EDBT 2026 Demo / reviewers in the wild / expert
Xiaoxiao Long
dblp:262/3688
· DBLP profile ↗
47ranked-venue papers
7as first author
46since 2021 · last 2026
0000-0002-3386-8805ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 35 · 7 first-author · 34 since 2021Graphics, computer vision, multimedia, augmented reality and games · 35 · 6 first-author · 34 since 2021Systems, architecture and hardware · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationsabstract3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS that compresses the original 3DGS into a compact representation. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians within each cluster using different tiny MLPs, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 91$\times$ average model size reduction without harming the visual quality. Zhenyu Tang 0004, Chaoran Feng 0001, Xinhua Cheng, Wangbo Yu, Junwu Zhang, Yuan Liu 0025, Xiaoxiao Long, Wenping Wang 0001, Li Yuan 0007 |
AAAI | 7 |
| 2026 | OptimalCap: Efficient and Robust LiDAR-Based Motion Capture in Free EnvironmentsabstractLiDAR-based human motion capture holds great promise for large-scale, unconstrained environments. However, existing approaches often rely on clean, pre-segmented point clouds and struggle with noisy or dynamic scenes, limiting their practical applicability. We propose OptimalCap, a robust and efficient LiDAR-based framework that integrates hierarchical skeletal modeling and kinematic-aware temporal optimization to enable accurate, coherent, and real-time multi-human motion capture. To support training and evaluation under realistic disturbances, we also introduce NoiseMotion, a large-scale synthetic dataset simulating human-object interactions in noisy environments. Extensive experiments on public and synthetic benchmarks demonstrate that OptimalCap achieves state-of-the-art accuracy, robustness, and temporal consistency, while supporting over 20 individuals, at 60 FPS and up to 100 meters, setting a new standard for scalable, real-world LiDAR-based motion capture. Yiming Ren 0001, Yujing Sun 0001, Yichen Yao 0001, Xiaoxiao Long, Xinge Zhu, Siu-Ming Yiu, Yuexin Ma |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2026 | Wonder3D++: Cross-Domain Diffusion for High-Fidelity 3D Generation From a Single ImageabstractIn this work, we introduce Wonder3D++, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of single-view reconstruction tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure the consistency of generation, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a cascaded 3D mesh extraction algorithm that drives high-quality surfaces from the multi-view 2D representations in only about 3 minute in a coarse-to-fine manner. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and good efficiency compared to prior works. Xiaoxiao Long, Zhiyang Dou, Cheng Lin 0001, Yuan Liu 0025, Qingsong Yan, Yuexin Ma, Haoqian Wang, Zhiqiang Wu 0001, Wei Yin 0006 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2026 | Iris3D: 3D Generation via Synchronized Diffusion DistillationabstractWe introduce Iris3D, a novel 3D content generation system that generates vivid textures and detailed 3D shapes while preserving the input information. Our system integrates a Multi-View Large Reconstruction Model (MVLRM [Li et al. 2023b ]) to generate a coarse 3D mesh and introduces a novel optimization scheme called Synchronized Diffusion Distillation (SDD) for refinement. Unlike previous refined methods based on Score Distillation Sampling (SDS), which suffer from unstable optimization and geometric over-smoothing due to ambiguities across different views and modalities, our method effectively distills consistent multi-view and multi-modal priors from 2D diffusion models in a training-free manner. This enables robust optimization of 3D representations. Additionally, because SDD is training-free, it preserves the diffusion’s prior knowledge and mitigates potential degradation. This characteristic makes it highly compatible with advanced 2D diffusion techniques like IP-Adapters and ControlNet, allowing for more controllable 3D generation with additional conditioning signals. Experiments demonstrate that our method produces high-quality 3D results with plausible textures and intricate geometric details. Yixun Liang, Fei-Peng Tian, Jiarui Liu 0003, Ying-Cong Chen, Ping Tan 0002, Xiaoxiao Long |
ACM Trans. Graph. | 8 |
| 2026 | RaDe-GS: Rasterizing Depth in Gaussian SplattingabstractGaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian primitives. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to Neuralangelo Li et al. [ 2023 ] on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods. Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, Ping Tan 0002 |
ACM Trans. Graph. | 5 |
| 2026 | Hie4DGS: Hierarchical 4D Gaussian Splatting From Monocular Dynamic VideoabstractMonocular dynamic video reconstruction is a typical ill-posed problem due to the limited observations and complex 3D motions. Despite the recent advances in dynamic 3D Gaussian splatting techniques, most of them still struggle with the monocular setting, since they heavily rely on geometric cues from multiple cameras or ignore the structural coherence among the optimized 3D Gaussains. To address this, we propose Hie4DGS, a novel hierarchical structure representation to model the complex dynamic motions from monocular dynamic videos. Specifically, we decompose the motions of a dynamic scene into groups of multiple structure granularities and progressively compose them to derive the motion of each 3D Gaussian. Building on this representation, we leverage hierarchical semantic segmentation to group Gaussians and initialize their motion using depth and tracking priors within each group. Additionally, we introduce a structure rendering loss that enforces consistency between the learned motion structure and semantic priors, further reducing motion ambiguity. Compared to the state-of-the-art dynamic Gaussian methods, we achieve significant improvement in rendering quality on monocular video datasets featuring complex real-world motions. Kaizhi Yang, Xiaoxiao Long, Xuejin Chen |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2026 | DecoRec: Decomposed 3D Scene Reconstruction From Single-View Images via Object-Level DiffusionabstractIn this paper, we introduce DecoRec, a novel system designed to elevate single-view 2D images to a decomposed 3D scene mesh. Current methods for single-view scene reconstruction typically rely