Yicong Hong

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21ranked-venue papers
6as first author
19since 2021 · last 2025
0000-0002-5068-1508ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 20 · 6 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 3 first-author · 14 since 2021
YearPublicationVenuePosition
2025 Long-LRM: Long-Sequence Large Reconstruction Model for Wide-Coverage Gaussian Splats
abstract
We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm
Hao Tan 0002, Kai Zhang 0045, Sai Bi, Fujun Luan, Yicong Hong, Fuxin Li, Zexiang Xu
ICCV6
2025 VEGGIE: Instructional Editing and Reasoning Video Concepts with Grounded Generation
Shoubin Yu, Difan Liu, Ziqiao Ma 0001, Yicong Hong, Yang Zhou 0009, Hao Tan 0002, Joyce Y. Chai, Mohit Bansal
ICCV4
2025 REGEN: Learning Compact Video Embedding with (Re-)Generative Decoder
abstract
We present a novel perspective on learning video embedders for generative modeling: rather than requiring an exact reproduction of an input video, an effective embedder should focus on synthesizing visually plausible reconstructions. This relaxed criterion enables substantial improvements in compression ratios without compromising the quality of downstream generative models. Specifically, we propose replacing the conventional encoder-decoder video embedder with an encoder-generator framework that employs a diffusion transformer (DiT) to synthesize missing details from a compact latent space. Therein, we develop a dedicated latent conditioning module to condition the DiT decoder on the encoded video latent embedding. Our experiments demonstrate that our approach enables superior encoding-decoding performance compared to state-of-the-art methods, particularly as the compression ratio increases. To demonstrate the efficacy of our approach, we report results from our video embedders achieving a temporal compression ratio of up to 32x (8x higher than leading video embedders) and validate the robustness of this ultra-compact latent space for text-to-video generation, providing a significant efficiency boost in latent diffusion model training and inference.
Long Mai, Aniruddha Mahapatra, David Bourgin, Yicong Hong, Jonah Casebeer, Feng Liu 0015, Yun Fu 0001
ICCV5
2025 SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Experts
abstract
The academic field of learning instruction-guided visual navigation can be generally categorized into high-level category-specific search and low-level language-guided navigation, depending on the granularity of language instruction, in which the former emphasizes the exploration process, while the latter concentrates on following detailed textual commands. Despite the differing focuses of these tasks, the underlying requirements of interpreting instructions, comprehending the surroundings, and inferring action decisions remain consistent. This paper consolidates diverse navigation tasks into a unified and generic framework -- we investigate the core difficulties of sharing general knowledge and exploiting task-specific capabilities in learning navigation and propose a novel State-Adaptive Mixture of Experts (SAME) model that effectively enables an agent to infer decisions based on different-granularity language and dynamic observations. Powered by SAME, we present a versatile agent capable of addressing seven navigation tasks simultaneously that outperforms or achieves highly comparable performance to task-specific agents.
Gengze Zhou, Yicong Hong, Zun Wang 0001, Chongyang Zhao 0003, Mohit Bansal, Qi Wu 0001
ICCV2
2025 Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel
abstract
Creating high-quality data for training robust language-instructed agents is a long-lasting challenge in embodied AI. In this paper, we introduce a Self-Refining Data Flywheel (SRDF) that generates high-quality and large-scale navigational instruction-trajectory pairs by iteratively refining the data pool through the collaboration between two models, the instruction generator and the navigator, without any human-in-the-loop annotation. Specifically, SRDF starts with using a base generator to create an initial data pool for training a base navigator, followed by applying the trained navigator to filter the data pool. This leads to higher-fidelity data to train a better generator, which can, in turn, produce higher-quality data for training the next-round navigator. Such a flywheel establishes a data self-refining process, yielding a continuously improved and highly effective dataset for large-scale language-guided navigation learning. Our experiments demonstrate that after several flywheel rounds, the navigator elevates the performance boundary from 70\% to 78\% SPL on the classic R2R test set, surpassing human performance (76\%) for the first time. Meanwhile, this process results in a superior generator, evidenced by a SPICE increase from 23.5 to 26.2, better than all previous VLN instruction generation methods. Finally, we demonstrate the scalability of our method through increasing environment and instruction diversity, and the generalization ability of our pre-trained navigator across various downstream navigation tasks, surpassing state-of-the-art methods by a large margin in all cases.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Kunchang Li 0002, Shoubin Yu, Yi Wang 0074, Yu Qiao 0001, Yali Wang 0001, Mohit Bansal, Limin Wang 0002
