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Pascal Grosset
dblp:262/3258 · also Andre Vincent Pascal Grosset, Pascal Grossett
· DBLP profile ↗
15ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-2192-3843ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 9 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | STZ: A High Quality and High Speed Streaming Lossy Compression Framework for Scientific DataabstractError-bounded lossy compression is one of the most efficient solutions to reduce the volume of scientific data. For lossy compression, progressive decompression and random-access decompression are critical features that enable on-demand data access and flexible analysis workflows. However, these features can severely degrade compression quality and speed. To address these limitations, we propose a novel streaming compression framework that supports both progressive decompression and random-access decompression while maintaining high compression quality and speed. Our contributions are three-fold: (1) we design the first compression framework that simultaneously enables both progressive decompression and random-access decompression; (2) we introduce a hierarchical partitioning strategy to enable both streaming features, along with a hierarchical prediction mechanism that mitigates the impact of partitioning and achieves high compression quality—even comparable to state-of-the-art (SOTA) non-streaming compressor SZ3; and (3) our framework delivers high compression and decompression speed, up to 6.7 × faster than SZ3. Daoce Wang, Pascal Grosset, Jesus Pulido, Jiannan Tian, Tushar M. Athawale, Jinda Jia, Baixi Sun, Boyuan Zhang 0002, Sian Jin, Kai Zhao 0008, James P. Ahrens, Fengguang Song |
SC | 2 |
| 2025 | LCP: Enhancing Scientific Data Management with Lossy Compression for ParticlesabstractMany scientific applications opt for particles instead of meshes as their basic primitives to model complex systems composed of billions of discrete entities. Such applications span a diverse array of scientific domains, including molecular dynamics, cosmology, computational fluid dynamics, and geology. The scale of the particles in those scientific applications increases substantially thanks to the ever-increasing computational power in high-performance computing (HPC) platforms. However, the actual gains from such increases are often undercut by obstacles in data management systems related to data storage, transfer, and processing. Lossy compression has been widely recognized as a promising solution to enhance scientific data management systems regarding such challenges, although most existing compression solutions are tailored for Cartesian grids and thus have sub-optimal results on discrete particle data. In this paper, we introduce LCP, an innovative lossy compressor designed for particle datasets, offering superior compression quality and higher speed than existing compression solutions. Specifically, our contribution is threefold. (1) We propose LCP-S, an error-bound aware block-wise spatial compressor to efficiently reduce particle data size while satisfying the pre-defined error criteria. This approach is universally applicable to particle data across various domains, eliminating the need for reliance on specific application domain characteristics. (2) We develop LCP, a hybrid compression solution for multi-frame particle data, featuring dynamic method selection and parameter optimization. It aims to maximize compression effectiveness while preserving data quality as much as possible by utilizing both spatial and temporal domains. (3) We evaluate our solution alongside eight state-of-the-art alternatives on eight real-world particle datasets from seven distinct domains. The results demonstrate that our solution achieves up to 104% improvement in compression ratios and up to 593% increase in speed compared to the second-best option, under the same error criteria. Congrong Ren, Sheng Di, Jinyang Liu 0003, Jiajun Huang 0001, Robert Underwood, Pascal Grosset, Dingwen Tao, Xin Liang 0001, Hanqi Guo 0001, Franck Cappello, Kai Zhao 0008 |
Proc. ACM Manag. Data | 8 |
| 2024 | A High-Quality Workflow for Multi-Resolution Scientific Data Reduction and VisualizationabstractMulti-resolution methods such as Adaptive Mesh Refinement (AMR) can enhance storage efficiency for HPC applications generating vast volumes of data. However, their applicability is limited and cannot be universally deployed across all applications. Furthermore, integrating lossy compression with multi-resolution techniques to further boost storage efficiency encounters significant barriers. To this end, we introduce an innovative workflow that facilitates high-quality multi-resolution data compression for both uniform and AMR simulations. Initially, to extend the usability of multi-resolution techniques, our workflow employs a compression-oriented Region of Interest (ROI) extraction method, transforming uniform data into a multi-resolution format. Subsequently, to bridge the gap between multi-resolution techniques and lossy compressors, we optimize three distinct compressors, ensuring their optimal performance on multi-resolution data. These optimizations can improve the compression ratio of SOTA approaches by up to $3.3 \times$ under the same data quality loss. Lastly, we incorporate an advanced uncertainty visualization method into our workflow to understand the potential impacts of lossy compression. Experimental evaluation demonstrates that our workflow achieves significant compression quality improvements. Daoce Wang, Pascal Grosset, Jesus Pulido, Tushar M. Athawale, Jiannan Tian, Kai Zhao 0008, Zarija Lukic, Axel Huebl, Zhe Wang 0059, James P. Ahrens, Dingwen Tao |
