EDBT 2026 Demo / reviewers in the wild / expert
Yifu Yuan
dblp:261/3688
· DBLP profile ↗
18ranked-venue papers
4as first author
17since 2021 · last 2026
0009-0009-2194-942XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 4 first-author · 15 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | F.A.C.U.L.: Language-Based Interaction with AI Companions in GamingabstractIn cooperative video games, traditional AI companions are deployed to assist players, who control them using hotkeys or command wheels to issue predefined commands such as ''attack'', ''defend'', or ''retreat''. Despite their simplicity, these methods, which lack target specificity, limit players' ability to give complex tactical instructions and hinder immersive gameplay experiences. To address this, we propose the FPS AI Companion who Understands Language (F.A.C.U.L.), the first real-time AI system that enables players to communicate and collaborate with AI companions using natural language. By integrating natural language processing with a confidence-based framework, F.A.C.U.L. efficiently decomposes complex commands and interprets player intent. It also employs a dynamic entity retrieval method for environmental awareness, aligning human intentions with decision-making. Unlike traditional rule-based systems, our method supports real-time language interactions, enabling players to issue complex commands such as ''clear the second floor,'' ''take cover behind that tree,'' or ''retreat to the river''. The system provides real-time behavioral responses and vocal feedback, ensuring seamless tactical collaboration. Using the popular FPS game Arena Breakout: Infinite as a case study, we present comparisons demonstrating the efficacy of our approach and discuss the advantages and limitations of AI companions based on real-world user feedback. Wenya Wei, Sipeng Yang, Qixian Zhou, Xuelei Zhang, Yifu Yuan, Yongle Luo, Tianzhou Wang, Peipei Jin, Wangtong Liu, Xiaogang Jin 0001, Elvis S. Liu |
AAAI | 6 |
| 2026 | AFE-Master: Enhancing LLM-Driven Autonomous Feature Engineering with Domain-Specific Language Parsing and Guided Local SearchabstractAutonomous Feature Engineering (AFE) is critical for improving predictive performance on tabular data by relieving humans from manual feature crafting. However, traditional AFE lacks the semantic guidance needed to fully exploit domain knowledge. Although large language models (LLMs) can, in principle, emulate experts, existing approaches typically operate in an open code space that directly generates and rewrites entire features; without a compositional structural representation and invariant constraints, edits are coarse and non-local, making it hard to distill interpretable features with high information content and rich hierarchical structure. Hebin Liang, Jianye Hao, Jinyi Liu 0002, Yi Ma 0005, Zilin Cao, Kun Shao, Zhaocheng Du, Fei Ni 0001, Yifu Yuan, Yan Zheng 0002 |
WWW | 10 |
| 2025 | Entropy-based Activation Function Optimization: A Method on Searching Better Activation FunctionsabstractThe success of artificial neural networks (ANNs) hinges greatly on the judicious selection of an activation function, introducing non-linearity into network and enabling them to model sophisticated relationships in data. However, the search of activation functions has largely relied on empirical knowledge in the past, lacking theoretical guidance, which has hindered the identification of more effective activation functions. In this work, we offer a proper solution to such issue. Firstly, we theoretically demonstrate the existence of the worst activation function with boundary conditions (WAFBC) from the perspective of information entropy. Furthermore, inspired by the Taylor expansion form of information entropy functional, we propose the Entropy-based Activation Function Optimization (EAFO) methodology. EAFO methodology presents a novel perspective for designing static activation functions in deep neural networks and the potential of dynamically optimizing activation during iterative training. Utilizing EAFO methodology, we derive a novel activation function from ReLU, known as Correction Regularized ReLU (CRReLU). Experiments conducted with vision transformer and its variants on CIFAR-10, CIFAR-100 and ImageNet-1K datasets demonstrate the superiority of CRReLU over existing corrections of ReLU. Extensive empirical studies on task of large language model (LLM) fine-tuning, CRReLU exhibits superior performance compared to GELU, suggesting its broader potential for practical applications. Bo Xia, Pu Chang, Zibin Dong, Yifu Yuan, Yongzhe Chang, Xueqian Wang 0001 |
ICLR | 6 |