ICLR3
2024 Augmented Commonsense Knowledge for Remote Object Grounding
abstract
The vision-and-language navigation (VLN) task necessitates an agent to perceive the surroundings, follow natural language instructions, and act in photo-realistic unseen environments. Most of the existing methods employ the entire image or object features to represent navigable viewpoints. However, these representations are insufficient for proper action prediction, especially for the REVERIE task, which uses concise high-level instructions, such as “Bring me the blue cushion in the master bedroom”. To address enhancing representation, we propose an augmented commonsense knowledge model (ACK) to leverage commonsense information as a spatio-temporal knowledge graph for improving agent navigation. Specifically, the proposed approach involves constructing a knowledge base by retrieving commonsense information from ConceptNet, followed by a refinement module to remove noisy and irrelevant knowledge. We further present ACK which consists of knowledge graph-aware cross-modal and concept aggregation modules to enhance visual representation and visual-textual data alignment by integrating visible objects, commonsense knowledge, and concept history, which includes object and knowledge temporal information. Moreover, we add a new pipeline for the commonsense-based decision-making process which leads to more accurate local action prediction. Experimental results demonstrate our proposed model noticeably outperforms the baseline and archives the state-of-the-art on the REVERIE benchmark. The source code is available at https://github.com/Bahram-Mohammadi/ACK.
Bahram Mohammadi, Yicong Hong, Yuankai Qi, Qi Wu 0001, Shirui Pan, Qinfeng Shi
AAAI2
2024 NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models
abstract
Trained with an unprecedented scale of data, large language models (LLMs) like ChatGPT and GPT-4 exhibit the emergence of significant reasoning abilities from model scaling. Such a trend underscored the potential of training LLMs with unlimited language data, advancing the development of a universal embodied agent. In this work, we introduce the NavGPT, a purely LLM-based instruction-following navigation agent, to reveal the reasoning capability of GPT models in complex embodied scenes by performing zero-shot sequential action prediction for vision-and-language navigation (VLN). At each step, NavGPT takes the textual descriptions of visual observations, navigation history, and future explorable directions as inputs to reason the agent's current status, and makes the decision to approach the target. Through comprehensive experiments, we demonstrate NavGPT can explicitly perform high-level planning for navigation, including decomposing instruction into sub-goals, integrating commonsense knowledge relevant to navigation task resolution, identifying landmarks from observed scenes, tracking navigation progress, and adapting to exceptions with plan adjustment. Furthermore, we show that LLMs is capable of generating high-quality navigational instructions from observations and actions along a path, as well as drawing accurate top-down metric trajectory given the agent's navigation history. Despite the performance of using NavGPT to zero-shot R2R tasks still falling short of trained models, we suggest adapting multi-modality inputs for LLMs to use as visual navigation agents and applying the explicit reasoning of LLMs to benefit learning-based models. Code is available at: https://github.com/GengzeZhou/NavGPT.
Gengze Zhou, Yicong Hong, Qi Wu 0001
AAAI2
2024 NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Models
Gengze Zhou, Yicong Hong, Zun Wang 0001, Xin Wang 0061, Qi Wu 0001
ECCV (7)2
2024 LRM: Large Reconstruction Model for Single Image to 3D
abstract
We propose the first Large Reconstruction Model (LRM) that predicts the 3D model of an object from a single input image within just 5 seconds. In contrast to many previous methods that are trained on small-scale datasets such as ShapeNet in a category-specific fashion, LRM adopts a highly scalable transformer-based architecture with 500 million learnable parameters to directly predict a neural radiance field (NeRF) from the input image. We train our model in an end-to-end manner on massive multi-view data containing around 1 million objects, including both synthetic renderings from Objaverse and real captures from MVImgNet. This combination of a high-capacity model and large-scale training data empowers our model to be highly generalizable and produce high-quality 3D reconstructions from various testing inputs, including real-world in-the-wild captures and images created by generative models. Video demos and interactable 3D meshes can be found on our LRM project webpage: https://yiconghong.me/LRM.
