for successful execution. To enhance the robotic brain’s core capabilities from abstract to concrete, we introduce ShareRobot, a high-quality heterogeneous dataset that labels multi-dimensional information such as task planning, object affordance, and end-effector trajectory. ShareRobot’s diversity and accuracy have been meticulously refined by three human annotators. Building on this dataset, we developed RoboBrain, an MLLM-based model that combines robotic and general multi-modal data, utilizes a multi-stage training strategy, and incorporates long videos and high-resolution images to improve its robotic manipulation capabilities. Extensive experiments demonstrate that RoboBrain achieves state-of-the-art performance across various robotic tasks, highlighting its potential to advance robotic brain capabilities. Project website: RoboBrain. Yuheng Ji, Huajie Tan, Xiaoshuai Hao, Yuan Zhang 0020, Pengwei Wang 0004, Mengdi Zhao, Yao Mu 0001, Pengju An, Xinda Xue, Qinghang Su, Huaihai Lyu, Xiaolong Zheng 0001, Jiaming Liu 0003, Zhongyuan Wang 0006, Shanghang Zhang |
CVPR | 9 |
| 2025 | DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous ManipulationabstractDexterous manipulation with contact-rich interactions is crucial for advanced robotics. While recent diffusion-based planning approaches show promise for simple manipulation tasks, they often produce unrealistic ghost states (e.g., the object automatically moves without hand contact) or lack adaptability when handling complex sequential interactions. In this work, we introduce DexHand-Diff, an interaction-aware diffusion planning framework for adaptive dexterous manipulation. DexHandDiff models joint state-action dynamics through a dual-phase diffusion process which consists of pre-interaction contact alignment and post-contact goal-directed control, enabling goal-adaptive generalizable dexterous manipulation. Additionally, we incorporate dynamics model-based dual guidance and leverage large language models for automated guidance function generation, enhancing generalizability for physical interactions and facilitating diverse goal adaptation through language cues. Experiments on physical interaction tasks such as door opening, pen and block reorientation, object relocation, and hammer striking demonstrate DexHandDiff’s effectiveness on goals outside training distributions, achieving over twice the average success rate (59.2% vs. 29.5%) compared to existing methods. Our framework achieves an average of 70.7% success rate on goal adaptive dexterous tasks, highlighting its robustness and flexibility in contact-rich manipulation. Zhixuan Liang, Yao Mu 0001, Tianxing Chen, Wenqi Shao, Masayoshi Tomizuka, Ping Luo 0002, Mingyu Ding |
CVPR | 2 |
| 2025 | RoboTwin: Dual-Arm Robot Benchmark with Generative Digital TwinsabstractIn the rapidly advancing field of robotics, dual-arm co-ordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples demonstrate significant potential for enhancing dual-arm robotic manipulation systems by improving success rates by over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data. Yao Mu 0001, Tianxing Chen, Zanxin Chen, Shijia Peng, Zhiqian Lan, Zhixuan Liang, Qiaojun Yu, Yude Zou, Mingkun Xu, Lunkai Lin, Mingyu Ding, Ping Luo 0002 |
CVPR | 1 |
| 2025 | PASG: A Closed-Loop Framework for Automated Geometric Primitive Extraction and Semantic Anchoring in Robotic ManipulationabstractThe fragmentation between high-level task semantics and low-level geometric features remains a persistent challenge in robotic manipulation. While vision-language models (VLMs) have shown promise in generating affordance-aware visual representations, the lack of semantic grounding in canonical spaces and reliance on manual annotations severely limit their ability to capture dynamic semantic-affordance relationships. To address these, we propose Primitive-Aware Semantic Grounding (PASG), a closed-loop framework that introduces: (1) Automatic primitive extraction through geometric feature aggregation, enabling cross-category detection of keypoints and axes; (2) VLM-driven semantic anchoring that dynamically couples geometric primitives with functional affordances and task-relevant description; (3) A spatial-semantic reasoning benchmark and a fine-tuned VLM (Qwen2.5VL-PA). We demonstrate PASG's effectiveness in practical robotic manipulation tasks across diverse scenarios, achieving performance comparable to manual annotations. PASG achieves a finer-grained semantic-affordance understanding of objects, establishing a unified paradigm for bridging geometric primitives with task semantics in robotic manipulation. Yaohui Jin, Yao Mu 0001 |
ICCV | 5 |
| 2025 | EMOS: Embodiment-aware Heterogeneous Multi-robot Operating System with LLM AgentsabstractHeterogeneous multi-robot systems (HMRS) have emerged as a powerful ap-
proach for tackling complex tasks that single robots cannot manage alone. Current
large-language-model-based multi-agent systems (LLM-based MAS) have shown
success in areas like software development and operating systems, but applying
these systems to robot control presents unique challenges. In particular, the ca-
pabilities of each agent in a multi-robot system are inherently tied to the physical
composition of the robots, rather than predefined roles. To address this issue,
we introduce a novel multi-agent framework designed to enable effective collab-
oration among heterogeneous robots with varying embodiments and capabilities,
along with a new benchmark named Habitat-MAS. One of our key designs is
Robot Resume: Instead of adopting human-designed role play, we propose a self-
prompted approach, where agents comprehend robot URDF files and call robot
kinematics tools to generate descriptions of their physics capabilities to guide
their behavior in task planning and action execution. The Habitat-MAS bench-
mark is designed to assess how a multi-agent framework handles tasks that require
embodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3)
navigation, and 4) comprehensive multi-floor object rearrangement. The experi-
mental results indicate that the robot’s resume and the hierarchical design of our
multi-agent system are essential for the effective operation of the heterogeneous
multi-robot system within this intricate problem context. Checheng Yu, Xunzhe Zhou, Yao Mu 0001, Mengkang Hu, Wenqi Shao, Guohao Li 0013, Lin Shao 0002 |