on object retrieval or the regression of coarse 3D voxels or surfaces, leading to inaccuracies in capturing the appearance and geometry of the input image. The lack of high-quality large-scale scene-level datasets further complicates direct 3D scene generation from single-view images. To achieve high-quality 3D scene generation from a single-view image, DecoRec takes advantage of recent diffusion-based single-view object reconstruction methods to reconstruct individual objects separately. Subsequently, a refinement pipeline is proposed to effectively merge these reconstructed objects, enhancing appearance and geometry through a differentiable rendering technique and diffusion-guided refinement. Our results demonstrate that DecoRec facilitates high-quality single-view scene reconstruction in both geometry and novel synthesis, offering significant benefits for downstream applications like room interior design. Yuhan Ping, Yuan Liu 0025, Xiaoxiao Long, Peng Wang 0099, Junhui Hou, Jianyi Zheng, Jia Pan 0001, Xin Li 0003, Cheng Lin 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous DrivingabstractWe propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving that can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views that are very close to the original pair of images, which cannot handle large difference in viewpoint. Especially in autonomous driving scenarios, images are typically collected from a single lane. The limited training perspective makes rendering images of a different lane very challenging. To further improve the rendering capability of GGS under large viewpoint changes, we introduce a novel virtual lane generation module into GSS method to enable high-quality lane switching even without a multi-lane dataset. Besides, we design a diffusion loss to supervise the generation of virtual lane images to further address the problem of data lacking in the virtual lanes. Finally, we also propose a depth refinement module to optimize depth estimation in the GSS model. Extensive validation of our method, compared to existing approaches, demonstrates state-of-the-art performance. Huasong Han, Kaixuan Zhou, Xiaoxiao Long, Yusen Wang 0002, Chunxia Xiao |
AAAI | 3 |
| 2025 | Dora: Sampling and Benchmarking for 3D Shape Variational Auto-EncodersabstractRecent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-Vae, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-Bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-Bench demonstrate that Dora-Vae achieves comparable reconstruction quality to the state-of-the-art dense XCube-Vae while requiring a latent space at least 8× smaller (1,280 vs. > 10,000 codes). Project page: https://aruichen.github.io/Dora. Yixun Liang, Guan Luo, Jiarui Liu 0003, Xiu Li 0001, Xiaoxiao Long, Jiashi Feng, Ping Tan 0002 |
CVPR | 8 |
| 2025 | CADDreamer: CAD Object Generation from Single-view ImagesabstractDiffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand in stark contrast to the compact, structured, and sharply-edged Computer-Aided Design (CAD) models crafted by human designers. To address this gap, we introduce CADDreamer, a novel approach for generating boundary representations (B-rep) of CAD objects from a single image. CADDreamer employs a primitive-aware multi-view diffusion model that captures both local geometric details and high-level structural semantics during the generation process. By encoding primitive semantics into the color domain, the method leverages the strong priors of pre-trained diffusion models to align with well-defined primitives. This enables the inference of multi-view normal maps and semantic maps from a single image, facilitating the reconstruction of a mesh with primitive labels. Furthermore, we introduce geometric optimization techniques and topology-preserving extraction methods to mitigate noise and distortion in the generated primitives. These enhancements result in a complete and seamless B-rep of the CAD model. Experimental results demonstrate that our method effectively recovers high-quality CAD objects from single-view images. Compared to existing 3D generation techniques, the B-rep models produced by CADDreamer are compact in representation, clear in structure, sharp in edges, and watertight in topology. Cheng Lin 0001, Yuan Liu 0025, Xiaoxiao Long, Ningna Wang, Xin Li 0003, Wenping Wang 0001, Xiaohu Guo |
CVPR | 4 |
| 2025 | CraftsMan3D: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry RefinerabstractWe present a novel generative 3D modeling system, coined CraftsMan3D, which can generate high-fidelity 3D geometries with highly varied shapes, detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, self-occlusion, irregular mesh topologies, and difficulties in accommodating user editing, consequently impeding their widespread adoption and implementation in 3D modeling softwares. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we first introduce a robust data preprocessing pipeline that utilizes visibility check and winding mumber to maximize the use of existing 3D data. Leveraging this data, we employ a 3D-native DiT model that directly models the distribution of 3D data in latent space, generating coarse geometries in seconds. Subsequently, a normal-based geometry refiner enhances local surface details, which can be applied automatically or interactively with user input. Extensive experiments demonstrate that our method achieves high efficacy in producing superior quality 3D meshes compared to existing methods. Jiarui Liu 0003, Hongyu Yan, Yixun Liang, Xuelin Chen, Ping Tan 0002, Xiaoxiao Long |
CVPR | 8 |
| 2025 | EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the WildabstractOur work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multiview images, or predefined 3D templates, single-view reconstruction faces significant challenges due to inherent ambiguities and occlusions. These challenges are further amplified by the diverse nature of hand poses and the vast variety of object shapes and sizes. Our key insight is that current foundational models for segmentation, inpainting, and 3D reconstruction robustly generalize to in-the-wild images, which could provide strong visual and geo-metric priors for reconstructing hand-object interactions. Specifically, given a single image, we first design a novel pipeline to estimate the underlying hand pose and object shape using off-the-shelf large models. Furthermore, with the initial reconstruction, we employ a prior-guided optimization scheme, which optimizes hand pose to comply with 3D physical constraints and the 2D input image content. We perform experiments across several datasets and show that our method consistently outperforms baselines and faithfully reconstructs a diverse set of hand-object interactions. Here is the link of our project page: https://lym29.github.io/EasyHOI-page/. Xiaoxiao Long, Zemin Yang, Yuan Liu 0025, Marc Habermann, Christian Theobalt, Yuexin Ma, Wenping Wang 0001 |
