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João G. Ribeiro

dblp:262/6483 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0002-2484-0114ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 60% Reinforcement learning · 40%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
1.422024
TEAMSTER: Model-Based Reinforcement Learning for Ad Hoc Teamwork (Abstract Reprint) · AAAI 2024
TEAMSTER: Model-based reinforcement learning for ad hoc teamwork · Artif. Intell. 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
TEAMSTER: Model-Based Reinforcement Learning for Ad Hoc Teamwork (Abstract Reprint) · AAAI 2024
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
teammate modeling
0.812024
TEAMSTER: Model-Based Reinforcement Learning for Ad Hoc Teamwork (Abstract Reprint) · AAAI 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
TEAMSTER: Model-based reinforcement learning for ad hoc teamwork · Artif. Intell. 2023

Methods — techniques the papers use, named apart from their topics

model-based reinforcement learning · 1.4
YearPublicationVenuePosition
2024 TEAMSTER: Model-Based Reinforcement Learning for Ad Hoc Teamwork (Abstract Reprint)
abstract
This paper investigates the use of model-based reinforcement learning in the context of ad hoc teamwork. We introduce a novel approach, named TEAMSTER, where we propose learning both the environment's model and the model of the teammates' behavior separately. Compared to the state-of-the-art PLASTIC algorithms, our results in four different domains from the multi-agent systems literature show that TEAMSTER is more flexible than the PLASTIC-Model, by learning the environment's model instead of assuming a perfect hand-coded model, and more robust/efficient than PLASTIC-Policy, by being able to continuously adapt to newly encountered teams, without implicitly learning a new environment model from scratch.
João G. Ribeiro, Gonçalo Rodrigues, Alberto Sardinha, Francisco S. Melo
AAAI1
2023 Making Friends in the Dark: Ad Hoc Teamwork Under Partial Observability
abstract
This paper introduces a formal definition of the setting of ad hoc teamwork under partial observability and proposes a first-principled model-based approach which relies only on prior knowledge and partial observations of the environment in order to perform ad hoc teamwork. We make three distinct assumptions that set it apart previous works, namely: i) the state of the environment is always partially observable, ii) the actions of the teammates are always unavailable to the ad hoc agent and iii) the ad hoc agent has no access to a reward signal which could be used to learn the task from scratch. Our results in 70 POMDPs from 11 domains show that our approach is not only effective in assisting unknown teammates in solving unknown tasks but is also robust in scaling to more challenging problems. Supplementary material is available at https://github.com/jmribeiro/adhoc-teamwork-under-partial-observability.
João G. Ribeiro, Cassandro Martinho, Alberto Sardinha, Francisco S. Melo
ECAI1
2023 TEAMSTER: Model-based reinforcement learning for ad hoc teamwork
João G. Ribeiro, Gonçalo Rodrigues, Alberto Sardinha, Francisco S. Melo
Artif. Intell.1