ICLR | 5 |
| 2025 | M^3PC: Test-time Model Predictive Control using Pretrained Masked Trajectory ModelabstractRecent work in Offline Reinforcement Learning (RL) has shown that a unified transformer trained under a masked auto-encoding objective can effectively capture the relationships between different modalities (e.g., states, actions, rewards) within given trajectory datasets. However, this information has not been fully exploited during the inference phase, where the agent needs to generate an optimal policy instead of just reconstructing masked components from unmasked. Given that a pretrained trajectory model can act as both a Policy Model and a World Model with appropriate mask patterns, we propose using Model Predictive Control (MPC) at test time to leverage the model's own predictive capacity to guide its action selection. Empirical results on D4RL and RoboMimic show that our inference-phase MPC significantly improves the decision-making performance of a pretrained trajectory model without any additional parameter training. Furthermore, our framework can be adapted to Offline to Online (O2O) RL and Goal Reaching RL, resulting in more substantial performance gains when an additional online interaction budget is given, and better generalization capabilities when different task targets are specified. Code is available: \href{https://github.com/wkh923/m3pc}{\texttt{https://github.com/wkh923/m3pc}}. Kehan Wen, Yutong Hu 0001, Yao Mu 0001, Lei Ke |
ICLR | 3 |
| 2025 | PACR: Point-Axis Constraint Reasoning for Enhanced Robotic Manipulation with Dexterity and ComplianceabstractDeveloping robotic systems for unstructured and contact-rich environments presents significant challenges, necessitating advanced dexterous motion planning, compliant interaction control, and spatio-temporal coordination. To address these, we introduce PACR (Point-Axis Constraint Reasoning), an unified framework that encodes robot trajectories and impedance profiles via constraint functions parameterized by point-axis primitives, extracted from multi-view RGB-D camera observations. This enables joint optimization of motion and impedance within a shared mathematical framework. For enhanced robustness, we implement a dual-agent Vision-Language Model (VLM) system: a Generator employs Chain-of-Thought reasoning to formulate constraints, while an adversarial Critic validates them, significantly mitigating hallucination risks. Integrated with the dual-agent system, the framework also features an error backtracking mechanism, enabling dynamic adaptation by learning from failures. Extensive experiments across diverse manipulation tasks reveal that PACR achieves a 61% success rate (compared to 37% for baseline methods) and reduces the average contact forces, demonstrating broad applicability through zero-shot generalization without task-specific training. Haowen Xiong, Yao Mu 0001, Yusi Fan, Jianxing Liu |
IROS | 2 |
| 2025 | ArtGS: 3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated ObjectsabstractArticulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D Gaussian Splatting (3DGS) by integrating visual-physical modeling for articulated object understanding and interaction. ArtGS begins with multi-view RGB-D reconstruction, followed by reasoning with a vision-language model (VLM) to extract semantic and structural information, particularly the articulated bones. Through dynamic, differentiable 3DGS-based rendering, ArtGS optimizes the parameters of the articulated bones, ensuring physically consistent motion constraints and enhancing the manipulation policy. By leveraging dynamic Gaussian splatting, cross-embodiment adaptability, and closed-loop optimization, ArtGS establishes a new framework for efficient, scalable, and generalizable articulated object modeling and manipulation. Experiments conducted in both simulation and real-world environments demonstrate that ArtGS significantly outperforms previous methods in joint estimation accuracy and manipulation success rates across a variety of articulated objects. Additional images and videos are available on the project website: sites.google.com/view/artgs. Qiaojun Yu, Xibin Yuan, Dongzhe Zheng, Ce Hao, Yang You 0004, Yixing Chen 0008, Yao Mu 0001, Liu Liu 0012, Cewu Lu |
IROS | 9 |
| 2025 | PA-TCP: Interpretable End-to-End Autonomous Driving Through Parallel Adaptive Attention Mechanism and State RepresentationabstractA safe and interpretable end-to-end autonomous driving system is essential for real-world applications. However, existing methods struggle with incomplete feature understanding, the black box problem, and poor interpretability, making it hard to adapt to complex environments and be accepted by users. In this study, we propose an end-to-end autonomous driving framework, PA-TCP, which enhances safety and interpretability through a hybrid attention mechanism and efficient state representation. Specifically, we introduce a parallel-weighted compound attention module that dynamically captures and prioritizes critical environmental features for vehicle driving. This module leverages a parallel architecture to simultaneously combine spatial and channel attention mechanisms through learned adaptive weights, enabling fine-grained feature selection and robust scene understanding in challenging scenarios. Next, we integrate vehicle dynamics, navigation commands, and contextual information through a linear-based Squeeze-and-Excitation attention framework, which systematically identifies and emphasizes the most task-relevant features while achieving a balance between representation capability and computational overhead. Extensive experiments on the CARLA simulation platform demonstrate the superiority of our approach over the baseline method TCP, including a 25.08% increase in driving score, a 16.2% increase in route completion, and a 6.8% increase in infraction score. We also demonstrate its effectiveness regarding generalization capabilities. Dongzhuo Wang, Yang Li 0093, Weisi Chen, Yao Mu 0001, Dachuan Li |
IV | 5 |
| 2025 | OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data SynthesisabstractThe rapid progress of navigation, manipulation, and vision models has made mobile manipulators capable in many specialized tasks.
