EDBT 2026 Demo / reviewers in the wild / expert
K. S. Thejaswini
dblp:261/2650
· DBLP profile ↗
13ranked-venue papers
1as first author
12since 2021 · last 2026
0000-0001-6077-7514ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 10 · 1 first-author · 9 since 2021Software engineering, systems software and programming languages · 5 · 5 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Decoupled Planning for Multiple Omega-Regular ObjectivesabstractAbstract We study the problem of generating paths on a graph that satisfy a collection of $$\omega $$ ω -regular objectives. We propose a decoupled framework in which each objective is assigned to an independent agent that selects a local policy, while a scheduler—oblivious to the graph and objective—dynamically composes these policies into a single path. We ask when such a composition satisfies all objectives, assuming their conjunction is realizable. The framework enables modular policy design but raises fundamental compositional challenges. We show that even extremely fair deterministic schedulers do not ensure correctness, and that stochastic schedulers, while necessary, are insufficient without coordination. For safety objectives, we demonstrate that fully decentralized implementations are impossible, and we introduce a protocol for synchronizing on maximal safe actions. For non-safety objectives, we introduce conventions —simple, a priori restrictions agreed upon before the graph or objectives are revealed—that guarantee satisfaction of all objectives when followed by all agents. We characterize minimally restrictive conventions for major subclasses of $$\omega $$ ω -regular objectives. In particular, Büchi objectives admit universal composition of finite-memory policies without scheduler communication; co-Büchi objectives require only knowledge of whether the agent was scheduled; and parity objectives additionally require knowledge of which agent was scheduled. Guy Avni, Thomas A. Henzinger, Kaushik Mallik, Suman Sadhukhan, K. S. Thejaswini |
CAV (1) | 5 |
| 2026 | Randomise Alone, Reach as a TeamabstractAbstract We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their private random sources are hidden from the opponent and from each other. We show that memoryless strategies are sufficient for the threshold problem (deciding whether there is a strategy for the team that ensures winning with probability that exceeds a threshold), a result that not only places the problem in the Existential Theory of the Reals ( $$\exists \mathbb {R}$$ ∃ R ) but also enables the construction of value iteration algorithms. We additionally show that the threshold problem is $$\textsf{NP}$$ NP -hard. For the almost-sure reachability problem, we prove $$\textsf{NP}$$ NP -completeness. We introduce Individually Randomised Alternating-time Temporal Logic (IRATL). This logic extends the standard ATL framework to reason about probability thresholds, with semantics explicitly designed for coalitions that lack a shared source of randomness. On the practical side, we implement and evaluate a solver for the threshold and almost-sure problem based on the algorithms that we develop. Léonard Brice, Thomas A. Henzinger, Alipasha Montaseri, Ali Shafiee, K. S. Thejaswini |
CAV (1) | 5 |
| 2026 | Dicey Games: Shared Sources of Randomness in Distributed SystemsabstractConsider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team. Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini |
LICS | 3 |
| 2025 | Privacy-Preserving Runtime VerificationabstractRuntime verification offers scalable solutions to improve the safety and reliability of systems. However, systems that require verification or monitoring by a third party to ensure compliance with a specification might contain sensitive information, causing privacy concerns when usual runtime verification approaches are used. Privacy is compromised if protected information about the system, or sensitive data that is processed by the system, is revealed. In addition, revealing the specification being monitored may undermine the essence of third-party verification. Thomas A. Henzinger, Mahyar Karimi 0001, K. S. Thejaswini |
CCS | 3 |
| 2025 | ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph GamesabstractA strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small. Ali Asadi, Léonard Brice, Krishnendu Chatterjee, K. S. Thejaswini |
FSTTCS | 4 |
| 2025 | Finding Equilibria: Simpler for Pessimists, Simplest for OptimistsabstractWe consider equilibria in multiplayer stochastic graph games with terminal-node rewards. In such games, Nash equilibria are defined assuming that each player seeks to maximise their expected payoff, ignoring their aversion or tolerance to risk. We therefore study risk-sensitive equilibria (RSEs), where the expected payoff is replaced by a risk measure. A classical risk measure in the literature is the entropic risk measure, where each player has a real valued parameter capturing their risk-averseness. We introduce the extreme risk measure, which corresponds to extreme cases of entropic risk measure, where players are either extreme optimists or extreme pessimists. Under extreme risk measure, every player is an extremist: an extreme optimist perceives