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Rasha Friji

dblp:262/9146 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 52% 3D vision · 28% Face, body and person analysis · 20%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape analysis
0.712023
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Landmark-Based Human Behavior Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Video understanding and tracking
action recognition
0.712023
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Landmark-Based Human Behavior Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Face, body and person analysis › gait analysis
gait recognition
0.712023
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Landmark-Based Human Behavior Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
geometric deep learning
0.512021
Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition · ICCV 2021
Computer vision › Video understanding and tracking › action recognition
human action recognition
0.512021
Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition · ICCV 2021
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.512021
Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition · ICCV 2021
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
skeleton-based recognition
0.512021
Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition · ICCV 2021
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.212023
Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Landmark-Based Human Behavior Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Geometric modeling and processing › shape analysis
shape space
0.112021
Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition · ICCV 2021

Methods — techniques the papers use, named apart from their topics

rigid transformation optimization · 1.0non-rigid transformation optimization · 1.0LSTM · 1.0CNN · 1.0kendall shape space · 0.7geometric deep learning · 0.7CNN-LSTM · 0.7
YearPublicationVenuePosition
2023 Geometric Deep Neural Network Using Rigid and Non-Rigid Transformations for Landmark-Based Human Behavior Analysis
abstract
Deep learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this article, we propose a geometric deep learning approach using rigid and non-rigid transformations, named KShapenet, for 2D and 3D landmark-based human motion analysis. Landmark configuration sequences are first modeled as trajectories on Kendall's shape space and then mapped to a linear tangent space. The resulting structured data are then input to a deep learning architecture, which includes a layer that optimizes over rigid and non-rigid transformations of landmark configurations, followed by a CNN-LSTM network. We apply KShapenet to 3D human landmark sequences for action and gait recognition, and 2D facial landmark sequences for expression recognition, and demonstrate the competitiveness of the proposed approach with respect to state-of-the-art.
Rasha Friji, Faten Chaieb, Hassen Drira, Sebastian Kurtek
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 Geometric Deep Neural Network using Rigid and Non-Rigid Transformations for Human Action Recognition
abstract
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach using rigid and non rigid transformation optimization for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall’s shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid transformations of the 3D skeletons, followed by a CNN-LSTM network. The assessment on two large scale skeleton datasets, namely NTU-RGB+D and NTU-RGB+D 120, has proven that the proposed approach outperforms existing geometric deep learning methods and exceeds recently published approaches with respect to the majority of configurations.
Rasha Friji, Hassen Drira, Faten Chaieb, Hamza Kchok, Sebastian Kurtek
ICCV1