EDBT 2026 Demo / reviewers in the wild / expert
Shuzhe Wang
dblp:262/8813
· DBLP profile ↗
14ranked-venue papers
5as first author
13since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-author · 12 since 2021Artificial intelligence and machine learning · 11 · 5 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A2-GNN: Angle-Annular GNN for Visual Descriptor-Free Camera RelocalizationabstractVisual localization involves estimating the 6-degree-of-freedom (6-DoF) camera pose within a known scene. A critical step in this process is identifying pixel-to-point correspondences between 2D query images and 3D models. Most advanced approaches currently rely on extensive visual descriptors to establish these correspondences, facing challenges in storage, privacy issues and model maintenance. Direct 2D-3D keypoint matching without visual descriptors is becoming popular as it can overcome those challenges. However, existing descriptor-free methods suffer from low accuracy or heavy computation. Addressing this gap, this paper introduces the Angle-Annular Graph Neural Network (A2-GNN), a simple approach that efficiently learns robust geometric structural representations with annular feature extraction. Specifically, this approach clusters neighbors and embeds each group's distance information and angle as supplementary information to capture local structures. Evaluation on matching and visual localization datasets demonstrates that our approach achieves state-of-the-art accuracy with low computational overhead among visual description-free methods. Yejun Zhang 0001, Shuzhe Wang, Juho Kannala |
3DV | 2 |
| 2025 | Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual LocalizationabstractVisual localization aims to determine the camera pose of a query image relative to a database of posed images. In recent years, deep neural networks that directly regress camera poses have gained popularity due to their fast inference capabilities. However, existing methods struggle to either generalize well to new scenes or provide accurate camera pose estimates. To address these issues, we present Reloc3r, a simple yet effective visual localization framework. It consists of an elegantly designed relative pose regression network, and a minimalist motion averaging module for absolute pose estimation. Trained on approximately eight million posed image pairs, Reloc3r achieves surprisingly good performance and generalization ability. We conduct extensive experiments on six public datasets, consistently demonstrating the effectiveness and efficiency of the proposed method. It provides high-quality camera pose estimates in real time and generalizes to novel scenes. Code: https://github.com/ffrivera0/reloc3r. Siyan Dong, Shuzhe Wang, Shaohui Liu, Lulu Cai, Qingnan Fan, Juho Kannala, Yanchao Yang 0001 |
CVPR | 2 |
| 2025 | SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB VideosabstractIn this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction-all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R. Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang 0001, Qingnan Fan, Baoquan Chen |
CVPR | 3 |
| 2025 | DeSplat: Decomposed Gaussian Splatting for Distractor-Free RenderingabstractGaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific dis-tractors to separately model the static 3D scene and dis-tractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distrac-tors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat’s effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/. Yihao Wang 0014, Marcus Klasson, Matias Turkulainen, Shuzhe Wang, Juho Kannala, Arno Solin |
CVPR | 4 |
| 2024 | Gaussian Splatting in Mirrors: Reflection-aware Rendering via Virtual Camera Optimization
Zihan Wang 0011, Shuzhe Wang, Matias Turkulainen, Junyuan Fang, Juho Kannala |
BMVC | 2 |
| 2024 | DUSt3R: Geometric 3D Vision Made EasyabstractMulti-view stereo reconstruction (MVS) in the wild re-quires to first estimate the camera intrinsic and extrinsic parameters. These are usually tedious and cumbersome to obtain, yet they are mandatory to triangulate corresponding pixels in 3D space, which is at the core of all best performing MVS algorithms. In this work, we take an opposite stance and introduce DUSt3R, a radically novel paradigm for Dense and Unconstrained Stereo 3D Reconstruction of arbitrary image collections, operating without prior infor-mation about camera calibration nor viewpoint poses. We cast the pairwise reconstruction problem as a regression of pointmaps, relaxing the hard constraints of usual projective camera models. We show that this formulation smoothly unifies the monocular and binocular reconstruction cases. In the case where more than two images are provided, we fur-ther propose a simple yet effective global alignment strategy that expresses all pairwise pointmaps in a common refer-ence frame. We base our network architecture on standard Transformer encoders and decoders, allowing us to leverage powerful pretrained models. Our formulation directly provides a 3D model of the scene as well as depth information, but interestingly, we can seamlessly recover from it, pixel matches, focal lengths, relative and absolute cameras. Extensive experiments on all these tasks showcase how DUSt3R effectively unifies various 3D vision tasks, setting new performance records on monocular & multi-view depth estimation as well as relative pose estimation. In summary, DUSt3R makes many geometric 3D vision tasks easy. Code and mod-els at https://github.com/naver/dust3r. Shuzhe Wang, Vincent Leroy 0003, Yohann Cabon, Boris Chidlovskii, Jérôme Revaud |