| 2025 | R*: Efficient Reward Design via Reward Structure Evolution and Parameter Alignment Optimization with Large Language ModelsabstractReward functions are crucial for policy learning. Large Language Models (LLMs), with strong coding capabilities and valuable domain knowledge, provide an automated solution for high-quality reward design. However, code-based reward functions require precise guiding logic and parameter configurations within a vast design space, leading to low optimization efficiency. To address the challenges, we propose an efficient automated reward design framework, called R, which decomposes reward design into two parts: reward structure evolution and parameter alignment optimization. To design high-quality reward structures, R maintains a reward function population and modularizes the functional components. LLMs are employed as the mutation operator, and module-level crossover is proposed to facilitate efficient exploration and exploitation. To design more efficient reward parameters, R first leverages LLMs to generate multiple critic functions for trajectory comparison and annotation. Based on these critics, a voting mechanism is employed to collect the trajectory segments with high-confidence labels. These labeled segments are then used to refine the reward function parameters through preference learning. Experiments on diverse robotic control tasks demonstrate that R outperforms strong baselines in both reward design efficiency and quality, surpassing human-designed reward functions. Pengyi Li 0001, Jianye Hao, Hongyao Tang, Yifu Yuan, Jinbin Qiao, Zibin Dong, Yan Zheng 0002 |
ICML | 4 |
| 2025 | MODULI: Unlocking Preference Generalization via Diffusion Models for Offline Multi-Objective Reinforcement LearningabstractMulti-objective Reinforcement Learning (MORL) seeks to develop policies that simultaneously optimize multiple conflicting objectives, but it requires extensive online interactions. Offline MORL provides a promising solution by training on pre-collected datasets to generalize to any preference upon deployment. However, real-world offline datasets are often conservatively and narrowly distributed, failing to comprehensively cover preferences, leading to the emergence of out-of-distribution (OOD) preference areas. Existing offline MORL algorithms exhibit poor generalization to OOD preferences, resulting in policies that do not align with preferences. Leveraging the excellent expressive and generalization capabilities of diffusion models, we propose MODULI (Multi-objective Diffusion Planner with Sliding Guidance), which employs a preference-conditioned diffusion model as a planner to generate trajectories that align with various preferences and derive action for decision-making. To achieve accurate generation, MODULI introduces two return normalization methods under diverse preferences for refining guidance. To further enhance generalization to OOD preferences, MODULI proposes a novel sliding guidance mechanism, which involves training an additional slider adapter to capture the direction of preference changes. Incorporating the slider, it transitions from in-distribution (ID) preferences to generating OOD preferences, patching, and extending the incomplete Pareto front. Extensive experiments on the D4MORL benchmark demonstrate that our algorithm outperforms state-of-the-art Offline MORL baselines, exhibiting excellent generalization to OOD preferences. Yifu Yuan, Zhenrui Zheng, Zibin Dong, Jianye Hao |
ICML | 1 |
| 2025 | COLA: Towards Efficient Multi-Objective Reinforcement Learning with Conflict Objective Regularization in Latent SpaceabstractMany real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences.
To this end, this paper introduces a novel framework, Conflict
Objective Regularization in Latent Space (**COLA**).
To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https://github.com/yeshenpy/COLA. Pengyi Li 0001, Hongyao Tang, Yifu Yuan, Jianye Hao, Zibin Dong, Yan Zheng 0002 |
NeurIPS | 3 |
| 2025 | Improving Reward Models with Proximal Policy Exploration for Preference-Based Reinforcement LearningabstractReinforcement learning (RL) heavily depends on well-designed reward functions, which are often biased and difficult to design for complex behaviors.
Preference-based RL (PbRL) addresses this by learning reward models from human feedback, but its practicality is constrained by a critical dilemma: while existing methods reduce human effort through query optimization, they neglect the preference buffer's restricted coverage —
a factor that fundamentally determines the reliability of reward model.
We systematically demonstrate this limitation creates distributional mismatch: reward models trained on static buffers reliably assess in-distribution trajectories but falter with out-of-distribution (OOD) trajectories from policy exploration.