However, the open-world mobile manipulation (OWMM) task remains a challenge due to the need for generalization to open-ended instructions and environments, as well as the systematic complexity to integrate high-level decision making with low-level robot control based on both global scene understanding and current agent state. To address this complexity, we propose a novel multi-modal agent architecture that maintains multi-view scene frames and agent states for decision-making and controls the robot by function calling.
A second challenge is the hallucination from domain shift. To enhance the agent performance, we further introduce an agentic data synthesis pipeline for the OWMM task to adapt the VLM model to our task domain with instruction fine-tuning. We highlight our fine-tuned OWMM-VLM as the first dedicated foundation model for mobile manipulators with global scene understanding, robot state tracking, and multi-modal action generation in a unified model. Through experiments, we demonstrate that our model achieves SOTA performance compared to other foundation models including GPT-4o and strong zero-shot generalization in real world.
The project page is at https://hhyhrhy.github.io/owmm-agent-project. Haotian Liang, Lingxiao Du, Weiyun Wang, Mengkang Hu, Yao Mu 0001, Wenhai Wang, Jifeng Dai, Ping Luo 0002, Wenqi Shao, Lin Shao 0002 |
NeurIPS | 6 |
| 2024 | SkillDiffuser: Interpretable Hierarchical Planning via Skill Abstractions in Diffusion-Based Task ExecutionabstractDiffusion models have demonstrated strong potential for robotic trajectory planning. However, generating coherent trajectories from high-level instructions remains challenging, especially for long-range composition tasks requiring multiple sequential skills. We propose SkillDiffuser, an end-to-end hierarchical planning framework integrating interpretable skill learning with conditional diffusion planning to address this problem. At the higher level, the skill abstraction module learns discrete, human-understandable skill representations from visual observations and language instructions. These learned skill embeddings are then used to condition the diffusion model to generate customized latent trajectories aligned with the skills. This allows generating diverse state trajectories that adhere to the learnable skills. By integrating skill learning with conditional trajectory generation, SkillDiffuser produces coherent behavior following abstract instructions across diverse tasks. Experiments on multitask robotic manipulation benchmarks like Meta-World and LOReL demonstrate state-of-the-art performance and human-interpretable skill representations from SkillDiffuser. More visualization results and information could be found on our website. Zhixuan Liang, Yao Mu 0001, Hengbo Ma, Masayoshi Tomizuka, Mingyu Ding, Ping Luo 0002 |
CVPR | 2 |
| 2024 | AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion ModelabstractAligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RLHF to quantify human preferences, covering abstractness, and utilizes them to guide diffusion planning for zero-shot behavior customizing, covering mutability. AlignDiff can accurately match user-customized behaviors and efficiently switch from one to another. To build the framework, we first establish the multi-perspective human feedback datasets, which contain comparisons for the attributes of diverse behaviors, and then train an attribute strength model to predict quantified relative strengths. After relabeling behavioral datasets with relative strengths, we proceed to train an attribute-conditioned diffusion model, which serves as a planner with the attribute strength model as a director for preference aligning at the inference phase. We evaluate AlignDiff on various locomotion tasks and demonstrate its superior performance on preference matching, switching, and covering compared to other baselines. Its capability of completing unseen downstream tasks under human instructions also showcases the promising potential for human-AI collaboration. More visualization videos are released on https://aligndiff.github.io/. Zibin Dong, Yifu Yuan, Jianye Hao, Fei Ni 0001, Yao Mu 0001, Yan Zheng 0002, Yujing Hu, Tangjie Lv, Changjie Fan, Zhipeng Hu |
ICLR | 5 |
| 2024 | Tree-Planner: Efficient Close-loop Task Planning with Large Language ModelsabstractThis paper studies close-loop task planning, which refers to the process of generating a sequence of skills (a plan) to accomplish a specific goal while adapting the plan based on real-time observations.
Recently, prompting Large Language Models (LLMs) to generate actions iteratively has become a prevalent paradigm due to its superior performance and user-friendliness.
However, this paradigm is plagued by two inefficiencies: high token consumption and redundant error correction, both of which hinder its scalability for large-scale testing and applications.
To address these issues, we propose Tree-Planner, which reframes task planning with LLMs into three distinct phases:
plan sampling, action tree construction, and grounded deciding.
Tree-Planner starts by using an LLM to sample a set of potential plans before execution, followed by the aggregation of them to form an action tree.
Finally, the LLM performs a top-down decision-making process on the tree, taking into account real-time environmental information.
Experiments show that Tree-Planner achieves state-of-the-art performance while maintaining high efficiency.
By decomposing LLM queries into a single plan-sampling call and multiple grounded-deciding calls,
a considerable part
of the prompt are less likely to be repeatedly consumed.