their reward as the maximum payoff that can be achieved with positive probability, while an extreme pessimist expects the minimum payoff achievable with positive probability. We argue that the extreme risk measure, especially in multi-player graph based settings, is particularly relevant as they can model several real life instances such as interactions between secure systems and potential security threats, or distributed controls for safety critical systems. We prove that RSEs defined with the extreme risk measure are guaranteed to exist when all rewards are non-negative. Furthermore, we prove that the problem of deciding whether a given game contains an RSE that generates risk measures within specified intervals is decidable and NP-complete for our extreme risk measure, and even PTIME-complete when all players are extreme optimists, while that same problem is undecidable using the entropic risk measure or even the classical expected payoff. This establishes, to our knowledge, the first decidable fragment for equilibria in simple stochastic games without restrictions on strategy types or number of players. Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini |
MFCS | 3 |
| 2025 | Resolving Nondeterminism with RandomnessabstractWe define and study classes of ω-regular automata for which the nondeterminism can be resolved by a policy that uses a combination of memory and randomness on any input word, based solely on the prefix read so far. We examine two settings for providing the input word to an automaton. In the first setting, called adversarial resolvability, the input word is constructed letter-by-letter by an adversary, dependent on the resolver’s previous decisions. In the second setting, called stochastic resolvability, the adversary pre-commits to an infinite word and reveals it letter-by-letter. In each setting, we require the existence of an almost-sure resolver, i.e., a policy that ensures that as long as the adversary provides a word in the language of the underlying nondeterministic automaton, the run constructed by the policy is accepting with probability 1. The class of automata that are adversarially resolvable is the well-studied class of history-deterministic automata. The case of stochastically resolvable automata, on the other hand, defines a novel class. Restricting the class of resolvers in both settings to stochastic policies without memory introduces two additional new classes of automata. We show that the new automata classes offer interesting trade-offs between succinctness, expressivity, and computational complexity, providing a fine gradation between deterministic automata and nondeterministic automata. Thomas A. Henzinger, Aditya Prakash 0002, K. S. Thejaswini |
MFCS | 3 |
| 2024 | Rabin Games and Colourful Universal TreesabstractAbstract We provide an algorithm to solve Rabin and Streett games over graphs with n vertices, m edges, and k colours that runs in $$\tilde{O}\left( mn(k!)^{1+o(1)} \right) $$ O ~ m n ( k ! ) 1 + o ( 1 ) time and $$O(nk\log k \log n)$$ O ( n k log k log n ) space, where $$\tilde{O}$$ O ~ hides poly-logarithmic factors. Our algorithm is an improvement by a super quadratic dependence on k! from the currently best known run time of $$O\left( mn^2(k!)^{2+o(1)}\right) $$ O m n 2 ( k ! ) 2 + o ( 1 ) , obtained by converting a Rabin game into a parity game, while simultaneously improving its exponential space requirement. Our main technical ingredient is a characterisation of progress measures for Rabin games using colourful trees and a combinatorial construction of succinctly-represented, universal colourful trees. Colourful universal trees are generalisations of universal trees used by Jurdziński and Lazić (2017) to solve parity games, as well as of Rabin progress measures of Klarlund and Kozen (1991). Our algorithm for Rabin games is a progress measure lifting algorithm where the lifting is performed on succinct, colourful, universal trees. Rupak Majumdar, Irmak Saglam, K. S. Thejaswini |
TACAS (3) | 3 |
| 2024 | Solving Two-Player Games Under Progress Assumptions
Anne-Kathrin Schmuck, K. S. Thejaswini, Irmak Saglam, Satya Prakash Nayak |
VMCAI (1) | 2 |
| 2023 | On History-Deterministic One-Counter NetsabstractAbstract We consider the model of history-deterministic one-counter nets (OCNs). History-determinism is a property of transition systems that allows for a limited kind of non-determinism which can be resolved ‘on-the-fly’. Token games, which have been used to characterise history-determinism over various models, also characterise history-determinism over OCNs. By reducing 1-token games to simulation games, we are able to show that checking for history-determinism of OCNs is decidable. Moreover, we prove that this problem is $$\textbf{PSPACE}$$ -complete for a unary encoding of transitions, and $$\textbf{EXPSPACE}$$ -complete for a binary encoding and undecidable for one-counter automata (OCA), which are OCNs that can test for zeroes. We then study the language properties of history-deterministic OCNs. We show that the resolvers of non-determinism for history-deterministic OCNs are eventually periodic. As a consequence, for a given history-deterministic OCN, we construct a language equivalent deterministic OCA. We also show the decidability of comparing languages of history-deterministic OCNs, such as language inclusion and language universality. Aditya Prakash 0002, K. S. Thejaswini |