CVPR | 2 |
| 2025 | MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation ModelabstractWith advances in deep learning models and the availability of large-scale 3D datasets, we have recently witnessed significant progress in single-view 3D reconstruction. However, existing methods often fail to reconstruct physically based material properties given a single image, limiting their applicability in complicated scenarios. This paper presents a novel approach (named MAGE) for generating 3D geometry with realistic decomposed material properties given a single image as input. Our method leverages inspiration from traditional computer graphics deferred rendering pipelines to introduce a multi-view G-buffer estimation model. The proposed model estimates G-buffers for various views as multi-domain images, including XYZ coordinates, normals, albedo, roughness, and metallic properties from a single-view RGB image. To address the inherent ambiguity and inconsistency in generating G-buffers simultaneously, we also formulate a deterministic network from the pretrained diffusion models and propose a lighting response loss that enforces consistency across these domains using PBR principles. Finally, we propose a large-scale synthetic dataset rich in material diversity for our model training. Experimental results demonstrate the effectiveness of our method in producing high-quality 3D meshes with rich material properties. Our code and dataset can be found at https://www.whyy.site/paper/mage. Zhenwei Wang 0003, Xiaoxiao Long, Cheng Lin 0001, Gerhard P. Hancke 0002, Rynson W. H. Lau |
CVPR | 3 |
| 2025 | GoalFlow: Goal-Driven Flow Matching for Multimodal Trajectories Generation in End-to-End Autonomous DrivingabstractWe propose GoalFlow, an end-to-end autonomous driving method for generating high-quality multimodal trajectories. In autonomous driving scenarios, there is rarely a single suitable trajectory. Recent methods have increasingly focused on modeling multimodal trajectory distributions. However, they suffer from trajectory selection complexity and reduced trajectory quality due to high trajectory divergence and inconsistencies between guidance and scene information. To address these issues, we introduce GoalFlow, a novel method that effectively constrains the generative process to produce high-quality, multimodal trajectories. To resolve the trajectory divergence problem inherent in diffusion-based methods, GoalFlow constrains the generated trajectories by introducing a goal point. GoalFlow establishes a novel scoring mechanism that selects the most appropriate goal point from the candidate points based on scene information. Furthermore, GoalFlow employs an efficient generative method, Flow Matching, to generate multimodal trajectories, and incorporates a refined scoring mechanism to select the optimal trajectory from the candidates. Our experimental results, validated on the Navsim[7], demonstrate that GoalFlow achieves state-of-the-art performance, delivering robust multimodal trajectories for autonomous driving. GoalFlow achieved PDMS of 90.3, significantly surpassing other methods. Compared with other diffusion-policy-based methods, our approach requires only a single denoising step to obtain excellent performance. The code is available at https://github.com/YvanYin/GoalFlow. Zebin Xing, Bo Jiang 0011, Tong He 0001, Qian Zhang 0001, Xiaoxiao Long, Wei Yin 0006 |
CVPR | 7 |
| 2025 | OccRWKV: Rethinking Efficient 3D Semantic Occupancy Prediction with Linear Complexityabstract3D semantic occupancy prediction networks have demonstrated remarkable capabilities in reconstructing the geometric and semantic structure of 3D scenes, providing crucial information for robot navigation and autonomous driving systems. However, due to their large overhead from dense network structure designs, existing networks face challenges balancing accuracy and latency. In this paper, we introduce OccRWKV, an efficient semantic occupancy network inspired by Receptance Weighted Key Value (RWKV). OccRWKV separates semantics, occupancy prediction, and feature fusion into distinct branches, each incorporating Sem-RWKV and Geo-RWKV blocks. These blocks are designed to capture long-range dependencies, enabling the network to learn domain-specific representation (i.e., semantics and geometry), which enhances prediction accuracy. Leveraging the sparse nature of real-world 3D occupancy, we reduce computational overhead by projecting features into the bird's-eye view (BEV) space and propose a BEV-RWKV block for efficient feature enhancement and fusion. This enables real-time inference at 22.2 FPS without compromising performance. Experiments demonstrate that OccRWKV outperforms the state-of-the-art methods on the SemanticKITTI dataset, achieving a mIoU of 25.1 while being 20 times faster than the best baseline, Co-Occ, making it suitable for real-time deployment on robots to enhance autonomous navigation efficiency. Code and video are available on our project page: https://jmwang0117.github.io/OccRWKV/. Wei Yin 0006, Xiaoxiao Long, Zebin Xing, Qian Zhang 0001 |
ICRA | 3 |
| 2025 | ComDrive: Comfort-Oriented End-to-End Autonomous DrivingabstractWe propose ComDrive: the first comfort-oriented end-to-end autonomous driving system to generate temporally consistent and comfortable trajectories. Recent studies have demonstrated that imitation learning-based planners and learning-based trajectory scorers can effectively generate and select safety trajectories that closely mimic expert demonstrations. However, such trajectory planners and scorers face the challenge of generating temporally inconsistent and uncomfortable trajectories. To address these issues, ComDrive first extracts 3D spatial representations through sparse perception, which then serves as conditional inputs. These inputs are used by a Conditional Denoising Diffusion Probabilistic Model (DDPM)-based motion planner to generate temporally consistent multi-modal trajectories. A dual-stream adaptive trajectory scorer subsequently selects the most comfortable trajectory from these candidates to control the vehicle. Experiments demonstrate that ComDrive achieves state-of-the-art performance in both comfort and safety, outperforming UniAD by 17%in driving comfort and reducing collision rates by 25%compared to SparseDrive. More results are available on our project page: https://jmwang0117.github.io/ComDrive/. Zebin Xing, Songen Gu, Ziying Song, Qian Zhang 0001, Xiaoxiao Long, Wei Yin 0006 |