As a result, token consumption is reduced by 92.2\% compared to the previously best-performing model.
Additionally, by enabling backtracking on the action tree as needed, the correction process becomes more flexible, leading to a 40.5\% decrease in error corrections. Mengkang Hu, Yao Mu 0001, Xinmiao Yu, Mingyu Ding, Shiguang Wu 0004, Wenqi Shao, Qiguang Chen, Bin Wang 0034, Yu Qiao 0001, Ping Luo 0002 |
ICLR | 2 |
| 2024 | SEPT: Towards Efficient Scene Representation Learning for Motion PredictionabstractMotion prediction is crucial for autonomous vehicles to operate safely in complex traffic environments. Extracting effective spatiotemporal relationships among traffic elements is key to accurate forecasting. Inspired by the successful practice of pretrained large language models, this paper presents SEPT, a modeling framework that leverages self-supervised learning to develop powerful spatiotemporal understanding for complex traffic scenes. Specifically, our approach involves three masking-reconstruction modeling tasks on scene inputs including agents' trajectories and road network, pretraining the scene encoder to capture kinematics within trajectory, spatial structure of road network, and interactions among roads and agents. The pretrained encoder is then finetuned on the downstream forecasting task. Extensive experiments demonstrate that SEPT, without elaborate architectural design or manual feature engineering, achieves state-of-the-art performance on the Argoverse 1 and Argoverse 2 motion forecasting benchmarks, outperforming previous methods on all main metrics by a large margin. Zhiqian Lan, Yuxuan Jiang 0011, Yao Mu 0001, Chen Chen 0068, Shengbo Eben Li |
ICLR | 3 |
| 2024 | RoboCodeX: Multimodal Code Generation for Robotic Behavior SynthesisabstractRobotic behavior synthesis, the problem of understanding multimodal inputs and generating precise physical control for robots, is an important part of Embodied AI. Despite successes in applying multimodal large language models for high-level understanding, it remains challenging to translate these conceptual understandings into detailed robotic actions while achieving generalization across various scenarios. In this paper, we propose a tree-structured multimodal code generation framework for generalized robotic behavior synthesis, termed RoboCodeX. RoboCodeX decomposes high-level human instructions into multiple object-centric manipulation units consisting of physical preferences such as affordance and safety constraints, and applies code generation to introduce generalization ability across various robotics platforms. To further enhance the capability to map conceptual and perceptual understanding into control commands, a specialized multimodal reasoning dataset is collected for pre-training and an iterative self-updating methodology is introduced for supervised fine-tuning. Extensive experiments demonstrate that RoboCodeX achieves state-of-the-art performance in both simulators and real robots on four different kinds of manipulation tasks and one embodied navigation task. Yao Mu 0001, Shoufa Chen, Qiaojun Yu, Chongjian Ge, Runjian Chen, Zhixuan Liang, Mengkang Hu, Chaofan Tao, Peize Sun, Haibao Yu, Chao Yang 0026, Wenqi Shao, Wenhai Wang, Jifeng Dai, Yu Qiao 0001, Mingyu Ding, Ping Luo 0002 |
ICML | 1 |
| 2024 | Feasible Reachable Policy IterationabstractThe goal-reaching tasks with safety constraints are common control problems in real world, such as intelligent driving and robot manipulation. The difficulty of this kind of problem comes from the exploration termination caused by safety constraints and the sparse rewards caused by goals. The existing safe RL avoids unsafe exploration by restricting the search space to a feasible region, the essence of which is the pruning of the search space. However, there are still many ineffective explorations in the feasible region because of the ignorance of the goals. Our approach considers both safety and goals; the policy space pruning is achieved by a function called feasible reachable function, which describes whether there is a policy to make the agent safely reach the goals in the finite time domain. This function naturally satisfies the self-consistent condition and the risky Bellman equation, which can be solved by the fixed point iteration method. On this basis, we propose feasible reachable policy iteration (FRPI), which is divided into three steps: policy evaluation, region expansion, and policy improvement. In the region expansion step, by using the information of agent to reach the goals, the convergence of the feasible region is accelerated, and simultaneously a smaller feasible reachable region is identified. The experimental results verify the effectiveness of the proposed FR function in both improving the convergence speed of better or comparable performance without sacrificing safety and identifying a smaller policy space with higher sample efficiency. Shentao Qin, Yao Mu 0001, Jie Li 0042, Wenjun Zou, Jingliang Duan, Shengbo Eben Li |
ICML | 3 |
| 2024 | VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language ModelabstractIn the realm of household robotics, the Zero-Shot Object Navigation (ZSON) task empowers agents to adeptly traverse unfamiliar environments and locate objects from novel categories without prior explicit training. This paper introduces VoroNav, a novel semantic exploration framework that proposes the Reduced Voronoi Graph to extract exploratory paths and planning nodes from a semantic map constructed in real time. By harnessing topological and semantic information, VoroNav designs text-based descriptions of paths and images that are readily interpretable by a large language model (LLM). In particular, our approach presents a synergy of path and farsight descriptions to represent the environmental context, enabling LLM to apply commonsense reasoning to ascertain waypoints for navigation. Extensive evaluation on HM3D and HSSD validates VoroNav surpasses existing benchmarks in both success rate and exploration efficiency (absolute improvement: +2.8% Success and +3.7% SPL on HM3D, +2.6% Success and +3.8% SPL on HSSD). Additionally introduced metrics that evaluate obstacle avoidance proficiency and perceptual efficiency further corroborate the enhancements achieved by our method in ZSON planning. Project page: https://voro-nav.github.io Pengying Wu, Yao Mu 0001, Bingxian Wu, Ji Ma 0007, Shanghang Zhang, Chang Liu 0002 |