FoSSaCS | 2 |
| 2022 | A Technique to Speed up Symmetric Attractor-Based Algorithms for Parity GamesabstractProgress-measure lifting algorithms for solving parity games have the best worst-case asymptotic runtime, but are limited by their asymmetric nature, and known from the work of Czerwiński et al. (2018) to be subject to a matching quasi-polynomial lower bound inherited from the combinatorics of universal trees. Parys (2019) has developed an ingenious quasi-polynomial McNaughton- Zielonka-style algorithm, and Lehtinen et al. (2019) have improved its worst-case runtime. Jurdziński and Morvan (2020) have recently brought forward a generic attractor-based algorithm, formalizing a second class of quasi-polynomial solutions to solving parity games, which have runtime quadratic in the size of universal trees. First, we adapt the framework of iterative lifting algorithms to computing attractor-based strategies. Second, we design a symmetric lifting algorithm in this setting, in which two lifting iterations, one for each player, accelerate each other in a recursive fashion. The symmetric algorithm performs at least as well as progress-measure liftings in the worst-case, whilst bypassing their inherent asymmetric limitation. Thirdly, we argue that the behaviour of the generic attractor-based algorithm of Jurdzinski and Morvan (2020) can be reproduced by a specific deceleration of our symmetric lifting algorithm, in which some of the information collected by the algorithm is repeatedly discarded. This yields a novel interpretation of McNaughton-Zielonka-style algorithms as progress-measure lifting iterations (with deliberate set-backs), further strengthening the ties between all known quasi-polynomial algorithms to date. K. S. Thejaswini, Pierre Ohlmann, Marcin Jurdzinski |
FSTTCS | 1 |
| 2021 | Adaptive Synchronisation of Pushdown AutomataabstractWe introduce the notion of adaptive synchronisation for pushdown automata, in which there is an external observer who has no knowledge about the current state of the pushdown automaton, but can observe the contents of the stack. The observer would then like to decide if it is possible to bring the automaton from any state into some predetermined state by giving inputs to it in an adaptive manner, i.e., the next input letter to be given can depend on how the contents of the stack changed after the current input letter. We show that for non-deterministic pushdown automata, this problem is 2-EXPTIME-complete and for deterministic pushdown automata, we show EXPTIME-completeness. To prove the lower bounds, we first introduce (different variants of) subset-synchronisation and show that these problems are polynomial-time equivalent with the adaptive synchronisation problem. We then prove hardness results for the subset-synchronisation problems. For proving the upper bounds, we consider the problem of deciding if a given alternating pushdown system has an accepting run with at most k leaves and we provide an n^O(k²) time algorithm for this problem. A. R. Balasubramanian, K. S. Thejaswini |
CONCUR | 2 |
| 2020 | The Strahler Number of a Parity GameabstractThe Strahler number of a rooted tree is the largest height of a perfect binary tree that is its minor. The Strahler number of a parity game is proposed to be defined as the smallest Strahler number of the tree of any of its attractor decompositions. It is proved that parity games can be solved in quasi-linear space and in time that is polynomial in the number of vertices~$n$ and linear in $({d}/{2k})^k$, where $d$ is the number of priorities and $k$ is the Strahler number. This complexity is quasi-polynomial because the Strahler number is at most logarithmic in the number of vertices. The proof is based on a new construction of small Strahler-universal trees. It is shown that the Strahler number of a parity game is a robust parameter: it coincides with its alternative version based on trees of progress measures and with the register number defined by Lehtinen~(2018). It follows that parity games can be solved in quasi-linear space and in time that is polynomial in the number of vertices and linear in $({d}/{2k})^k$, where $k$ is the register number. This significantly improves the running times and space achieved for parity games of bounded register number by Lehtinen (2018) and by Parys (2020). The running time of the algorithm based on small Strahler-universal trees yields a novel trade-off $k \cdot \lg(d/k) = O(\log n)$ between the two natural parameters that measure the structural complexity of a parity game, which allows solving parity games in polynomial time. This includes as special cases the asymptotic settings of those parameters covered by the results of Calude, Jain Khoussainov, Li, and Stephan (2017), of Jurdziński and Lazić (2017), and of Lehtinen (2018), and it significantly extends the range of such settings, for example to $d = 2^{O\left(\sqrt{\lg n}\right)}$ and $k = O\!\left(\sqrt{\lg n}\right)$. Laure Daviaud, Marcin Jurdzinski, K. S. Thejaswini |
ICALP | 3 |