IROS | 9 |
| 2025 | Sem-iNeRF: Camera Pose Refinement by Inverting Neural Radiance Fields with Semantic Feature ConsistencyabstractThis paper presents a novel approach for camera pose refinement based on neural radiance fields (NeRF) by introducing semantic feature consistency to enhance robustness. NeRF has been successfully applied to camera pose estimation by inverting the rendering process given an observed RGB image and an initial pose estimate. However, previous methods only adopted photometric consistency for pose optimization, which is prone to be trapped in local minima. To address this problem, we introduce semantic feature consistency into the existing framework. Specifically, we utilize high-level features extracted from a convolutional neural network (CNN) pre-trained for image recognition, and maintain consistency of such features between observed and rendered images during the optimization procedure. Unlike the color values at each pixel, these features contain rich semantic information shared within local regions and can be more robust to appearance changes from different viewpoints. Since it is computationally expensive to render a full image with NeRF for feature extraction from CNN, we propose an efficient way to estimate the features of individually rendered pixels by projecting them to a nearby reference image and interpolating its feature maps. Extensive experiments show that our method greatly outperforms the baseline method on both synthetic objects and real-world large indoor scenes, increasing the accuracy of pose estimation by over 6.4%. Xiaoxiao Long, Yuan Liu 0025, Ping Luo 0002, Wenping Wang 0001 |
Comput. Vis. Media | 2 |
| 2025 | GECO : Fast Generative Image-to-3D Within One SECOndabstractRecent advancements in single-image 3D generation have produced two main categories of methods: reconstruction-based and generative methods. Reconstruction-based methods are efficient but lack uncertainty handling, leading to blurry artifacts in unseen regions. Generative approaches that based on score distillation (Poole et al. 2023), (Wang et al. 2024) are slow due to scene-specific optimization. Other methods, like InstantMesh (Xu et al. 2024), use a two-stage process - generating multi-view images with a diffusion model and then reconstructing 3D - which is inefficient due to multiple denoising steps of the diffusion model. To overcome these limitations, we introduce GECO, a feed-forward method for fast and high-quality single-image-to-3D generation within one second on a single GPU. Our approach resolves uncertainty and inefficiency issues through a two-stage distillation process. In the first stage, we distill a multi-step diffusion model (Shi et al. 2023) into a one-step model using score distillation for single-image-to-multi-view synthesis. To mitigate the synthesis quality degradation caused by the one-step model, we introduce a second distillation stage to learn to predict high-quality 3D from imperfect multi-view generated images by performing distillation directly on 3D representations. Experiments demonstrate that GECO offers significant speed improvements and comparable reconstruction quality compared to prior two-stage methods. Chen Wang 0049, Jiatao Gu, Xiaoxiao Long, Yuan Liu 0025, Lingjie Liu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | GlossyGS: Inverse Rendering of Glossy Objects With 3D Gaussian SplattingabstractReconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against State-of-the-Arts. Shuichang Lai, Letian Huang, Jie Guo 0001, Bowen Pan, Xiaoxiao Long, Jiangjing Lyu, Chengfei Lv, Yanwen Guo 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2025 | Multi-View Large Reconstruction Model via Geometry-Aware Positional Encoding and AttentionabstractDespite recent advancements in the Large Reconstruction Model (LRM) demonstrating impressive results, when extending its input from single image to multiple images, it exhibits inefficiencies, subpar geometric and texture quality, as well as slower convergence speed than expected. It is attributed to that, LRM formulates 3D reconstruction as a naive images-to-3D translation problem, ignoring the strong 3D coherence among the input images. In this article, we propose a Multi-view Large Reconstruction Model (M-LRM) designed to reconstruct high-quality 3D shapes from multi-views in a 3D-aware manner. Specifically, we introduce a multi-view consistent cross-attention scheme to enable M-LRM to accurately query information from the input images. Moreover, we employ the 3D priors of the input multi-view images to initialize the triplane tokens. Compared to previous methods, the proposed M-LRM can generate 3D shapes of high fidelity. Experimental studies demonstrate that our model achieves a significant performance gain and faster training convergence. Xiaoxiao Long, Yixun Liang, Yuan Liu 0025, Wenhan Luo, Wenping Wang 0001, Yike Guo |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | NeRFBuff: Fast Neural Rendering via Inter-Frame Feature BufferingabstractNeural radiance fields (NeRF) have demonstrated impressive performance in novel view synthesis, but are still slow to render complex scenes at a high resolution. We introduce a novel method to boost the NeRF rendering speed by utilizing the temporal coherence between consecutive frames. Rather than computing features of each frame entirely from scratch, we reuse the coherent information (e.g., density and color) computed from the previous frames to help render the current frame, which significantly boosts rendering speed. To effectively manage the coherent information of previous frames, we introduce a history buffer with a multiple-plane structure, which is built online and updated from old frames to new frames. We name this buffer as multiple plane buffer (MPB). With this MPB, a new frame can be efficiently rendered using the warped features from previous frames. Extensive experiments on the NeRF-Synthetic, LLFF, and Mip-NeRF-360 datasets demonstrate that our method significantly boosts rendering efficiency and achieves 4× speedup on real-world scenes