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Xiaofei He 0007

dblp:262/0607-7 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 54% GPUs and heterogeneous computing · 46%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › job scheduling
fair scheduling
0.412019
A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines · IEEE Trans. Parallel Distributed Syst. 2019
GPUs and heterogeneous computing
GPU scheduling
0.412019
A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines · IEEE Trans. Parallel Distributed Syst. 2019
GPUs and heterogeneous computing › GPU resource management
GPU virtualization
0.412019
A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines · IEEE Trans. Parallel Distributed Syst. 2019
Cloud and datacenter computing
virtualization
0.412019
A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines · IEEE Trans. Parallel Distributed Syst. 2019
Cloud and datacenter computing › virtualization › virtual machine management
virtual machine resource allocation
0.112019
A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines · IEEE Trans. Parallel Distributed Syst. 2019

Methods — techniques the papers use, named apart from their topics

virtual multi-channel scheduling · 0.4credit allocation · 0.4
YearPublicationVenuePosition
2019 A Virtual Multi-Channel GPU Fair Scheduling Method for Virtual Machines
abstract
In modern virtual computing environment, the 2D/3D rendering performance and parallel computing potential of GPU (graphics processing unit) must be fully exploited for multiple virtual machines (VMs). Existing GPU virtualization techniques are unable to take full advantage of a GPU's powerful 2D/3D hardware-accelerated graphics rendering performance or parallel computing potential, or it has not been considered that the internal resources of a GPU domain are fairly allocated between VMs with different performance requirements. Therefore, we propose a multi-channel GPU virtualization architecture (VMCG), model the corresponding credit allocating and transferring mechanisms, and redesign the virtual multi-channel GPU fair-scheduling algorithm. VMCG provides a separate V-Channel for each guest VM (DomU) that competes with other VMs for the same physical GPU resources, and each DomU submits command request blocks to its respective V-Channel according to the corresponding DomU ID. Through the virtual multi-channel GPU fair-scheduling algorithm, not only do multiple DomUs make full use of native GPU hardware acceleration, but the fairness of GPU resource allocation is significantly improved during GPU-intensive workloads from multiple DomUs running on the same host. Experimental results show that, for 2D/3D graphics applications, performance is close to 96 percent of that of the native GPU, performance is improved by approximately 500 percent for parallel computing applications, and GPU resource-allocation fairness is improved by approximately 60-80 percent.
Huailiang Tan, Yanjie Tan, Xiaofei He 0007, Kenli Li 0001, Keqin Li 0001
IEEE Trans. Parallel Distributed Syst.3
2017 Parallel implementation and optimization of high definition video real-time dehazing
Huailiang Tan, Xiaofei He 0007, Gaoming Liu
Multim. Tools Appl.2