EDBT 2026 Demo / reviewers in the wild / expert
Keiko Nagami
dblp:260/6463
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-4121-4927ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 87% 3D vision · 13% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
localization |
0.9 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.9 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation |
0.9 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping › localization › vision-based localization
vision-based pose estimation |
0.9 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.3 | 1 | 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
recursive state estimation · 0.9polytope corridor · 0.9bézier curve · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting MapsabstractWe present Splat-Nav, a real-time robot navigation pipeline for Gaussian splatting (GSplat) scenes, a powerful new 3-D scene representation. Splat-Nav consists of two components: first, Splat-Plan, a safe planning module, and second, Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a Bézier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively replan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online replanning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than neural radiance field-based navigation methods, thereby enabling real-time navigation. Timothy Chen, Olaoluwa Shorinwa, Joseph Bruno, Aiden Swann, Javier Yu, Weijia Zeng, Keiko Nagami, Philip M. Dames, Mac Schwager |
IEEE Trans. Robotics | 7 |