compared to the baseline methods while preserving competitive rendering quality. Yuan Liu 0025, Xiaoxiao Long, Peng Wang 0099, Cheng Lin 0001, Ping Luo 0002, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective SurfacesabstractThe advent of neural 3D Gaussians [21] has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete repre-sentation encounters challenges when applied to scenes fea-turing reflective surfaces. In this paper, we present Gaus-sian Shader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural ren-dering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate nor-mal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a deli-cately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting [21] in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF [45], our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project web-site to see more results Yingwenqi Jiang, Jiadong Tu, Yuan Liu 0025, Xifeng Gao, Xiaoxiao Long, Wenping Wang 0001, Yuexin Ma |
CVPR | 5 |
| 2024 | Wonder3D: Single Image to 3D Using Cross-Domain DiffusionabstractIn this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works di-rectly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of single-view reconstruction tasks, we pro-pose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure the consistency of generation, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations in only 2 r-;» 3 minutes. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and good efficiency compared to prior works. Xiaoxiao Long, Cheng Lin 0001, Yuan Liu 0025, Zhiyang Dou, Lingjie Liu, Yuexin Ma, Song-Hai Zhang, Marc Habermann, Christian Theobalt, Wenping Wang 0001 |
CVPR | 1 |
| 2024 | GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image
Wei Yin 0006, Mu Hu, Yuexin Ma, Ping Tan 0002, Shaojie Shen, Dahua Lin, Xiaoxiao Long |
ECCV (22) | 9 |
| 2024 | TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes
Bu Jin, Yupeng Zheng, Pengfei Li 0007, Weize Li 0001, Yuhang Zheng 0004, Sujie Hu, Zhijie Yan, Kun Zhan, Peng Jia 0007, Xiaoxiao Long, Hao Zhao 0002 |
ECCV (18) | 13 |
| 2024 | LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment
Yiming Ren 0001, Yichen Yao 0001, Xiaoxiao Long, Yujing Sun 0001, Yuexin Ma |
ECCV (29) | 4 |
| 2024 | Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin 0001, Zekun Li 0002, Yuan Liu 0025, Norman Müller, Taku Komura, Marc Habermann, Christian Theobalt, Xin Li 0003, Wenping Wang 0001 |
ECCV (39) | 3 |
| 2024 | UC-NERF: Neural Radiance Field for Under-Calibrated Multi-View Cameras in Autonomous DrivingabstractMulti-camera setups find widespread use across various applications, such as autonomous driving, as they greatly expand sensing capabilities.
Despite the fast development of Neural radiance field (NeRF) techniques and their wide applications in both indoor and outdoor scenes, applying NeRF to multi-camera systems remains very challenging. This is primarily due to the inherent under-calibration issues in multi-camera setup, including inconsistent imaging effects stemming from separately calibrated image signal processing units in diverse cameras, and system errors arising from mechanical vibrations during driving that affect relative camera poses.
In this paper, we present UC-NeRF, a novel method tailored for novel view synthesis in under-calibrated multi-view camera systems.
Firstly, we propose a layer-based color correction to rectify the color inconsistency in different image regions. Second, we propose virtual warping to generate more viewpoint-diverse but color-consistent virtual views for color correction and 3D recovery. Finally, a spatiotemporally constrained pose refinement is designed for more robust and accurate pose calibration in multi-camera systems.
Our method not only achieves state-of-the-art performance of novel view synthesis in multi-camera setups, but also effectively facilitates depth estimation in large-scale outdoor scenes with the synthesized novel views. Xiaoxiao Long, Wei Yin 0006, Jin Wang 0001, Zhiqiang Wu 0001, Yuexin Ma, Xiaozhi Chen, Xuejin Chen |
ICLR | 2 |
| 2024 | SyncDreamer: Generating Multiview-consistent Images from a Single-view ImageabstractIn this paper, we present a novel diffusion model called SyncDreamer that generates multiview-consistent images from a single-view image. Using pretrained large-scale 2D diffusion models, recent work Zero123 demonstrates the ability to generate plausible novel views from a single-view image of an object. However, maintaining consistency in geometry and colors for the generated images remains a challenge. To address this issue, we propose a synchronized multiview diffusion model that models the joint probability distribution of multiview images, enabling the generation of multiview-consistent images in a single reverse process. SyncDreamer synchronizes the intermediate states of all the generated images at every step of the reverse process through a 3D-aware feature attention mechanism that correlates the corresponding features across different views. Experiments show that SyncDreamer generates images with high consistency across different views, thus making it well-suited for various 3D generation tasks such as novel-view-synthesis, text-to-3D, and image-to-3D. Project page: https://liuyuan-pal.github.io/SyncDreamer/. Yuan Liu 0025, Cheng Lin 0001, Zijiao Zeng, Xiaoxiao Long, Lingjie Liu, Taku Komura, Wenping Wang 0001 |
ICLR | 4 |
| 2024 | GaussianPro: 3D Gaussian Splatting with Progressive Propagationabstract3D Gaussian Splatting (3DGS) has recently revolutionized the field of neural rendering with its high fidelity and efficiency. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling large-scale scenes that unavoidably contain texture-less surfaces, SfM techniques fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classic multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and utilizes patch matching to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method. Our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1.15dB in terms of PSNR. Codes and data are available at https://github.com/kcheng1021/GaussianPro. Xiaoxiao Long, Kaizhi Yang, Yao Yao 0008, Wei Yin 0006, Yuexin Ma, Wenping Wang 0001, Xuejin Chen |
ICML | 2 |