SC | 2 |
| 2024 | TAC+: Optimizing Error-Bounded Lossy Compression for 3D AMR SimulationsabstractToday's scientific simulations require significant data volume reduction because of the enormous amounts of data produced and the limited I/O bandwidth and storage space. Error-bounded lossy compression has been considered one of the most effective solutions to the above problem. However, little work has been done to improve error-bounded lossy compression for Adaptive Mesh Refinement (AMR) simulation data. Unlike the previous work that only leverages 1D compression, in this work, we propose an approach (TAC) to leverage high-dimensional SZ compression for each refinement level of AMR data. To remove the data redundancy across different levels, we propose several pre-process strategies and adaptively use them based on the data features. We further optimizeTACtoTAC+by improving the lossless encoding stage of SZ compression to handle many small AMR data blocks after the pre-processing efficiently. Experiments on 10 AMR datasets from three real-world large-scale AMR simulations demonstrate thatTAC+can improve the compression ratio by up to 4.9× under the same data distortion, compared to the state-of-the-art method. In addition, we leverage the flexibility of our approach to tune the error bound for each level, which achieves much lower data distortion on two application-specific metrics. Daoce Wang, Jesus Pulido, Pascal Grosset, Sian Jin, Jiannan Tian, Kai Zhao 0008, James P. Ahrens, Dingwen Tao |
IEEE Trans. Parallel Distributed Syst. | 3 |
| 2023 | AMRIC: A Novel In Situ Lossy Compression Framework for Efficient I/O in Adaptive Mesh Refinement ApplicationsabstractAs supercomputers advance towards exascale capabilities, computational intensity increases significantly, and the volume of data requiring storage and transmission experiences exponential growth. Adaptive Mesh Refinement (AMR) has emerged as an effective solution to address these two challenges. Concurrently, error-bounded lossy compression is recognized as one of the most efficient approaches to tackle the latter issue. Despite their respective advantages, few attempts have been made to investigate how AMR and error-bounded lossy compression can function together. To this end, this study presents a novel in-situ lossy compression framework that employs the HDF5 filter to improve both I/O costs and boost compression quality for AMR applications. We implement our solution into the AMReX framework and evaluate on two real-world AMR applications, Nyx and WarpX, on the Summit supercomputer. Experiments with 4096 CPU cores demonstrate that AMRIC improves the compression ratio by up to 81× and the I/O performance by up to 39× over AMReX's original compression solution. Daoce Wang, Jesus Pulido, Pascal Grosset, Jiannan Tian, Sian Jin, Houjun Tang, Jean M. Sexton, Sheng Di, Kai Zhao 0008, Bo Fang 0002, Zarija Lukic, Franck Cappello, James P. Ahrens, Dingwen Tao |
SC | 3 |
| 2022 | TAC: Optimizing Error-Bounded Lossy Compression for Three-Dimensional Adaptive Mesh Refinement SimulationsabstractToday's scientific simulations require a significant reduction of data volume because of extremely large amounts of data they produce and the limited I/O bandwidth and storage space. Error-bounded lossy compression has been considered one of the most effective solutions to the above problem. However, little work has been done to improve error-bounded lossy compression for Adaptive Mesh Refinement (AMR) simulation data. Unlike the previous work that only leverages 1D compression, in this work, we propose to leverage high-dimensional (e.g., 3D) compression for each refinement level of AMR data. To remove the data redundancy across different levels, we propose three pre-process strategies and adaptively use them based on the data characteristics. Experiments on seven AMR datasets from a real-world large-scale AMR simulation demonstrate that our proposed approach can improve the compression ratio by up to 3.3X under the same data distortion, compared to the state-of-the-art method. In addition, we leverage the flexibility of our approach to tune the error bound for each level, which achieves much lower data distortion on two application-specific metrics. Daoce Wang, Jesus Pulido, Pascal Grosset, Sian Jin, Jiannan Tian, James P. Ahrens, Dingwen Tao |
HPDC | 3 |
