Keiko Nagami

dblp:260/6463 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-4121-4927ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 87% 3D vision · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
localization
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping
mobile robot navigation
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping › localization › vision-based localization
vision-based pose estimation
0.912025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312025
Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

recursive state estimation · 0.9polytope corridor · 0.9bézier curve · 0.9
YearPublicationVenuePosition
2025 Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps
abstract
We present Splat-Nav, a real-time robot navigation pipeline for Gaussian splatting (GSplat) scenes, a powerful new 3-D scene representation. Splat-Nav consists of two components: first, Splat-Plan, a safe planning module, and second, Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a Bézier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively replan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online replanning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than neural radiance field-based navigation methods, thereby enabling real-time navigation.
Timothy Chen, Olaoluwa Shorinwa, Joseph Bruno, Aiden Swann, Javier Yu, Weijia Zeng, Keiko Nagami, Philip M. Dames, Mac Schwager
IEEE Trans. Robotics7