Yicong Hong, Kai Zhang 0045, Jiuxiang Gu, Sai Bi, Yang Zhou 0009, Difan Liu, Feng Liu 0015, Kalyan Sunkavalli, Trung Bui, Hao Tan 0002
ICLR1
2024 Instant3D: Fast Text-to-3D with Sparse-view Generation and Large Reconstruction Model
abstract
Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low-quality results due to the scarcity of 3D training data. In this paper, we propose Instant3D, a novel method that generates high-quality and diverse 3D assets from text prompts in a feed-forward manner. We adopt a two-stage paradigm, which first generates a sparse set of four structured and consistent views from text in one shot with a fine-tuned 2D text-to-image diffusion model, and then directly regresses the NeRF from the generated images with a novel transformer-based sparse-view reconstructor. Through extensive experiments, we demonstrate that our method can generate diverse 3D assets of high visual quality within 20 seconds, which is two orders of magnitude faster than previous optimization-based methods that can take 1 to 10 hours. Our project webpage is: https://jiahao.ai/instant3d/.
Hao Tan 0002, Kai Zhang 0045, Zexiang Xu, Fujun Luan, Yinghao Xu 0001, Yicong Hong, Kalyan Sunkavalli, Gregory Shakhnarovich, Sai Bi
ICLR7
2024 Bi-directional Training for Composed Image Retrieval via Text Prompt Learning
abstract
Composed image retrieval searches for a target image based on a multi-modal user query comprised of a reference image and modification text describing the desired changes. Existing approaches to solving this challenging task learn a mapping from the (reference image, modification text)-pair to an image embedding that is then matched against a large image corpus. One area that has not yet been explored is the reverse direction, which asks the question, what reference image when modified as described by the text would produce the given target image? In this work we propose a bi-directional training scheme that leverages such reversed queries and can be applied to existing composed image retrieval architectures with minimum changes, which improves the performance of the model. To encode the bi-directional query we prepend a learnable token to the modification text that designates the direction of the query and then finetune the parameters of the text embedding module. We make no other changes to the network architecture. Experiments on two standard datasets show that our novel approach achieves improved performance over a baseline BLIP-based model that itself already achieves competitive performance. Our code is released at https://github.com/Cuberick-Orion/Bi-Blip4CIR
Zheyuan Liu 0002, Weixuan Sun, Yicong Hong, Damien Teney, Stephen Gould
WACV3
2023 Learning Navigational Visual Representations with Semantic Map Supervision
abstract
Being able to perceive the semantics and the spatial structure of the environment is essential for visual navigation of a household robot. However, most existing works only employ visual backbones pre-trained either with independent images for classification or with self-supervised learning methods to adapt to the indoor navigation domain, neglecting the spatial relationships that are essential to the learning of navigation. Inspired by the behavior that humans naturally build semantically and spatially meaningful cognitive maps in their brains during navigation, in this paper, we propose a novel navigational-specific visual representation learning method by contrasting the agent’s egocentric views and semantic maps (Ego2-Map). We apply the visual transformer as the backbone encoder and train the model with data collected from the large-scale HabitatMatterport3D environments. Ego2-Map learning transfers the compact and rich information from a map, such as objects, structure and transition, to the agent’s egocentric representations for navigation. Experiments show that agents using our learned representations on object-goal navigation outperform recent visual pre-training methods. Moreover, our representations significantly improve vision-and-language navigation in continuous environments for both high-level and low-level action spaces, achieving new state-of-the-art results of 47% SR and 41% SPL on the test server.
Yicong Hong, Yang Zhou 0009, Ruiyi Zhang 0002, Franck Dernoncourt, Trung Bui, Stephen Gould, Hao Tan 0002
ICCV1
2023 Scaling Data Generation in Vision-and-Language Navigation
abstract
Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction-trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent’s performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Yi Wang 0074, Qi Wu 0001, Mohit Bansal, Stephen Gould, Hao Tan 0002, Yu Qiao 0001
ICCV3
2023 HOP+: History-Enhanced and Order-Aware Pre-Training for Vision-and-Language Navigation
abstract
Recent works attempt to employ pre-training in Vision-and-Language Navigation (VLN). However, these methods neglect the importance of historical contexts or ignore predicting future actions during pre-training, limiting the learning of visual-textual correspondence and the capability of decision-making. To address these problems, we present a history-enhanced and order-aware pre-training with the complementing fine-tuning paradigm (HOP+) for VLN. Specifically, besides the common Masked Language Modeling (MLM) and Trajectory-Instruction Matching (TIM) tasks, we design three novel VLN-specific proxy tasks: Action Prediction with History (APH) task, Trajectory Order Modeling (TOM) task and Group Order Modeling (GOM) task. APH task takes into account the visual perception trajectory to enhance the learning of historical knowledge as well as action prediction. The two temporal visual-textual alignment tasks, TOM and GOM further improve the agent's ability to order reasoning. Moreover, we design a memory network to address the representation inconsistency of history context between the pre-training and the fine-tuning stages. The memory network effectively selects and summarizes historical information for action prediction during fine-tuning, without costing huge extra computation consumption for downstream VLN tasks. HOP+ achieves new state-of-the-art performance on four downstream VLN tasks (R2R, REVERIE, RxR, and NDH), which demonstrates the effectiveness of our proposed method.