ICML | 2 |
| 2024 | Learning Reward for Robot Skills Using Large Language Models via Self-AlignmentabstractLearning reward functions remains the bottleneck to equip a robot with a broad repertoire of skills. Large Language Models (LLM) contain valuable task-related knowledge that can potentially aid in the learning of reward functions. However, the proposed reward function can be imprecise, thus ineffective which requires to be further grounded with environment information. We proposed a method to learn rewards more efficiently in the absence of humans. Our approach consists of two components: We first use the LLM to propose features and parameterization of the reward, then update the parameters through an iterative self-alignment process. In particular, the process minimizes the ranking inconsistency between the LLM and the learnt reward functions based on the execution feedback. The method was validated on 9 tasks across 2 simulation environments. It demonstrates a consistent improvement in training efficacy and efficiency, meanwhile consuming significantly fewer GPT tokens compared to the alternative mutation-based method. Yuwei Zeng, Yao Mu 0001, Lin Shao 0002 |
ICML | 2 |
| 2024 | VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained ActionsabstractVisual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by more than 37% in long-horizon tasks. Code and videos are available on our anonymous homepage. Guangyan Chen, Meiling Wang 0002, Te Cui, Yao Mu 0001, Tianxing Zhou, Zicai Peng, Mengxiao Hu, Haizhou Li 0004, Li Yuan 0007, Yi Yang 0009, Yufeng Yue |
NeurIPS | 4 |
| 2024 | Prototypical Context-Aware Dynamics for Generalization in Visual Control With Model-Based Reinforcement LearningabstractThe latent world model, which efficiently represents high-dimensional observations within a latent space, has shown promise in reinforcement learning-based policies for visual control tasks. Due to a lack of clear environmental context comprehension, its applicability in a variety of contexts with unknown dynamics is constrained. We propose a prototypical context- aware dynamics (ProtoCAD) model to address this issue. This model captures local dynamics using temporally consistent latent contexts and aids generalization in visual control tasks. By grouping prototypes over historical experiences, ProtoCAD collects useful contextual information that improves model-based reinforcement learning dynamics generalization in two ways. First, to guarantee the consistency of prototype assignments for various temporal segments of the same latent trajectory, a temporally consistent prototypes regularizer is used. Then, a context representation is devised to combine the aggregated prototype with the projection embedding of latent states. According to extensive trials, ProtoCAD outperforms competing approaches in terms of dynamics generalization for visual robotic control and autonomous driving applications. Yao Mu 0001, Dong Li 0016, Dongbin Zhao, Yuzheng Zhuang, Ping Luo 0002, Bin Wang 0034, Jianye Hao |
IEEE Trans. Ind. Informatics | 3 |
| 2024 | Enhance Sample Efficiency and Robustness of End-to-End Urban Autonomous Driving via Semantic Masked World ModelabstractEnd-to-end autonomous driving provides a feasible way to automatically maximize overall driving system performance by directly mapping the raw pixels from a front-facing camera to control signals. Recent advanced methods construct a latent world model to map the high dimensional observations into compact latent space. However, the latent states embedded by the world model proposed in previous works may contain a large amount of task-irrelevant information, resulting in low sampling efficiency and poor robustness to input perturbations. Meanwhile, the training data distribution is usually unbalanced, and the learned policy is challenging to cope with the corner cases during the driving process. To solve the above challenges, we present aSEManticMasked recurrent world model (SEM2), which introduces a semantic filter to extract key driving-relevant features and make decisions via the filtered features, and is trained with a multi-source data sampler, which aggregates common data and multiple corner case data in a single batch, to balance the data distribution. Extensive experiments on CARLA show our method outperforms the state-of-the-art approaches in terms of sample efficiency and robustness to input permutations. Yao Mu 0001, Chen Chen 0068, Jingliang Duan, Ping Luo 0002, Shengbo Eben Li |
IEEE Trans. Intell. Transp. Syst. | 2 |
| 2024 | Model-Based Chance-Constrained Reinforcement Learning via Separated Proportional-Integral LagrangianabstractSafety is essential for reinforcement learning (RL) applied in the real world. Adding chance constraints (or probabilistic constraints) is a suitable way to enhance RL safety under uncertainty. Existing chance-constrained RL methods, such as the penalty methods and the Lagrangian methods, either exhibit periodic oscillations or learn an overconservative or unsafe policy. In this article, we address these shortcomings by proposing a separated proportional-integral Lagrangian (SPIL) algorithm. We first review the constrained policy optimization process from a feedback control perspective, which regards the penalty weight as the control input and the safe probability as the control output. Based on this, the penalty method is formulated as a proportional controller, and the Lagrangian method is formulated as an integral controller. We then unify them and present a proportional-integral Lagrangian method to get both their merits with an integral separation technique to limit the integral value to a reasonable range. To accelerate training, the gradient of safe probability is computed in a model-based manner. The convergence of the overall algorithm is analyzed. We demonstrate that our method can reduce the oscillations and conservatism of RL policy in a car-following simulation. To prove its practicality, we also apply our method to a real-world mobile robot navigation task, where our robot successfully avoids a moving obstacle with highly uncertain or even aggressive behaviors. Baiyu Peng, Jingliang Duan, Jianyu Chen 0002, Shengbo Eben Li, Genjin Xie, Congsheng Zhang, Yang Guan, Yao Mu 0001, Enxin Sun |