| 2024 | MonoOcc: Digging into Monocular Semantic Occupancy PredictionabstractMonocular Semantic Occupancy Prediction aims to infer the complete 3D geometry and semantic information of scenes from only 2D images. It has garnered significant attention, particularly due to its potential to enhance the 3D perception of autonomous vehicles. However, existing methods rely on a complex cascaded framework with relatively limited information to restore 3D scenes, including a dependency on supervision solely on the whole network’s output, single-frame input, and the utilization of a small backbone. These challenges, in turn, hinder the optimization of the framework and yield inferior prediction results, particularly concerning smaller and long-tailed objects. To address these issues, we propose MonoOcc. In particular, we (i) improve the monocular occupancy prediction framework by proposing an auxiliary semantic loss as supervision to the shallow layers of the framework and an image-conditioned cross-attention module to refine voxel features with visual clues, and (ii) employ a distillation module that transfers temporal information and richer knowledge from a larger image backbone to the monocular semantic occupancy prediction framework with low cost of hardware. With these advantages, our method yields state-of-the-art performance on the camera-based SemanticKITTI Scene Completion benchmark. Codes and models can be accessed at https://github.com/ucaszyp/MonoOcc. Yupeng Zheng, Xiang Li 0205, Pengfei Li 0007, Yuhang Zheng 0004, Bu Jin, Chengliang Zhong, Xiaoxiao Long, Hao Zhao 0002 |
ICRA | 7 |
| 2024 | SAT3D: Image-driven Semantic Attribute Transfer in 3DabstractGAN-based image editing task aims at manipulating image attributes in the latent space of generative models. Most of the previous 2D and 3D-aware approaches mainly focus on editing attributes in images with ambiguous semantics or regions from a reference image, which fail to achieve photographic semantic attribute transfer, such as the beard from a photo of a man. In this paper, we propose an image-driven Semantic Attribute Transfer method in 3D (SAT3D) by editing semantic attributes from a reference image. For the proposed method, the exploration is conducted in the style space of a pre-trained 3D-aware StyleGAN-based generator by learning the correlations between semantic attributes and style code channels. For guidance, we associate each attribute with a set of phrase-based descriptor groups, and develop a Quantitative Measurement Module (QMM) to quantitatively describe the attribute characteristics in images based on descriptor groups, which leverages the image-text comprehension capability of CLIP. During the training process, the QMM is incorporated into attribute losses to calculate attribute similarity between images, guiding target semantic transferring and irrelevant semantics preserving. We present our 3D-aware attribute transfer results across multiple domains and also conduct comparisons with classical 2D image editing methods, demonstrating the effectiveness and customizability of our SAT3D. Zhijun Zhai, Zengmao Wang, Xiaoxiao Long, Kaixuan Zhou, Bo Du 0001 |
ACM Multimedia | 3 |
| 2024 | Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise AttentionabstractIn this paper, we introduce **Era3D**, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to a dramatic explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512×512 resolution while reducing computation complexity of multiview attention by 12x times. Comprehensive experiments demonstrate the superior generation power of Era3D- it can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods. Yuan Liu 0025, Xiaoxiao Long, Feihu Zhang, Cheng Lin 0001, Xingqun Qi, Shanghang Zhang, Wei Xue 0002, Wenhan Luo, Ping Tan 0002, Wenping Wang 0001, Yike Guo |
NeurIPS | 3 |
| 2024 | DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam VideosabstractWe present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenarios, existing methods are primarily designed for videos collected by autonomous vehicles. However, these videos are limited in both quantity and diversity compared to dash cam videos, which are more widely used across various types of vehicles and capture a broader range of scenarios. Dash cam videos often suffer from severe obstructions such as reflections and occlusions on the windshields, which significantly impede the application of neural rendering techniques. To address this challenge, we develop DC-Gaussian based on the recent real-time neural rendering technique 3D Gaussian Splatting (3DGS). Our approach includes an adaptive image decomposition module to model reflections and occlusions in a unified manner. Additionally, we introduce illumination-aware obstruction modeling to manage reflections and occlusions under varying lighting conditions. Lastly, we employ a geometry-guided Gaussian enhancement strategy to improve rendering details by incorporating additional geometry priors. Experiments on self-captured and public dash cam videos show that our method not only achieves state-of-the-art performance in novel view synthesis, but also accurately reconstructing captured scenes getting rid of obstructions. Linhan Wang, Shuo Lei, Shengkun Wang, Wei Yin 0006, Chenyang Lei, Xiaoxiao Long, Chang-Tien Lu |
NeurIPS | 7 |
| 2024 | Coverage Axis++: Efficient Inner Point Selection for 3D Shape SkeletonizationabstractAbstract We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state‐of‐the‐art approaches for this task often rely on the watertightness of the input [LWS*15; PWG*19; PWG*19] or suffer from substantial computational costs [DLX*22; CD23], thereby limiting their practicality. To address this challenge, Coverage Axis++ proposes a heuristic algorithm to select skeletal points, offering a high‐accuracy approximation of the Medial Axis Transform (MAT) while significantly mitigating computational intensity for various shape representations. We introduce a simple yet effective strategy that considers shape coverage, uniformity, and centrality to derive skeletal points. The selection procedure enforces consistency with the shape structure while favoring the dominant medial balls, which thus introduces a compact underlying shape representation in terms of MAT. As a result, Coverage Axis++ allows for skeletonization for various shape representations (e.g., water‐tight meshes, triangle soups, point clouds), specification of the number of skeletal points, few hyperparameters, and highly efficient computation with improved reconstruction accuracy. Extensive experiments across a wide range of 3D shapes validate the efficiency and effectiveness of Coverage Axis++. Our codes are available at https://github.com/Frank-ZY-Dou/Coverage_Axis . Zhiyang Dou, Rui Xu 0016, Cheng Lin 0001, Yuan Liu 0025, Xiaoxiao Long, Shi-Qing Xin, Taku Komura, Xiaoming Yuan 0001, Wenping Wang 0001 |