Crucially, such failures in policy-proximal regions directly misguide iterative policy updates.
To address this, we propose **Proximal Policy Exploration (PPE)** with two key components:
(1) a *proximal-policy extension* method that expands exploration in undersampled policy-proximal regions, and
(2) a *mixture distribution query* method that balances in-distribution and OOD trajectory sampling.
By enhancing buffer coverage while preserving evaluation accuracy in policy-proximal regions, PPE enables more reliable policy updates.
Experiments across continuous control tasks demonstrate that PPE enhances preference feedback utilization efficiency and RL sample efficiency over baselines, highlighting preference buffer coverage management's vital role in PbRL. Jinyi Liu 0002, Pengjie Gu, Yifu Yuan, Zhenxing Ge, Wenya Wei, Yujing Hu, Bo An 0001 |
NeurIPS | 4 |
| 2025 | SheetAgent: Towards a Generalist Agent for Spreadsheet Reasoning and Manipulation via Large Language ModelsabstractSpreadsheets are ubiquitous across the World Wide Web, playing a critical role in enhancing work efficiency across various domains. Large language model (LLM) has been recently attempted for automatic spreadsheet manipulation but has not yet been investigated in complicated and realistic tasks where reasoning challenges exist (e.g., long horizon manipulation with multi-step reasoning and ambiguous requirements). To bridge the gap with the real-world requirements, we introduce SheetRM, a benchmark featuring long-horizon and multi-category tasks with reasoning-dependent manipulation caused by real-life challenges. To mitigate the above challenges, we further propose SheetAgent, a novel autonomous agent that utilizes the power of LLMs. SheetAgent consists of three collaborative modules: Planner, Informer, and Retriever, achieving both advanced reasoning and accurate manipulation over spreadsheets without human interaction through iterative task reasoning and reflection. Extensive experiments demonstrate that SheetAgent delivers 20--40% pass rate improvements on multiple benchmarks over baselines, achieving enhanced precision in spreadsheet manipulation and demonstrating superior table reasoning abilities. More details and visualizations are available at the https://sheetagent.github.io/. The datasets and source code are available at https://anonymous.4open.science/r/SheetAgent. Yibin Chen, Yifu Yuan, Yan Zheng 0002, Jinyi Liu 0002, Fei Ni 0001, Jianye Hao, Hangyu Mao |
WWW | 2 |
| 2025 | Generalized category discovery in fine-grained recognition
Yifu Yuan, Qijun Zhao |
Mach. Vis. Appl. | 1 |
| 2024 | AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion ModelabstractAligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RLHF to quantify human preferences, covering abstractness, and utilizes them to guide diffusion planning for zero-shot behavior customizing, covering mutability. AlignDiff can accurately match user-customized behaviors and efficiently switch from one to another. To build the framework, we first establish the multi-perspective human feedback datasets, which contain comparisons for the attributes of diverse behaviors, and then train an attribute strength model to predict quantified relative strengths. After relabeling behavioral datasets with relative strengths, we proceed to train an attribute-conditioned diffusion model, which serves as a planner with the attribute strength model as a director for preference aligning at the inference phase. We evaluate AlignDiff on various locomotion tasks and demonstrate its superior performance on preference matching, switching, and covering compared to other baselines. Its capability of completing unseen downstream tasks under human instructions also showcases the promising potential for human-AI collaboration. More visualization videos are released on https://aligndiff.github.io/. Zibin Dong, Yifu Yuan, Jianye Hao, Fei Ni 0001, Yao Mu 0001, Yan Zheng 0002, Yujing Hu, Tangjie Lv, Changjie Fan, Zhipeng Hu |
ICLR | 2 |
| 2024 | Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human FeedbackabstractReinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce **Uni-RLHF**, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from *real human feedback*, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30 popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at https://uni-rlhf.github.io/. Yifu Yuan, Jianye Hao, Yi Ma 0005, Zibin Dong, Hebin Liang, Jinyi Liu 0002, Zhixin Feng, Yan Zheng 0002 |
ICLR | 1 |