Yanyuan Qiao, Yuankai Qi, Yicong Hong, Zheng Yu 0004, Peng Wang 0015, Qi Wu 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation
abstract
Most existing works in vision-and-language navigation (VLN) focus on either discrete or continuous environments, training agents that cannot generalize across the two. Although learning to navigate in continuous spaces is closer to the real-world, training such an agent is significantly more difficult than training an agent in discrete spaces. However, recent advances in discrete VLN are challenging to translate to continuous VLN due to the domain gap. The fundamental difference between the two setups is that discrete navigation assumes prior knowledge of the connectivity graph of the environment, so that the agent can effectively transfer the problem of navigation with low-level controls to jumping from node to node with high-level actions by grounding to an image of a navigable direction. To bridge the discrete-to-continuous gap, we propose a predictor to generate a set of candidate waypoints during navigation, so that agents designed with high-level actions can be transferred to and trained in continuous environments. We refine the connectivity graph of Matterport3D to fit the continuous Habitat-Matterport3D, and train the waypoints predictor with the refined graphs to produce accessible waypoints at each time step. Moreover, we demonstrate that the predicted waypoints can be augmented during training to diversify the views and paths, and therefore enhance agent's generalization ability. Through extensive experiments we show that agents navigating in continuous environments with predicted waypoints perform significantly better than agents using low-level actions, which reduces the absolute discrete-to-continuous gap by 11.76% Success Weighted by Path Length (SPL) for the Cross-Modal Matching Agent and 18.24% SPL for the VLN$$BERT. Our agents, trained with a simple imitation learning objective, outperform previous methods by a large margin, achieving new state-of-the-art results on the testing environments of the R2R-CE and the RxR-CE datasets.
Yicong Hong, Zun Wang 0001, Qi Wu 0001, Stephen Gould
CVPR1
2022 HOP: History-and-Order Aware Pretraining for Vision-and-Language Navigation
abstract
Pretraining has been adopted in a few of recent works for Vision-and-Language Navigation (VLN). However, pre-vious pre-training methods for VLN either lack the ability to predict future actions or ignore the trajectory contexts, which are essential for a greedy navigation process. In this work, to promote the learning of spatio-temporal visual-textual correspondence as well as the agent's capability of decision making, we propose a novel history-and-order aware pre-training paradigm (HOP) with VLN-specific objectives that exploit the past observations and support future action prediction. Specifically, in addition to the commonly used Masked Language Modeling (MLM) and Trajectory-Instruction Matching (TIM), we design two proxy tasks to model temporal order information: Trajectory Order Modeling (TOM) and Group Order Modeling (GOM). Moreover, our navigation action prediction is also enhanced by intro-ducing the task of Action Prediction with History (APH), which takes into account the history visual perceptions. Extensive experimental results on four downstream VLN tasks (R2R, REVERIE, NDH, RxR) demonstrate the effectiveness of our proposed method compared against several state-of-the-art agents.
Yanyuan Qiao, Yuankai Qi, Yicong Hong, Zheng Yu 0004, Peng Wang 0015, Qi Wu 0001
CVPR3
2021 VLN BERT: A Recurrent Vision-and-Language BERT for Navigation
abstract
Accuracy of many visiolinguistic tasks has benefited significantly from the application of vision-and-language (V&L) BERT. However, its application for the task of vision-and-language navigation (VLN) remains limited. One reason for this is the difficulty adapting the BERT architecture to the partially observable Markov decision process present in VLN, requiring history-dependent attention and decision making. In this paper we propose a recurrent BERT model that is time-aware for use in VLN. Specifically, we equip the BERT model with a recurrent function that maintains cross-modal state information for the agent. Through extensive experiments on R2R and REVERIE we demonstrate that our model can replace more complex encoder-decoder models to achieve state-of-the-art results. Moreover, our approach can be generalised to other transformer-based architectures, supports pre-training, and is capable of solving navigation and referring expression tasks simultaneously.