CVPR | 1 |
| 2024 | DGC-GNN: Leveraging Geometry and Color Cues for Visual Descriptor-Free 2D-3D MatchingabstractMatching 2D keypoints in an image to a sparse 3D point cloud of the scene without requiring visual descriptors has garnered increased interest due to its low memory requirements, inherent privacy preservation, and reduced need for expensive 3D model maintenance compared to visual descriptor-based methods. However, existing algorithms of-ten compromise on performance, resulting in a significant de-terioration compared to their descriptor-based counterparts. In this paper, we introduce DGC-GNN, a novel algorithm that employs a global-to-local Graph Neural Network (GNN) that progressively exploits geometric and color cues to rep-resent keypoints, thereby improving matching accuracy. Our procedure encodes both Euclidean and angular relations at a coarse level, forming the geometric embedding to guide the point matching. We evaluate DGC-GNN on both indoor and outdoor datasets, demonstrating that it not only doubles the accuracy of the state-of-the-art visual descriptor-free algorithm but also substantially narrows the performance gap between descriptor-based and descriptor-free methods.11The code and trained models are available at: https://github.com/AaltoVision/DGC-GNN-release. Shuzhe Wang, Juho Kannala, Daniel Barath |
CVPR | 1 |
| 2024 | Differentiable Product Quantization for Memory Efficient Camera Relocalization
Zakaria Laskar, Iaroslav Melekhov, Assia Benbihi, Shuzhe Wang, Juho Kannala |
ECCV (85) | 4 |
| 2024 | HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with TransformerabstractAbstract Visual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model. Recently, deep neural networks have been exploited to regress the mapping between raw pixels and 3D coordinates in the scene, and thus the matching is implicitly performed by the forward pass through the network. However, in a large and ambiguous environment, learning such a regression task directly can be difficult for a single network. In this work, we present a new hierarchical scene coordinate network to predict pixel scene coordinates in a coarse-to-fine manner from a single RGB image. The proposed method, which is an extension of HSCNet, allows us to train compact models which scale robustly to large environments. It sets a new state-of-the-art for single-image localization on the 7-Scenes, 12-Scenes, Cambridge Landmarks datasets, and the combined indoor scenes. Shuzhe Wang, Zakaria Laskar, Iaroslav Melekhov, Yi Zhao 0014, Giorgos Tolias, Juho Kannala |
Int. J. Comput. Vis. | 1 |
| 2023 | Guiding Local Feature Matching with Surface CurvatureabstractWe propose a new method, called curvature similarity extractor (CSE), for improving local feature matching across images. CSE calculates the curvature of the local 3D surface patch for each detected feature point in a viewpoint-invariant manner via fitting quadrics to predicted monocular depth maps. This curvature is then leveraged as an additional signal in feature matching with off-the-shelf matchers like SuperGlue and LoFTR. Additionally, CSE enables end-to-end joint training by connecting the matcher and depth predictor networks. Our experiments demonstrate on large-scale real-world datasets that CSE consistently improves the accuracy of state-of-the-art methods. Fine-tuning the depth prediction network further enhances the accuracy. The proposed approach achieves state-of-the-art results on the ScanNet dataset, showcasing the effectiveness of incorporating 3D geometric information into feature matching.1 Shuzhe Wang, Juho Kannala, Marc Pollefeys, Daniel Barath |
ICCV | 1 |
| 2022 | Visual Localization via Few-Shot Scene Region ClassificationabstractVisual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent advances in structure-based localization solve this problem by memorizing the mapping from image pixels to scene coordinates with neural networks to build 2D-3D correspondences for camera pose optimization. However, such memorization requires training by amounts of posed images in each scene, which is heavy and inefficient. On the contrary, few-shot images are usually sufficient to cover the main regions of a scene for a human operator to perform visual localization. In this paper, we propose a scene region classification approach to achieve fast and effective scene memorization with few-shot images. Our insight is leveraging a) pre-learned feature extractor, b) scene region classifier, and c) meta-learning strategy to accelerate training while mitigating overfitting. We evaluate our method on both indoor and outdoor benchmarks. The experiments validate the effectiveness of our method in the few-shot setting, and the training time is significantly reduced to only a few minutes.11Code available at: https://github.com/siyandong/SRC Siyan Dong, Shuzhe Wang, Yixin Zhuang, Juho Kannala, Marc Pollefeys, Baoquan Chen |
