EDBT 2026 Demo / reviewers in the wild / expert
Yansong Qu
dblp:260/3675
· DBLP profile ↗
16ranked-venue papers
5as first author
16since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 11 since 2021Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AnomalyPainter: Vision-Language-Diffusion Synergy for Realistic and Diverse Unseen Industrial Anomaly SynthesisabstractVisual anomaly detection is limited by the lack of sufficient anomaly data. While existing anomaly synthesis methods have made remarkable progress, achieving both realism and diversity in synthesis remains a major obstacle. To address this, we propose AnomalyPainter, a novel framework that breaks the diversity-realism trade-off dilemma through synergizing Vision Language Large Model (VLLM), Latent Diffusion Model (LDM), and our newly introduced texture library Tex-9K. Tex-9K is a professional texture library containing 75 categories and 8792 texture assets crafted for diverse anomaly synthesis. Leveraging VLLM's general knowledge, reasonable anomaly text descriptions are generated for each industrial object and matched with relevant diverse textures from Tex-9K. These textures then guide the LDM via ControlNet to paint on normal images. Furthermore, we introduce Texture-Aware Latent Init to stabilize the natural-image-trained ControlNet for industrial images. Extensive experiments show that AnomalyPainter outperforms existing methods in realism, diversity, and generalization, achieving superior downstream performance. Zhangyu Lai, Jianghang Lin, Yansong Qu, Ming Li 0010, Liujuan Cao |
AAAI | 5 |
| 2026 | DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View DiffusionabstractReconstructing 3D objects from a single image is a long-standing challenge, particularly under real-world occlusions. While recent diffusion-based view synthesis models can generate consistent novel views from a single RGB image, they generally assume fully visible inputs and struggle when parts of the object are occluded, leading to inconsistent views and degraded 3D reconstruction quality. To address this limitation, we propose DeOcc-1-to-3, an end-to-end framework for occlusion-aware multi-view generation. Our method directly synthesizes six structurally consistent novel views from a single partially occluded image, enabling downstream 3D reconstruction without requiring prior inpainting or manual annotations. We design a self-supervised training pipeline that leverages occluded–unoccluded image pairs and pseudo-ground-truth views to guide structure-aware completion and view consistency. Without modifying the original architecture, we fully fine-tune the diffusion model to jointly learn completion and multi-view generation. Additionally, we introduce the first benchmark for occlusion-aware reconstruction, covering diverse occlusion levels, object categories, and mask patterns, providing a standardized evaluation protocol. Yansong Qu, Shaohui Dai, Yuze Wang 0006, You Shen, Shengchuan Zhang, Liujuan Cao |
AAAI | 1 |
| 2025 | Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive RegularizationabstractRepresenting 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure doesn’t require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate CarGS’s ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size. You Shen, Yansong Qu, Shengchuan Zhang, Liujuan Cao |
CVPR | 4 |
| 2025 | WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images
Yansong Guo, Jie Hu 0018, Yansong Qu, Liujuan Cao |
ICCV | 3 |
| 2025 | NeRF-DetS: Enhanced Adaptive Spatial-wise Sampling and View-wise Fusion Strategies for NeRF-based Indoor Multi-view 3D Object DetectionabstractIn indoor scenes, the diverse distribution of object locations and scales makes the visual 3D perception task a big challenge. Previous works (e.g., NeRF-Det) have demonstrated that implicit representation has the capacity to benefit the visual 3D perception task in indoor scenes with high amount of overlap between input images. However, previous works cannot fully utilize the advancement of implicit representation because of fixed sampling and simple multi-view feature fusion. In this paper, inspired by sparse fashion method (e.g., DETR3D), we propose a simple yet effective method, NeRF-DetS, to address above issues. NeRF-DetS includes two modules: Progressive Adaptive Sampling Strategy (PASS) and Depth-Guided Simplified Multi-Head Attention Fusion (DS-MHA). Specifically, (1) PASS can automatically sample features of each layer within a dense 3D detector, using offsets predicted by the previous layer. (2) DS-MHA can not only efficiently fuse multi-view features with strong occlusion awareness but also reduce computational cost. Extensive experiments on ScanNetV2 dataset demonstrate our NeRF-DetS outperforms NeRF-Det, by achieving +5.02% and +5.92% improvement in mAP under IoU25 and IoU50, respectively. Also, NeRF-DetS shows consistent improvements on ARKITScenes. Chi Huang, Yansong Qu, Changli Wu, Shengchuan Zhang, Liujuan Cao |
IJCNN | 3 |
| 2025 | Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint GraphsabstractBridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over 30× faster. Shaohui Dai, Yansong Qu, Zheyan Li, Shengchuan Zhang, Liujuan Cao |
