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Mohamed Nabail

dblp:261/3761 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 54% Visual content generation and editing · 46%
Artificial intelligence
2 papers
Segmentation and scene understanding · 79% 3D vision · 21%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.512021
BuildingNet: Learning to Label 3D Buildings · ICCV 2021
Geometric modeling and processing
shape analysis
0.512021
BuildingNet: Learning to Label 3D Buildings · ICCV 2021
Visual content generation and editing › sketch generation
line drawing generation
0.412020
Neural Contours: Learning to Draw Lines From 3D Shapes · CVPR 2020

Methods — techniques the papers use, named apart from their topics

graph neural network · 1.0crowdsourcing annotation · 1.0neural network · 0.9differentiable geometric module · 0.9crowdsourced comparison training · 0.9
YearPublicationVenuePosition
2021 BuildingNet: Learning to Label 3D Buildings
abstract
We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, and (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes. Our project page www.buildingnet.org includes our dataset and code.
Pratheba Selvaraju, Mohamed Nabail, Marios Loizou, Maria Maslioukova, Melinos Averkiou, Andreas Andreou, Siddhartha Chaudhuri, Evangelos Kalogerakis
ICCV2
2020 Neural Contours: Learning to Draw Lines From 3D Shapes
abstract
This paper introduces a method for learning to generate line drawings from 3D models. Our architecture incorporates a differentiable module operating on geometric features of the 3D model, and an image-based module operating on view-based shape representations. At test time, geometric and view-based reasoning are combined with the help of a neural module to create a line drawing. The model is trained on a large number of crowdsourced comparisons of line drawings. Experiments demonstrate that our method achieves significant improvements in line drawing over the state-of-the-art when evaluated on standard benchmarks, resulting in drawings that are comparable to those produced by experienced human artists.
Difan Liu, Mohamed Nabail, Aaron Hertzmann, Evangelos Kalogerakis
CVPR2