| 2021 | Adaptive Configuration of In Situ Lossy Compression for Cosmology Simulations via Fine-Grained Rate-Quality ModelingabstractExtreme-scale cosmological simulations have been widely used by today's researchers and scientists on leadership supercomputers. A new generation of error-bounded lossy compressors has been used in workflows to reduce storage requirements and minimize the impact of throughput limitations while saving large snapshots of high-fidelity data for post-hoc analysis. In this paper, we propose to adaptively provide compression configurations to compute partitions of cosmological simulations with newly designed post-analysis aware rate-quality modeling. The contribution is fourfold: (1) We propose a novel adaptive approach to select feasible error bounds for different partitions, showing the possibility and efficiency of adaptively configuring lossy compression for each partition individually. (2) We build models to estimate the overall loss of post-analysis result due to lossy compression and to estimate compression ratio, based on the property of each partition. (3) We develop an efficient optimization guideline to determine the best-fit configuration of error bounds combination in order to maximize the compression ratio under acceptable post-analysis quality loss. (4) Our approach introduces negligible overheads for feature extraction and error-bound optimization for each partition, enabling post-analysis-aware in situ lossy compression for cosmological simulations. Experiments show that our proposed models are highly accurate and reliable. Our fine-grained adaptive configuration approach improves the compression ratio of up to 73% on the tested datasets with the same post-analysis distortion with only 1% performance overhead. Sian Jin, Jesus Pulido, Pascal Grosset, Jiannan Tian, Dingwen Tao, James P. Ahrens |
HPDC | 3 |
| 2020 | Understanding GPU-Based Lossy Compression for Extreme-Scale Cosmological SimulationsabstractTo help understand our universe better, researchers and scientists currently run extreme-scale cosmology simulations on leadership supercomputers. However, such simulations can generate large amounts of scientific data, which often result in expensive costs in data associated with data movement and storage. Lossy compression techniques have become attractive because they significantly reduce data size and can maintain high data fidelity for post-analysis. In this paper, we propose to use GPU-based lossy compression for extreme-scale cosmological simulations. Our contributions are threefold: (1) we implement multiple GPU-based lossy compressors to our open-source compression benchmark and analysis framework named Foresight; (2) we use Foresight to comprehensively evaluate the practicality of using GPU-based lossy compression on two real-world extreme-scale cosmology simulations, namely HACC and Nyx, based on a series of assessment metrics; and (3) we develop a general optimization guideline on how to determine the best-fit configurations for different lossy compressors and cosmological simulations. Experiments show that GPU-based lossy compression can provide necessary accuracy on post-analysis for cosmological simulations and high compression ratio of 5 ~ 15× on the tested datasets, as well as much higher compression and decompression throughput than CPU-based compressors. Sian Jin, Pascal Grosset, Christopher M. Biwer, Jesus Pulido, Jiannan Tian, Dingwen Tao, James P. Ahrens |
IPDPS | 2 |
| 2020 | Foresight: analysis that matters for data reductionabstractAs the computation power of supercomputers increases, so does simulation size, which in turn produces orders-of-magnitude more data. Because generated data often exceed the simulation's disk quota, many simulations would stand to benefit from data-reduction techniques to reduce storage requirements. Such techniques include autoencoders, data compression algorithms, and sampling. Lossy compression techniques can significantly reduce data size, but such techniques come at the expense of losing information that could result in incorrect post hoc analysis results. To help scientists determine the best compression they can get while keeping their analyses accurate, we have developed Foresight, an analysis framework that enables users to evaluate how different data-reduction techniques will impact their analyses. We use particle data from a cosmology simulation, turbulence data from Direct Numerical Simulation, and asteroid impact data from xRage to demonstrate how Foresight can help scientists determine the best data-reduction technique for their simulations. Pascal Grosset, Christopher M. Biwer, Jesus Pulido, Arvind T. Mohan, Ayan Biswas 0001, John Patchett, Terece L. Turton, David H. Rogers 0001, Daniel Livescu, James P. Ahrens |
SC | 1 |