ACM Multimedia | 2 |
| 2025 | SynergyAmodal: Deocclude Anything with Text Control
Chengjie Yi, Jiawei Lai, Mingbao Lin, Yansong Qu, Shengchuan Zhang, Liujuan Cao |
ACM Multimedia | 5 |
| 2025 | Generate Aligned Anomaly: Region-Guided Few-Shot Anomaly Image-Mask Pair Synthesis for Industrial InspectionabstractAnomaly inspection plays a vital role in industrial manufacturing, but the scarcity of anomaly samples significantly limits the effectiveness of existing methods in tasks such as localization and classification. While several anomaly synthesis approaches have been introduced for data augmentation, they often struggle with low realism, inaccurate mask alignment, and poor generalization. To overcome these limitations, we propose Generate Aligned Anomaly (GAA), a region-guided, few-shot anomaly image-mask pair generation framework. GAA leverages the strong priors of a pretrained latent diffusion model to generate realistic, diverse, and semantically aligned anomalies using only a small number of samples. The framework first employs Localized Concept Decomposition to jointly model the semantic features and spatial information of anomalies, enabling flexible control over the type and location of anomalies. It then utilizes Adaptive Multi-Round Anomaly Clustering to perform fine-grained semantic clustering of anomaly concepts, thereby enhancing the consistency of anomaly representations. Subsequently, a region-guided mask generation strategy ensures precise alignment between anomalies and their corresponding masks, while a low-quality sample filtering module is introduced to further improve the overall quality of the generated samples. Extensive experiments on the MVTec AD and LOCO datasets demonstrate that GAA achieves superior performance in both anomaly synthesis quality and downstream tasks such as localization and classification. Jianghang Lin, Linhuang Xie, Kai Zhao 0013, Yansong Qu, Shengchuan Zhang, Liujuan Cao, Rongrong Ji |
ACM Multimedia | 5 |
| 2025 | Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the WildabstractPhotos taken in unconstrained tourist environments often present challenges for accurate 3D scene reconstruction due to variable appearances and transient occlusions, which can introduce artifacts in novel view synthesis. Recently, in-the-wild 3D scene reconstruction has been achieved realistic rendering with Neural Radiance Fields (NeRFs). With the advancement of 3D Gaussian Splatting (3DGS), some methods also attempt to reconstruct 3D scenes from unconstrained photo collections and achieve real-time rendering. However, the rapid convergence of 3DGS is misaligned with the slower convergence of neural network-based appearance encoder and transient mask predictor, hindering the reconstruction efficiency. To address this, we propose a novel sky-aware framework for scene reconstruction from unconstrained photo collection using 3DGS. Firstly, we observe that the learnable per-image transient mask predictor in previous work is unnecessary. By introducing a simple yet efficient greedy supervision strategy, we directly utilize the pseudo mask generated by a pretrained semantic segmentation network as the transient mask, thereby achieving more efficient and higher quality in-the-wild 3D scene reconstruction. Secondly, we find that separately estimating appearance embeddings for the sky and building significantly improves reconstruction efficiency and accuracy. We analyze the underlying reasons and introduce a neural sky module to generate diverse skies from latent sky embeddings extract from unconstrained images. Finally, we propose a mutual distillation learning strategy to constrain sky and building appearance embeddings within the same latent space, further enhancing reconstruction efficiency and quality. Extensive experiments on multiple datasets demonstrate that the proposed framework outperforms existing methods in novel view and appearance synthesis, offering superior rendering quality with faster convergence and rendering speed. Yuze Wang 0006, Junyi Wang 0001, Ruicheng Gao, Yansong Qu, Wantong Duan |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
Yansong Qu, Shaohui Dai, Jianghang Lin, Liujuan Cao, Shengchuan Zhang, Rongrong Ji |
ACM Multimedia | 1 |
| 2024 | Cross-Modality Perturbation Synergy Attack for Person Re-identificationabstractIn recent years, there has been significant research focusing on addressing security concerns in single-modal person re-identification (ReID) systems that are based on RGB images. However, the safety of cross-modality scenarios, which are more commonly encountered in practical applications involving images captured by infrared cameras, has not received adequate attention. The main challenge in cross-modality ReID lies in effectively dealing with visual differences between different modalities. For instance, infrared images are typically grayscale, unlike visible images that contain color information. Existing attack methods have primarily focused on the characteristics of the visible image modality, overlooking the features of