Max van Mulken

dblp:262/3439 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0001-6609-2057ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2024 Competitive Searching over Terrains
Sarita de Berg, Nathan van Beusekom, Max van Mulken, Kevin Verbeek, Jules Wulms
LATIN (1)3
2024 Capturing the Shape of a Point Set with a Line Segment
abstract
Detecting location-correlated groups in point sets is an important task in a wide variety of applications areas. In addition to merely detecting such groups, the group's shape carries meaning as well. In this paper, we represent a group's shape using a simple geometric object, a line segment. Specifically, given a radius $r$, we say a line segment is representative of a point set $P$ if it is within distance $r$ of each point $p \in P$. We aim to find the shortest such line segment. This problem is equivalent to stabbing a set of circles of radius $r$ using the shortest line segment. We describe an algorithm to find the shortest representative segment in $O(n \log h + h \log^3 h)$ time. Additionally, we show how to maintain a stable approximation of the shortest representative segment when the points in $P$ move.
Nathan van Beusekom, Marc J. van Kreveld, Max van Mulken, Marcel Roeloffzen, Bettina Speckmann, Jules Wulms
MFCS3
2023 Density Approximation for Moving Groups
Max van Mulken, Bettina Speckmann, Kevin Verbeek
WADS1
2021 Dots & Boxes Is PSPACE-Complete
abstract
Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. Winning Ways for Your Mathematical Plays, a whole book on the game The Dots and Boxes Game: Sophisticated Child’s Play by Berlekamp, and numerous articles in the Games of No Chance series. While known to be NP-hard, the question of its complexity remained open. We resolve this question, proving that the game is PSPACE-complete by a reduction from a game played on propositional formulas.
Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken
MFCS4
2020 Dots & Polygons (Media Exposition)
abstract
We present a new game, Dots & Polygons, played on a planar point set. We prove that its NP-hard and discuss strategies for the case when the point set is in convex position.
Kevin Buchin, Mart Hagedoorn, Irina Kostitsyna, Max van Mulken, Jolan Rensen, Leo van Schooten
SoCG4