Yicong Hong, Qi Wu 0001, Yuankai Qi, Cristian Rodriguez Opazo, Stephen Gould
CVPR1
2021 The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigation
abstract
Vision-and-Language Navigation (VLN) requires an agent to find a path to a remote location on the basis of natural-language instructions and a set of photo-realistic panoramas. Most existing methods take the words in the instructions and the discrete views of each panorama as the minimal unit of encoding. However, this requires a model to match different nouns (e.g., TV, table) against the same input view feature. In this work, we propose an object-informed sequential BERT to encode visual perceptions and linguistic instructions at the same fine-grained level, namely objects and words. Our sequential BERT also enables the visual-textual clues to be interpreted in light of the temporal context, which is crucial to multi-round VLN tasks. Additionally, we enable the model to identify the relative direction (e.g., left/right/front/back) of each navigable location and the room type (e.g., bedroom, kitchen) of its current and final navigation goal, as such information is widely mentioned in instructions implying the desired next and final locations. We thus enable the model to know-where the objects lie in the images, and to know-where they stand in the scene. Extensive experiments demonstrate the effectiveness compared against several state-of-the-art methods on three indoor VLN tasks: REVERIE, NDH, and R2R. Project repository: https://github.com/YuankaiQi/ORIST
Yuankai Qi, Zizheng Pan, Yicong Hong, Ming-Hsuan Yang 0001, Anton van den Hengel, Qi Wu 0001
ICCV3
2021 Learning structure-aware semantic segmentation with image-level supervision
abstract
Compared with expensive pixel-wise annotations, image-level labels make it possible to learn semantic segmentation in a weakly-supervised manner. Within this pipeline, the class activation map (CAM) is obtained and further processed to serve as a pseudo label to train the semantic segmentation model in a fully-supervised manner. In this paper, we argue that the lost structure information in CAM limits its application in downstream semantic segmentation, leading to deteriorated predictions. Furthermore, the inconsistent class activation scores inside the same object contradicts the common sense that each region of the same object should belong to the same semantic category. To produce sharp prediction with structure information, we introduce an auxiliary semantic boundary detection module, which penalizes the deteriorated predictions. Furthermore, we adopt smoothness loss to encourage prediction inside the object to be consistent. Experimental results on the PASCAL-VOC dataset illustrate the effectiveness of the proposed solution.
Jiawei Liu 0005, Jing Zhang 0052, Yicong Hong, Nick Barnes
IJCNN3
2020 Sub-Instruction Aware Vision-and-Language Navigation
abstract
Vision-and-language navigation requires an agent to navigate through a real 3D environment following natural language instructions.Despite significant advances, few previous works are able to fully utilize the strong correspondence between the visual and textual sequences.Meanwhile, due to the lack of intermediate supervision, the agent's performance at following each part of the instruction cannot be assessed during navigation.In this work, we focus on the granularity of the visual and language sequences as well as the traceability of agents through the completion of an instruction.We provide agents with fine-grained annotations during training and find that they are able to follow the instruction better and have a higher chance of reaching the target at test time.We enrich the benchmark dataset Roomto-Room (R2R) with sub-instructions and their corresponding paths.To make use of this data, we propose effective sub-instruction attention and shifting modules that select and attend to a single sub-instruction at each time-step.We implement our sub-instruction modules in four state-of-the-art agents, compare with their baseline models, and show that our proposed method improves the performance of all four agents.
Yicong Hong, Cristian Rodriguez Opazo, Qi Wu 0001, Stephen Gould
EMNLP (1)1
2020 Language and Visual Entity Relationship Graph for Agent Navigation
abstract
Vision-and-Language Navigation (VLN) requires an agent to navigate in a real-world environment following natural language instructions. From both the textual and visual perspectives, we find that the relationships among the scene, its objects, and directional cues are essential for the agent to interpret complex instructions and correctly perceive the environment. To capture and utilize the relationships, we propose a novel Language and Visual Entity Relationship Graph for modelling the inter-modal relationships between text and vision, and the intra-modal relationships among visual entities. We propose a message passing algorithm for propagating information between language elements and visual entities in the graph, which we then combine to determine the next action to take. Experiments show that by taking advantage of the relationships we are able to improve over state-of-the-art. On the Room-to-Room (R2R) benchmark, our method achieves the new best performance on the test unseen split with success rate weighted by path length of 52%. On the Room-for-Room (R4R) dataset, our method significantly improves the previous best from 13% to 34% on the success weighted by normalized dynamic time warping.
Yicong Hong, Cristian Rodriguez Opazo, Yuankai Qi, Qi Wu 0001, Stephen Gould
NeurIPS1