other modalities and the variations in data distribution among different modalities. This oversight can potentially undermine the effectiveness of these methods in image retrieval across diverse modalities. This study represents the first exploration into the security of cross-modality ReID models and proposes a universal perturbation attack specifically designed for cross-modality ReID. This attack optimizes perturbations by leveraging gradients from diverse modality data, thereby disrupting the discriminator and reinforcing the differences between modalities. We conducted experiments on three widely used cross-modality datasets, namely RegDB, SYSU, and LLCM. The results not only demonstrate the effectiveness of our method but also provide insights for future improvements in the robustness of cross-modality ReID systems. Yunpeng Gong, Zhun Zhong, Yansong Qu, Zhiming Luo, Rongrong Ji, Min Jiang 0005 |
NeurIPS | 3 |
| 2024 | Director3D: Real-world Camera Trajectory and 3D Scene Generation from TextabstractRecent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined camera trajectories. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the \emph{Cinematographer}, to model the distribution of camera trajectories based on textual descriptions. Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the \emph{Decorator}, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. Lastly, the 3D Gaussians are further refined by a novel SDS++ loss as the \emph{Detailer}, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation. Zhangyu Lai, Linning Xu, Yansong Qu, Liujuan Cao, Shengchuan Zhang, Bo Dai 0002, Rongrong Ji |
NeurIPS | 4 |
| 2024 | Towards real-world traffic prediction and data imputation: A multi-task pretraining and fine-tuning approach
Yansong Qu, Zhenlong Li, Xiaohua Zhao, Jushang Ou |
Inf. Sci. | 1 |
| 2023 | SG-NeRF: Semantic-guided Point-based Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) can successfully reconstruct room-scale scenes and achieve photo-realistic novel view synthesis results with densely captured input images. However, capturing hundreds of high-quality images in a single room is extremely laborious. We tackle this problem by greatly reducing the number of images input to NeRF while maintaining high-quality rendering results in a room-scale scene. In this paper, we propose semantic-guided point-based NeRF (SG-NeRF), which is capable of reconstructing the radiance field of a room-scale scene with tens of images. To this end, we leverage sparse 3D point clouds with neural features to be the geometry constraints of NeRF optimization and semantic prediction of both 2D images and 3D point clouds to guide the neighboring neural points searching at the ray marching procedure. With the semantic guidance, the sampled query points are capable of searching for neighboring neural points, which are structurally related to the query points accurately in a large area since of the unevenly distributed sparse point clouds. Extensive experimental results demonstrate that our approach outperforms previous state-of-the-art methods. Yansong Qu, Yuze Wang 0006 |
ICME | 1 |
| 2023 | RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and CompositingabstractNeural Radiance Field (NeRF) shows dramatic results in synthesising novel views. However, existing controllable and editable NeRF methods are still incapable of both fine-grained editing and cross-scene compositing, greatly limiting their creative editing as well as potential applications. When the radiance field is fine-grained edited and composited, a severe drawback is that varying the orientation of the corresponding explicit scaffold, such as point, mesh, volume, etc., may lead to the degradation of rendering quality. In this work, by taking the respective strengths of the implicit NeRF-based representation and the explicit point-based representation, we present a novel Rotation-Invariant Point-based NeRF (RIP-NeRF) for both fine-grained editing and cross-scene compositing of the radiance field. Specifically, we introduce a novel point-based radiance field representation to replace the Cartesian coordinate as the network input. This rotation-invariant representation is met by carefully designing a Neural Inverse Distance Weighting Interpolation (NIDWI) module to aggregate neural points, significantly improving the rendering quality for fine-grained editing. To achieve cross-scene compositing, we disentangle the rendering module and the neural point-based representation in NeRF. After simply manipulating the corresponding neural points, a cross-scene neural rendering module is applied to achieve controllable cross-scene compositing without retraining. The advantages of our RIP-NeRF on editing quality and capability are demonstrated by extensive editing and compositing experiments on room-scale real scenes and synthetic objects with complex geometry. Yuze Wang 0006, Junyi Wang 0001, Yansong Qu |
ICMR | 3 |
| 2023 | ST-A-PGCL: Spatiotemporal adaptive periodical graph contrastive learning for traffic prediction under real scenarios
Yansong Qu, Jian Rong, Zhenlong Li, Kaiqun Chen |
Knowl. Based Syst. | 1 |