IEEE Trans. Neural Networks Learn. Syst. | 8 |
| 2023 | EC2: Emergent Communication for Embodied ControlabstractEmbodied control requires agents to leverage multimodal pre-training to quickly learn how to act in new environments, where video demonstrations contain visual and motion details needed for low-level perception and control, and language instructions support generalization with abstract, symbolic structures. While recent approaches apply contrastive learning to force alignment between the two modalities, we hypothesize better modeling their complementary differences can lead to more holistic representations for downstream adaption. To this end, we propose Emergent Communication for Embodied Control (EC2), a novel scheme to pre-train video-language representations for few-shot embodied control. The key idea is to learn an unsupervised “language” of videos via emergent communication, which bridges the semantics of video details and structures of natural language. We learn embodied representations of video trajectories, emergent language, and natural language using a language model, which is then used to finetune a lightweight policy network for downstream control. Through extensive experiments in Metaworld and Franka Kitchen embodied benchmarks, EC2is shown to consistently outperform previous contrastive learning methods for both videos and texts as task inputs. Further ablations confirm the importance of the emergent language, which is beneficial for both video and language learning, and significantly superior to using pre-trained video captions. We also present a quantitative and qualitative analysis of the emergent language and discuss future directions toward better understanding and leveraging emergent communication in embodied tasks. Yao Mu 0001, Shunyu Yao 0006, Mingyu Ding, Ping Luo 0002, Chuang Gan 0001 |
CVPR | 1 |
| 2023 | CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving
Runjian Chen, Yao Mu 0001, Runsen Xu, Wenqi Shao, Chenhan Jiang, Hang Xu 0004, Yu Qiao 0001, Zhenguo Li, Ping Luo 0002 |
ICLR | 2 |
| 2023 | EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model
Yifu Yuan, Jianye Hao, Fei Ni 0001, Yao Mu 0001, Yan Zheng 0002, Yujing Hu, Jinyi Liu 0002, Changjie Fan |
ICLR | 4 |
| 2023 | AdaptDiffuser: Diffusion Models as Adaptive Self-evolving PlannersabstractDiffusion models have demonstrated their powerful generative capability in many tasks, with great potential to serve as a paradigm for offline reinforcement learning. However, the quality of the diffusion model is limited by the insufficient diversity of training data, which hinders the performance of planning and the generalizability to new tasks. This paper introduces AdaptDiffuser, an evolutionary planning method with diffusion that can self-evolve to improve the diffusion model hence a better planner, not only for seen tasks but can also adapt to unseen tasks. AdaptDiffuser enables the generation of rich synthetic expert data for goal-conditioned tasks using guidance from reward gradients. It then selects high-quality data via a discriminator to finetune the diffusion model, which improves the generalization ability to unseen tasks. Empirical experiments on two benchmark environments and two carefully designed unseen tasks in KUKA industrial robot arm and Maze2D environments demonstrate the effectiveness of AdaptDiffuser. For example, AdaptDiffuser not only outperforms the previous art Diffuser by 20.8% on Maze2D and 7.5% on MuJoCo locomotion, but also adapts better to new tasks, e.g., KUKA pick-and-place, by 27.9% without requiring additional expert data. More visualization results and demo videos could be found on our project page. Zhixuan Liang, Yao Mu 0001, Mingyu Ding, Fei Ni 0001, Masayoshi Tomizuka, Ping Luo 0002 |
ICML | 2 |
| 2023 | MetaDiffuser: Diffusion Model as Conditional Planner for Offline Meta-RLabstractRecently, diffusion model shines as a promising backbone for the sequence modeling paradigm in offline reinforcement learning(RL). However, these works mostly lack the generalization ability across tasks with reward or dynamics change. To tackle this challenge, in this paper we propose a task-oriented conditioned diffusion planner for offline meta-RL(MetaDiffuser), which considers the generalization problem as conditional trajectory generation task with contextual representation. The key is to learn a context conditioned diffusion model which can generate task-oriented trajectories for planning across diverse tasks. To enhance the dynamics consistency of the generated trajectories while encouraging trajectories to achieve high returns, we further design a dual-guided module in the sampling process of the diffusion model. The proposed framework enjoys the robustness to the quality of collected warm-start data from the testing task and the flexibility to incorporate with different task representation method. The experiment results on MuJoCo benchmarks show that MetaDiffuser outperforms other strong offline meta-RL baselines, demonstrating the outstanding conditional generation ability of diffusion architecture. Fei Ni 0001, Jianye Hao, Yao Mu 0001, Yifu Yuan, Yan Zheng 0002, Bin Wang 0034, Zhixuan Liang |
ICML | 3 |
| 2023 | EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of ThoughtabstractEmbodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments.
In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning.
(ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control.
Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering.
Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset. Yao Mu 0001, Mengkang Hu, Wenhai Wang, Mingyu Ding, Bin Wang 0034, Jifeng Dai, Yu Qiao 0001, Ping Luo 0002 |
NeurIPS | 1 |
| 2022 | Scale-Equivalent Distillation for Semi-Supervised Object DetectionabstractRecent Semi-Supervised Object Detection (SS-OD) methods are mainly based on self-training, i.e., generating hard pseudo-labels by a teacher model on unlabeled data as supervisory signals. Although they achieved certain success, the limited labeled data in semi-supervised learning scales up the challenges of object detection. We analyze the challenges these methods meet with the empirical experiment results. We find that the massive False Negative samples and inferior localization precision lack consideration. Besides, the large variance of object sizes and class imbalance (i.e., the extreme ratio between back-ground and object) hinder the performance of prior arts. Further, we overcome these challenges by introducing a novel approach, Scale-Equivalent Distillation (SED), which is a simple yet effective end-to-end knowledge distillation framework robust to large object size variance and class imbalance. SED has several appealing benefits compared to the previous works. (1) SED imposes a consistency regularization to handle the large scale variance problem. (2) SED alleviates the noise problem from the False Negative samples and inferior localization precision. (3) A re-weighting strategy can implicitly screen the potential foreground regions of the unlabeled data to reduce the effect of class imbalance. Extensive experiments show that SED consistently outperforms the recent state-of-the-art methods on different datasets with significant margins. For example, it surpasses the supervised counterpart by more than 10 mAP when using 5% and 10% labeled data on MS-COCO. Qiushan Guo, Yao Mu 0001, Jianyu Chen 0002, Yizhou Yu, Ping Luo 0002 |
CVPR | 2 |
| 2022 | Flow-based Recurrent Belief State Learning for POMDPsabstractPartially Observable Markov Decision Process (POMDP) provides a principled and generic framework to model real world sequential decision making processes but yet remains unsolved, especially for high dimensional continuous space and unknown models. The main challenge lies in how to accurately obtain the belief state, which is the probability distribution over the unobservable environment states given historical information. Accurately calculating this belief state is a precondition for obtaining an optimal policy of POMDPs. Recent advances in deep learning techniques show great potential to learn good belief states. However, existing methods can only learn approximated distribution with limited flexibility. In this paper, we introduce the \textbf{F}l\textbf{O}w-based \textbf{R}ecurrent \textbf{BE}lief \textbf{S}tate model (FORBES), which incorporates normalizing flows into the variational inference to learn general continuous belief states for POMDPs. Furthermore, we show that the learned belief states can be plugged into downstream RL algorithms to improve performance. In experiments, we show that our methods successfully capture the complex belief states that enable multi-modal predictions as well as high quality reconstructions, and results on challenging visual-motor control tasks show that our method achieves superior performance and sample efficiency. Yao Mu 0001, Ping Luo 0002, Shengbo Eben Li, Jianyu Chen 0002 |
ICML | 2 |
| 2022 | CtrlFormer: Learning Transferable State Representation for Visual Control via TransformerabstractTransformer has achieved great successes in learning vision and language representation, which is general across various downstream tasks. In visual control, learning transferable state representation that can transfer between different control tasks is important to reduce the training sample size. However, porting Transformer to sample-efficient visual control remains a challenging and unsolved problem. To this end, we propose a novel Control Transformer (CtrlFormer), possessing many appealing benefits that prior arts do not have. Firstly, CtrlFormer jointly learns self-attention mechanisms between visual tokens and policy tokens among different control tasks, where multitask representation can be learned and transferred without catastrophic forgetting. Secondly, we carefully design a contrastive reinforcement learning paradigm to train CtrlFormer, enabling it to achieve high sample efficiency, which is important in control problems. For example, in the DMControl benchmark, unlike recent advanced methods that failed by producing a zero score in the “Cartpole” task after transfer learning with 100k samples, CtrlFormer can achieve a state-of-the-art score with only 100k samples while maintaining the performance of previous tasks. The code and models are released in our project homepage. Yao Mu 0001, Shoufa Chen, Mingyu Ding, Jianyu Chen 0002, Runjian Chen, Ping Luo 0002 |
ICML | 1 |
| 2022 | Don't Touch What Matters: Task-Aware Lipschitz Data Augmentation for Visual Reinforcement LearningabstractOne of the key challenges in visual Reinforcement Learning (RL) is to learn policies that can generalize to unseen environments. Recently, data augmentation techniques aiming at enhancing data diversity have demonstrated proven performance in improving the generalization ability of learned policies. However, due to the sensitivity of RL training, naively applying data augmentation, which transforms each pixel in a task-agnostic manner, may suffer from instability and damage the sample efficiency, thus further exacerbating the generalization performance. At the heart of this phenomenon is the diverged action distribution and high-variance value estimation in the face of augmented images. To alleviate this issue, we propose Task-aware Lipschitz Data Augmentation (TLDA) for visual RL, which explicitly identifies the task-correlated pixels with large Lipschitz constants, and only augments the task-irrelevant pixels for stability. We verify the effectiveness of our approach on DeepMind Control suite, CARLA and DeepMind Manipulation tasks. The extensive empirical results show that TLDA improves both sample efficiency and generalization; it outperforms previous state-of-the-art methods across 3 different visual control benchmarks. Zhecheng Yuan, Guozheng Ma, Yao Mu 0001, Bo Xia, Bo Yuan 0003, Xueqian Wang 0001, Ping Luo 0002, Huazhe Xu |