Comput. Graph. Forum | 6 |
| 2024 | Metric3D v2: A Versatile Monocular Geometric Foundation Model for Zero-Shot Metric Depth and Surface Normal EstimationabstractWe introduce Metric3D v2, a geometric foundation model designed for zero-shot metric depth and surface normal estimation from single images, critical for accurate 3D recovery. Depth and normal estimation, though complementary, present distinct challenges. State-of-the-art monocular depth methods achieve zero-shot generalization through affine-invariant depths, but fail to recover real-world metric scale. Conversely, current normal estimation techniques struggle with zero-shot performance due to insufficient labeled data. We propose targeted solutions for both metric depth and normal estimation. For metric depth, we present a canonical camera space transformation module that resolves metric ambiguity across various camera models and large-scale datasets, which can be easily integrated into existing monocular models. For surface normal estimation, we introduce a joint depth-normal optimization module that leverages diverse data from metric depth, allowing normal estimators to improve beyond traditional labels. Our model, trained on over 16 million images from thousands of camera models with varied annotations, excels in zero-shot generalization to new camera settings. As shown in Fig. 1, It ranks the 1st in multiple zero-shot and standard benchmarks for metric depth and surface normal prediction. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. Our model also relieves the scale drift issues of monocular-SLAM (Fig. 3), leading to high-quality metric scale dense mapping. Such applications highlight the versatility of Metric3D v2 models as geometric foundation models. Mu Hu, Wei Yin 0006, Chi Zhang 0007, Zhipeng Cai 0003, Xiaoxiao Long, Hao Chen 0041, Gang Yu 0002, Chunhua Shen, Shaojie Shen |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2024 | Adaptive Surface Normal Constraint for Geometric Estimation From Monocular ImagesabstractWe introduce a novel approach to learn geometries such as depth and surface normal from images while incorporating geometric context. The difficulty of reliably capturing geometric context in existing methods impedes their ability to accurately enforce the consistency between the different geometric properties, thereby leading to a bottleneck of geometric estimation quality. We therefore propose the Adaptive Surface Normal (ASN) constraint, a simple yet efficient method. Our approach extracts geometric context that encodes the geometric variations present in the input image and correlates depth estimation with geometric constraints. By dynamically determining reliable local geometry from randomly sampled candidates, we establish a surface normal constraint, where the validity of these candidates is evaluated using the geometric context. Furthermore, our normal estimation leverages the geometric context to prioritize regions that exhibit significant geometric variations, which makes the predicted normals accurately capture intricate and detailed geometric information. Through the integration of geometric context, our method unifies depth and surface normal estimations within a cohesive framework, which enables the generation of high-quality 3D geometry from images. We validate the superiority of our approach over state-of-the-art methods through extensive evaluations and comparisons on diverse indoor and outdoor datasets, showcasing its efficiency and robustness. Xiaoxiao Long, Yuhang Zheng 0004, Yupeng Zheng, Beiwen Tian, Cheng Lin 0001, Lingjie Liu, Hao Zhao 0002, Guyue Zhou, Wenping Wang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary TopologiesabstractWe present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However, these methods are limited to objects with closed surfaces since they adopt Signed Distance Function (SDF) as surface representation which requires the target shape to be divided into inside and outside. In this paper, we propose to represent surfaces as the Unsigned Distance Function (UDF) and develop a new volume rendering scheme to learn the neural UDF representation. Specifically, a new density function that correlates the property of UDF with the volume rendering scheme is introduced for robust optimization of the UDF fields. Experiments on the DTU and DeepFashion3D datasets show that our method not only enables high-quality reconstruction of non-closed shapes with complex typologies, but also achieves comparable performance to the SDF based methods on the reconstruction of closed surfaces. Visit our project page at https://www.xxlong.site/NeuralUDF. Xiaoxiao Long, Cheng Lin 0001, Lingjie Liu, Yuan Liu 0025, Peng Wang 0099, Christian Theobalt, Taku Komura, Wenping Wang 0001 |
CVPR | 1 |
| 2023 | NeTO: Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-TracingabstractWe present a novel method called NeTO, for capturing the 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose reconstruction techniques due to the specular light transport phenomena. Although existing refraction-tracing-based methods, designed especially for this task, achieve impressive results, they still suffer from unstable optimization and loss of fine details since the explicit surface representation they adopted is difficult to be optimized, and the self-occlusion problem is ignored for refraction-tracing. In this paper, we propose to leverage implicit Signed Distance Function (SDF) as surface representation and optimize the SDF field via volume rendering with a self-occlusion aware refractive ray tracing. The implicit representation enables our method to be capable of reconstructing high-quality reconstruction even with a limited set of views, and the self-occlusion aware strategy makes it possible for our method to accurately reconstruct the self-occluded regions. Experiments show that our method achieves faithful reconstruction results and outperforms prior works by a large margin. Visit our project page at https://www.xxlong.site/NeTO/. Zongcheng Li, Xiaoxiao Long, Yusen Wang 0002, Tuo Cao, Wenping Wang 0001, Fei Luo 0004, Chunxia Xiao |
ICCV | 2 |