| 2024 | KISA: A Unified Keyframe Identifier and Skill Annotator for Long-Horizon Robotics DemonstrationsabstractRobotic manipulation tasks often span over long horizons and encapsulate multiple subtasks with different skills. Learning policies directly from long-horizon demonstrations is challenging without intermediate keyframes guidance and corresponding skill annotations. Existing approaches for keyframe identification often struggle to offer reliable decomposition for low accuracy and fail to provide semantic relevance between keyframes and skills. For this, we propose a unified Keyframe Identifier and Skill Anotator (KISA) that utilizes pretrained visual-language representations for precise and interpretable decomposition of unlabeled demonstrations. Specifically, we develop a simple yet effective temporal enhancement module that enriches frame-level representations with expanded receptive fields to capture semantic dynamics at the video level. We further propose coarse contrastive learning and fine-grained monotonic encouragement to enhance the alignment between visual representations from keyframes and language representations from skills. The experimental results across three benchmarks demonstrate that KISA outperforms competitive baselines in terms of accuracy and interpretability of keyframe identification. Moreover, KISA exhibits robust generalization capabilities and the flexibility to incorporate various pretrained representations. Longxin Kou, Fei Ni 0001, Yan Zheng 0002, Jinyi Liu 0002, Yifu Yuan, Zibin Dong, Jianye Hao |
ICML | 5 |
| 2024 | DiffuserLite: Towards Real-time Diffusion PlanningabstractDiffusion planning has been recognized as an effective decision-making paradigm in various domains. The capability of generating high-quality long-horizon trajectories makes it a promising research direction. However, existing diffusion planning methods suffer from low decision-making frequencies due to the expensive iterative sampling cost. To alleviate this, we introduce DiffuserLite, a super fast and lightweight diffusion planning framework, which employs a planning refinement process (PRP) to generate coarse-to-fine-grained trajectories, significantly reducing the modeling of redundant information and leading to notable increases in decision-making frequency. Our experimental results demonstrate that DiffuserLite achieves a decision-making frequency of $122.2$Hz ($112.7$x faster than predominant frameworks) and reaches state-of-the-art performance on D4RL, Robomimic, and FinRL benchmarks. In addition, DiffuserLite can also serve as a flexible plugin to increase the decision-making frequency of other diffusion planning algorithms, providing a structural design reference for future works. More details and visualizations are available at https://diffuserlite.github.io/. Zibin Dong, Jianye Hao, Yifu Yuan, Fei Ni 0001, Yitian Wang, Pengyi Li 0001, Yan Zheng 0002 |
NeurIPS | 3 |
| 2024 | CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision MakingabstractLeveraging the powerful generative capability of diffusion models (DMs) to build decision-making agents has achieved extensive success. However, there is still a demand for an easy-to-use and modularized open-source library that offers customized and efficient development for DM-based decision-making algorithms. In this work, we introduce CleanDiffuser, the first DM library specifically designed for decision-making algorithms. By revisiting the roles of DMs in the decision-making domain, we identify a set of essential sub-modules that constitute the core of CleanDiffuser, allowing for the implementation of various DM algorithms with simple and flexible building blocks. To demonstrate the reliability and flexibility of CleanDiffuser, we conduct comprehensive evaluations of various DM algorithms implemented with CleanDiffuser across an extensive range of tasks. The analytical experiments provide a wealth of valuable design choices and insights, reveal opportunities and challenges, and lay a solid groundwork for future research. CleanDiffuser will provide long-term support to the decision-making community, enhancing reproducibility and fostering the development of more robust solutions. Zibin Dong, Yifu Yuan, Jianye Hao, Fei Ni 0001, Yi Ma 0005, Pengyi Li 0001, Yan Zheng 0002 |
NeurIPS | 2 |
| 2024 | PERIA: Perceive, Reason, Imagine, Act via Holistic Language and Vision Planning for ManipulationabstractLong-horizon manipulation tasks with general instructions often implicitly encapsulate multiple sub-tasks, posing significant challenges in instruction following.