IJCAI | 3 |
| 2022 | MaskPlace: Fast Chip Placement via Reinforced Visual Representation LearningabstractPlacement is an essential task in modern chip design, aiming at placing millions of circuit modules on a 2D chip canvas. Unlike the human-centric solution, which requires months of intense effort by hardware engineers to produce a layout to minimize delay and energy consumption, deep reinforcement learning has become an emerging autonomous tool. However, the learning-centric method is still in its early stage, impeded by a massive design space of size ten to the order of a few thousand. This work presents MaskPlace to automatically generate a valid chip layout design within a few hours, whose performance can be superior or comparable to recent advanced approaches. It has several appealing benefits that prior arts do not have. Firstly, MaskPlace recasts placement as a problem of learning pixel-level visual representation to comprehensively describe millions of modules on a chip, enabling placement in a high-resolution canvas and a large action space. It outperforms recent methods that represent a chip as a hypergraph. Secondly, it enables training the policy network by an intuitive reward function with dense reward, rather than a complicated reward function with sparse reward from previous methods. Thirdly, extensive experiments on many public benchmarks show that MaskPlace outperforms existing RL approaches in all key performance metrics, including wirelength, congestion, and density. For example, it achieves 60%-90% wirelength reduction and guarantees zero overlaps. We believe MaskPlace can improve AI-assisted chip layout design. The deliverables are released at https://laiyao1.github.io/maskplace. Yao Lai, Yao Mu 0001, Ping Luo 0002 |
NeurIPS | 2 |
| 2022 | DOMINO: Decomposed Mutual Information Optimization for Generalized Context in Meta-Reinforcement LearningabstractAdapting to the changes in transition dynamics is essential in robotic applications. By learning a conditional policy with a compact context, context-aware meta-reinforcement learning provides a flexible way to adjust behavior according to dynamics changes. However, in real-world applications, the agent may encounter complex dynamics changes. Multiple confounders can influence the transition dynamics, making it challenging to infer accurate context for decision-making. This paper addresses such a challenge by decomposed mutual information optimization (DOMINO) for context learning, which explicitly learns a disentangled context to maximize the mutual information between the context and historical trajectories while minimizing the state transition prediction error. Our theoretical analysis shows that DOMINO can overcome the underestimation of the mutual information caused by multi-confounded challenges via learning disentangled context and reduce the demand for the number of samples collected in various environments. Extensive experiments show that the context learned by DOMINO benefits both model-based and model-free reinforcement learning algorithms for dynamics generalization in terms of sample efficiency and performance in unseen environments. Yao Mu 0001, Yuzheng Zhuang, Fei Ni 0001, Bin Wang 0034, Jianyu Chen 0002, Jianye Hao, Ping Luo 0002 |
NeurIPS | 1 |
| 2021 | Separated Proportional-Integral Lagrangian for Chance Constrained Reinforcement LearningabstractSafety is essential for reinforcement learning (RL) applied in real-world tasks like autonomous driving. Imposing chance constraints (or probabilistic constraints) is a suitable way to enhance RL safety under model uncertainty. Existing chance constrained RL methods like the penalty methods and the Lagrangian methods either exhibit periodic oscillations or learn an over-conservative or unsafe policy. In this paper, we address these shortcomings by elegantly combining these two methods and propose a separated proportional-integral Lagrangian (SPIL) algorithm. We first rewrite penalty methods as optimizing safe probability according to the proportional value of constraint violation, and Lagrangian methods as optimizing according to the integral value of the violation. Then we propose to add up both the integral and proportion values to optimize the policy, with an integral separation technique to limit the integral value within a reasonable range. Besides, the gradient of policy is computed in a model-based paradigm to accelerate training. The proposed method is proved to reduce oscillations and conservatism while ensuring safety by a car-following experiment. Baiyu Peng, Yao Mu 0001, Jingliang Duan, Yang Guan, Shengbo Eben Li, Jianyu Chen 0002 |
IV | 2 |
| 2021 | Model-Based Reinforcement Learning via Imagination with Derived MemoryabstractModel-based reinforcement learning aims to improve the sample efficiency of policy learning by modeling the dynamics of the environment. Recently, the latent dynamics model is further developed to enable fast planning in a compact space. It summarizes the high-dimensional experiences of an agent, which mimics the memory function of humans. Learning policies via imagination with the latent model shows great potential for solving complex tasks. However, only considering memories from the true experiences in the process of imagination could limit its advantages. Inspired by the memory prosthesis proposed by neuroscientists, we present a novel model-based reinforcement learning framework called Imagining with Derived Memory (IDM). It enables the agent to learn policy from enriched diverse imagination with prediction-reliability weight, thus improving sample efficiency and policy robustness. Experiments on various high-dimensional visual control tasks in the DMControl benchmark demonstrate that IDM outperforms previous state-of-the-art methods in terms of policy robustness and further improves the sample efficiency of the model-based method. Yao Mu 0001, Yuzheng Zhuang, Bin Wang 0034, Guangxiang Zhu, Wulong Liu, Jianyu Chen 0002, Ping Luo 0002, Shengbo Eben Li, Chongjie Zhang, Jianye Hao |
NeurIPS | 1 |