| 2023 | Learning Long-range Information with Dual-Scale Transformers for Indoor Scene CompletionabstractDue to the limited resolution of 3D sensors and the inevitable mutual occlusion between objects, 3D scans of real scenes are commonly incomplete. Previous scene completion methods struggle to capture long-range spatial context, resulting in unsatisfactory completion results. To alleviate the problem, we propose a novel Dual-Scale Transformer Network (DST-Net) that efficiently utilizes both long-range and short-range spatial context information to improve the quality of 3D scene completion. To reduce the heavy computation cost of extracting long-range features via transformers, DST-Net adopts a self-supervised two-stage completion strategy. In the first stage, we split the input scene into blocks and perform completion on individual blocks. In the second stage, the blocks are merged together as a whole and then further refined to improve completeness. More importantly, we propose a contrastive attention training strategy to encourage the transformers to learn distinguishable features for better scene completion. Experiments on datasets of Matterport3D, ScanNet, and ICL-NUIM demonstrate that our method can generate better completion results, and our method outperforms the state-of-the-art methods quantitatively and qualitatively. Fei Luo 0004, Xiaoxiao Long, Chunxia Xiao |
ICCV | 3 |
| 2023 | NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview ImagesabstractWe present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely challenging because specular reflections are view-dependent and thus violate the multiview consistency, which is the cornerstone for most multiview reconstruction methods. Recent neural rendering techniques can model the interaction between environment lights and the object surfaces to fit the view-dependent reflections, thus making it possible to reconstruct reflective objects from multiview images. However, accurately modeling environment lights in the neural rendering is intractable, especially when the geometry is unknown. Most existing neural rendering methods, which can model environment lights, only consider direct lights and rely on object masks to reconstruct objects with weak specular reflections. Therefore, these methods fail to reconstruct reflective objects, especially when the object mask is not available and the object is illuminated by indirect lights. We propose a two-step approach to tackle this problem. First, by applying the split-sum approximation and the integrated directional encoding to approximate the shading effects of both direct and indirect lights, we are able to accurately reconstruct the geometry of reflective objects without any object masks. Then, with the object geometry fixed, we use more accurate sampling to recover the environment lights and the BRDF of the object. Extensive experiments demonstrate that our method is capable of accurately reconstructing the geometry and the BRDF of reflective objects from only posed RGB images without knowing the environment lights and the object masks. Codes and datasets are available at https://github.com/liuyuan-pal/NeRO. Yuan Liu 0025, Peng Wang 0099, Cheng Lin 0001, Xiaoxiao Long, Jiepeng Wang 0001, Lingjie Liu, Taku Komura, Wenping Wang 0001 |
ACM Trans. Graph. | 4 |
| 2022 | Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images
Yuan Liu 0025, Yilin Wen 0001, Sida Peng, Cheng Lin 0001, Xiaoxiao Long, Taku Komura, Wenping Wang 0001 |
ECCV (32) | 5 |
| 2022 | SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views
Xiaoxiao Long, Cheng Lin 0001, Peng Wang 0099, Taku Komura, Wenping Wang 0001 |
ECCV (32) | 1 |
| 2022 | NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors
Jiepeng Wang 0001, Peng Wang 0099, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, Wenping Wang 0001 |
ECCV (32) | 3 |
| 2021 | Multi-view Depth Estimation using Epipolar Spatio-Temporal NetworksabstractWe present a novel method for multi-view depth estimation from a single video, which is a critical task in various applications, such as perception, reconstruction and robot navigation. Although previous learning-based methods have demonstrated compelling results, most works estimate depth maps of individual video frames independently, without taking into consideration the strong geometric and temporal coherence among the frames. Moreover, current state-of-the-art (SOTA) models mostly adopt a fully 3D convolution network for cost regularization and therefore require high computational cost, thus limiting their deployment in real-world applications. Our method achieves temporally coherent depth estimation results by using a novel Epipolar Spatio-Temporal (EST) transformer to explicitly associate geometric and temporal correlation with multiple estimated depth maps. Furthermore, to reduce the computational cost, inspired by recent Mixture-of-Experts models, we design a compact hybrid network consisting of a 2D context-aware network and a 3D matching network which learn 2D context information and 3D disparity cues separately. Extensive experiments demonstrate that our method achieves higher accuracy in depth estimation and significant speedup than the SOTA methods. Xiaoxiao Long, Lingjie Liu, Wei Li 0111, Christian Theobalt, Wenping Wang 0001 |
CVPR | 1 |
| 2021 | Adaptive Surface Normal Constraint for Depth EstimationabstractWe present a novel method for single image depth estimation using surface normal constraints. Existing depth estimation methods either suffer from the lack of geometric constraints, or are limited to the difficulty of reliably capturing geometric context, which leads to a bottleneck of depth estimation quality. We therefore introduce a simple yet effective method, named Adaptive Surface Normal (ASN) constraint, to effectively correlate the depth estimation with geometric consistency. Our key idea is to adaptively determine the reliable local geometry from a set of randomly sampled candidates to derive surface normal constraint, for which we measure the consistency of the geometric contextual features. As a result, our method can faithfully reconstruct the 3D geometry and is robust to local shape variations, such as boundaries, sharp corners and noises. We conduct extensive evaluations and comparisons using public datasets. The experimental results demonstrate our method outperforms the state-of-the-art methods and has superior efficiency and robustness. Codes are available at: https://github.com/xxlong0/ASNDepth Xiaoxiao Long, Cheng Lin 0001, Lingjie Liu, Wei Li 0111, Christian Theobalt, Ruigang Yang, Wenping Wang 0001 |
ICCV | 1 |
| 2020 | Occlusion-Aware Depth Estimation with Adaptive Normal Constraints
Xiaoxiao Long, Lingjie Liu, Christian Theobalt, Wenping Wang 0001 |
ECCV (9) | 1 |