| 2017 | TOD-Tree: Task-Overlapped Direct Send Tree Image Compositing for Hybrid MPI Parallelism and GPUsabstractModern supercomputers have thousands of nodes, each with CPUs and/or GPUs capable of several teraflops. However, the network connecting these nodes is relatively slow, on the order of gigabits per second. For time-critical workloads such as interactive visualization, the bottleneck is no longer computation but communication. In this paper, we present an image compositing algorithm that works on both CPU-only and GPU-accelerated supercomputers and focuses on communication avoidance and overlapping communication with computation at the expense of evenly balancing the workload. The algorithm has three stages: a parallel direct send stage, followed by a tree compositing stage and a gather stage. We compare our algorithm with radix-k and binary-swap from the IceT library in a hybrid OpenMP/MPI setting on the Stampede and Edison supercomputers, show strong scaling results and explain how we generally achieve better performance than these two algorithms. We developed a GPU-based image compositing algorithm where we use CUDA kernels for computation and GPU Direct RDMA for inter-node GPU communication. We tested the algorithm on the Piz Daint GPU-accelerated supercomputer and show that we achieve performance on par with CPUs. Last, we introduce a workflow in which both rendering and compositing are done on the GPU. Pascal Grosset, Manasa Prasad, Cameron Christensen, Aaron Knoll, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Evaluation of Depth of Field for depth perception in DVRabstractIn this paper we present a user study on the use of Depth of Field for depth perception in Direct Volume Rendering. Direct Volume Rendering with Phong shading and perspective projection is used as the baseline. Depth of Field is then added to see its impact on the correct perception of ordinal depth. Accuracy and response time are used as the metrics to evaluate the usefulness of Depth of Field. The onsite user study has two parts: static and dynamic. Eye tracking is used to monitor the gaze of the subjects. From our results we see that though Depth of Field does not act as a proper depth cue in all conditions, it can be used to reinforce the perception of which feature is in front of the other. The best results (high accuracy & fast response time) for correct perception of ordinal depth occurs when the front feature (out of the two features users were to choose from) is in focus and perspective projection is used. Pascal Grosset, Mathias Schott, Georges-Pierre Bonneau, Charles D. Hansen |
PacificVis | 1 |
| 2013 | Ambient Occlusion Effects for Combined Volumes and Tubular GeometryabstractThis paper details a method for interactive direct volume rendering that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube-shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The algorithm extends the recently presented the directional occlusion shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. Stream tube geometries are computed using an effective spline-based interpolation and approximation scheme that avoids self-intersection and maintains coherent orientation of the stream tube segments to avoid surface deforming twists. Furthermore, strategies to reduce the geometric and specular aliasing of the stream tubes are discussed. Mathias Schott, Pascal Grosset, Sean T. Smith, Charles D. Hansen |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2012 | Combined surface and volumetric occlusion shadingabstractIn this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. Mathias Schott, Pascal Grosset, Carson Brownlee, Thomas Höllt, Sean T. Smith, Charles D. Hansen |
PacificVis | 3 |
| 2011 | Evaluating graph coloring on GPUsabstractThis paper evaluates features of graph coloring algorithms implemented on graphics processing units (GPUs), comparing coloring heuristics and thread decompositions. As compared to prior work on graph coloring for other parallel architectures, we find that the large number of cores and relatively high global memory bandwidth of a GPU lead to different strategies for the parallel implementation. Specifically, we find that a simple uniform block partitioning is very effective on GPUs and our parallel coloring heuristics lead to the same or fewer colors than prior approaches for distributed-memory cluster architecture. Our algorithm resolves many coloring conflicts across partitioned blocks on the GPU by iterating through the coloring process, before returning to the CPU to resolve remaining conflicts. With this approach we get as few color (if not fewer) than the best sequential graph coloring algorithm and performance is close to the fastest sequential graph coloring algorithms which have poor color quality. Pascal Grosset, Peihong Zhu, Shusen Liu 0001, Suresh Venkatasubramanian, Mary W. Hall |
PPoPP | 1 |
| 2011 | Depth of Field Effects for Interactive Direct Volume RenderingabstractAbstract In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any pre‐computation, thus allowing interactive explorations of volumetric data sets via on‐the‐fly editing of the shading model parameters or (multi‐dimensional) transfer functions. Mathias Schott, Pascal Grosset, Vincent Pegoraro, Sean T. Smith, Charles D. Hansen |
Comput. Graph. Forum | 2 |