While language planning is a common approach to decompose general instructions into stepwise sub-instructions, text-only guidance may lack expressiveness and lead to potential ambiguity. Considering that humans often imagine and visualize sub-instructions reasoning out before acting, the imagined subgoal images can provide more intuitive guidance and enhance the reliability of decomposition. Inspired by this, we propose **PERIA**(**PE**rceive, **R**eason, **I**magine, **A**ct), a novel framework that integrates holistic language planning and vision planning for long-horizon manipulation tasks with complex instructions, leveraging both logical and intuitive aspects of task decomposition.
Specifically, we first perform a lightweight multimodal alignment on the encoding side to empower the MLLM to perceive visual details and language instructions.
The MLLM is then jointly instruction-tuned with a pretrained image-editing model to unlock capabilities of simultaneous reasoning of language instructions and generation of imagined subgoals. Furthermore, we introduce a consistency alignment loss to encourage coherent subgoal images and align with their corresponding instructions, mitigating potential hallucinations and semantic conflicts between the two planning manners.
Comprehensive evaluations across three task domains demonstrate that PERIA, benefiting from holistic language and vision planning, significantly outperforms competitive baselines in both instruction following accuracy and task success rate on complex manipulation tasks. Fei Ni 0001, Jianye Hao, Shiguang Wu 0001, Longxin Kou, Yifu Yuan, Zibin Dong, Jinyi Liu 0002, Mingzhi Li, Yuzheng Zhuang, Yan Zheng 0002 |
NeurIPS | 5 |
| 2023 | EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model
Yifu Yuan, Jianye Hao, Fei Ni 0001, Yao Mu 0001, Yan Zheng 0002, Yujing Hu, Jinyi Liu 0002, Changjie Fan |
ICLR | 1 |
| 2023 | MetaDiffuser: Diffusion Model as Conditional Planner for Offline Meta-RLabstractRecently, diffusion model shines as a promising backbone for the sequence modeling paradigm in offline reinforcement learning(RL). However, these works mostly lack the generalization ability across tasks with reward or dynamics change. To tackle this challenge, in this paper we propose a task-oriented conditioned diffusion planner for offline meta-RL(MetaDiffuser), which considers the generalization problem as conditional trajectory generation task with contextual representation. The key is to learn a context conditioned diffusion model which can generate task-oriented trajectories for planning across diverse tasks. To enhance the dynamics consistency of the generated trajectories while encouraging trajectories to achieve high returns, we further design a dual-guided module in the sampling process of the diffusion model. The proposed framework enjoys the robustness to the quality of collected warm-start data from the testing task and the flexibility to incorporate with different task representation method. The experiment results on MuJoCo benchmarks show that MetaDiffuser outperforms other strong offline meta-RL baselines, demonstrating the outstanding conditional generation ability of diffusion architecture. Fei Ni 0001, Jianye Hao, Yao Mu 0001, Yifu Yuan, Yan Zheng 0002, Bin Wang 0034, Zhixuan Liang |
ICML | 4 |
| 2020 | SAPIEN: A SimulAted Part-Based Interactive ENvironmentabstractBuilding home assistant robots has long been a goal for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable. Existing environments achieve these requirements for robotics simulation with different levels of simplification and focus. We take one step further in constructing an environment that supports household tasks for training robot learning algorithm. Our work, SAPIEN, is a realistic and physics-rich simulated environment that hosts a large-scale set of articulated objects. SAPIEN enables various robotic vision and interaction tasks that require detailed part-level understanding.We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks using heuristic approaches and reinforcement learning algorithms. We hope that SAPIEN will open research directions yet to be explored, including learning cognition through interaction, part motion discovery, and construction of robotics-ready simulated game environment. Fanbo Xiang, Yuzhe Qin, Kaichun Mo, Yikuan Xia, Hao Zhu 0008, Fangchen Liu, Minghua Liu, Hanxiao Jiang 0001, Yifu Yuan, He Wang 0010, Li Yi 0001, Angel X. Chang, Leonidas J. Guibas, Hao Su 0001 |
CVPR | 9 |