3DV | 2 |
| 2021 | Digging Into Self-Supervised Learning of Feature DescriptorsabstractFully-supervised CNN-based approaches for learning local image descriptors have shown remarkable results in a wide range of geometric tasks. However, most of them require per-pixel ground-truth keypoint correspondence data which is difficult to acquire at scale. To address this challenge, recent weakly-and self-supervised methods can learn feature descriptors from relative camera poses or using only synthetic rigid transformations such as homographies. In this work, we focus on understanding the limitations of existing self-supervised approaches and propose a set of improvements that combined lead to powerful feature descriptors. We show that increasing the search space from in-pair to in-batch for hard negative mining brings consistent improvement. To enhance the discriminativeness of feature descriptors, we propose a coarse-to-fine method for mining local hard negatives from a wider search space by using global visual image descriptors. We demonstrate that a combination of synthetic homography transformation, color augmentation, and photorealistic image stylization produces useful representations that are viewpoint and illumination invariant. The feature descriptors learned by the proposed approach perform competitively and surpass their fully- and weakly-supervised counterparts on various geometric benchmarks such as image-based localization, sparse feature matching, and image retrieval. Iaroslav Melekhov, Zakaria Laskar, Shuzhe Wang, Juho Kannala |
3DV | 4 |
| 2021 | Continual Learning for Image-Based Camera LocalizationabstractFor several emerging technologies such as augmented reality, autonomous driving and robotics, visual localization is a critical component. Directly regressing camera pose/3D scene coordinates from the input image using deep neural networks has shown great potential. However, such methods assume a stationary data distribution with all scenes simultaneously available during training. In this paper, we approach the problem of visual localization in a continual learning setup – whereby the model is trained on scenes in an incremental manner. Our results show that similar to the classification domain, non-stationary data induces catastrophic forgetting in deep networks for visual localization. To address this issue, a strong baseline based on storing and replaying images from a fixed buffer is proposed. Furthermore, we propose a new sampling method based on coverage score (Buff-CS) that adapts the existing sampling strategies in the buffering process to the problem of visual localization. Results demonstrate consistent improvements over standard buffering methods on two challenging datasets – 7Scenes, 12Scenes, and also 19Scenes by combining the former scenes1. Shuzhe Wang, Zakaria Laskar, Iaroslav Melekhov, Juho Kannala |
ICCV | 1 |
| 2020 | Hierarchical Scene Coordinate Classification and Regression for Visual LocalizationabstractVisual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model. Recently, deep neural networks have been exploited to regress the mapping between raw pixels and 3D coordinates in the scene, and thus the matching is implicitly performed by the forward pass through the network. However, in a large and ambiguous environment, learning such a regression task directly can be difficult for a single network. In this work, we present a new hierarchical scene coordinate network to predict pixel scene coordinates in a coarse-to-fine manner from a single RGB image. The network consists of a series of output layers, each of them conditioned on the previous ones. The final output layer predicts the 3D coordinates and the others produce progressively finer discrete location labels. The proposed method outperforms the baseline regression-only network and allows us to train compact models which scale robustly to large environments. It sets a new state-of-the-art for single-image RGB localization performance on the 7-Scenes, 12-Scenes, Cambridge Landmarks datasets, and three combined scenes. Moreover, for large-scale outdoor localization on the Aachen Day-Night dataset, we present a hybrid approach which outperforms existing scene coordinate regression methods, and reduces significantly the performance gap w.r.t. explicit feature matching methods. Shuzhe Wang, Yi Zhao 0014, Jakob Verbeek, Juho Kannala |
CVPR | 2 |