Vasileios Triantafyllou

dblp:262/0294 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2023
0009-0004-3906-9969ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 46% Generative modeling · 28% Face, body and person analysis · 26%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
1.022022
3D human tongue reconstruction from single "in-the-wild" images · CVPR 2022
AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild" · CVPR 2020
Machine learning › Generative modeling
generative adversarial network
0.722022
3D human tongue reconstruction from single "in-the-wild" images · CVPR 2022
AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild" · CVPR 2020
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction
0.712023
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model · CVPR 2023
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.712023
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model · CVPR 2023
Computer vision › 3D vision
photorealistic rendering
0.412020
AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild" · CVPR 2020
Computer vision › 3D vision › 3d face modeling
3d morphable model
0.212022
3D human tongue reconstruction from single "in-the-wild" images · CVPR 2022
Computer vision › Face, body and person analysis
face modeling
0.212022
3D human tongue reconstruction from single "in-the-wild" images · CVPR 2022

Methods — techniques the papers use, named apart from their topics

GAN · 1.2synthetic dataset generation · 0.7pose estimation network · 0.7end-to-end training · 0.6per-pixel diffuse and specular decomposition · 0.43d texture and shape reconstruction · 0.4
YearPublicationVenuePosition
2023 Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model
abstract
Over the last few years, with the advent of virtual and augmented reality, an enormous amount of research has been focused on modeling, tracking and reconstructing human hands. Given their power to express human behavior, hands have been a very important, but challenging component of the human body. Currently, most of the state-of-the-art reconstruction and pose estimation methods rely on the low polygon MANO model. Apart from its low polygon count, MANO model was trained with only 31 adult subjects, which not only limits its expressive power but also imposes unnecessary shape reconstruction constraints on pose estimation methods. Moreover, hand appearance remains almost unexplored and neglected from the majority of hand reconstruction methods. In this work, we propose “Handy”, a large-scale model of the human hand, modeling both shape and appearance composed of over 1200 subjects which we make publicly available for the benefit of the research community. In contrast to current models, our proposed hand model was trained on a dataset with large diversity in age, gender, and ethnicity, which tackles the limitations of MANO and accurately reconstructs out-of-distribution samples. In order to create a high quality texture model, we trained a powerful GAN, which preserves high frequency details and is able to generate high resolution hand textures. To showcase the capabilities of the proposed model, we built a synthetic dataset of textured hands and trained a hand pose estimation network to reconstruct both the shape and appearance from single images. As it is demonstrated in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust against the state-of-the-art and realistically captures the 3D hand shape and pose along with a high frequency detailed texture even in adverse “in-the-wild” conditions.
Rolandos Alexandros Potamias, Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou
CVPR4
2022 3D human tongue reconstruction from single "in-the-wild" images
abstract
3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformable components of the face such as the tongue are still absent from all 3D face models in the literature, although being very important for the realness of the 3D avatar representations. In this work we present the first, to the best of our knowledge, end-to-end trainable pipeline that accurately reconstructs the 3D face together with the tongue. Moreover, we make this pipeline robust in “in-the-wild” images by introducing a novel GAN method tailored for 3D tongue surface generation. Finally, we make publicly available to the community the first diverse tongue dataset, consisting of 1,800 raw scans of 700 individuals varying in gender, age, and ethnicity backgrounds**Project url: www.github.com/steliosploumpis/tongue. As we demonstrate in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust and realistically captures the 3D tongue structure, even in adverse “in-the- wild” conditions.
Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou
CVPR3
2020 AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild"
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh, Stefanos Zafeiriou
CVPR5