Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhaoting Li
dblp:263/1163
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-9873-0858ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 67% Planning, search and constraint satisfaction · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
heuristic generation |
0.5 | 1 | 2021 | Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021 |
Robotics › Motion planning and robot control
path planning |
0.5 | 1 | 2021 | Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021 |
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning |
0.5 | 1 | 2021 | Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021 |
Methods — techniques the papers use, named apart from their topics
recurrent model · 0.5generative adversarial network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative ModelabstractRobot path planning is difficult to solve due to the contradiction between the optimality of results and the complexity of algorithms, even in 2D environments. To find an optimal path, the algorithm needs to search all the state space, which costs many computation resources. To address this issue, we present a novel recurrent generative model (RGM), which generates efficient heuristic to reduce the search efforts of path planning algorithms. This RGM model adopts the framework of general generative adversarial networks (GAN), which consists of a novel generator that can generate heuristic by refining the outputs recurrently and two discriminators that check the connectivity and safety properties of heuristic. We test the proposed RGM module in various 2D environments to demonstrate its effectiveness and efficiency. The results show that, compared with a model without recurrence, the RGM successfully generates appropriate heuristic in both seen and new unseen maps with higher accuracy, demonstrating the good generalization ability of the RGM model. We also compare the rapidly-exploring random tree star (RRT*) with generated heuristic and the conventional RRT* in four different maps, showing that the generated heuristic can guide the algorithm to efficiently find both initial and optimal solutions in a faster and more efficient way. Zhaoting Li, Jiankun Wang 0001, Max Q.-H. Meng |
ICRA | 1 |
| 2020 | A trajectory planning method for robot scanning system uuuusing mask R-CNN for scanning objects with unknown model
Yipeng Yang, Zhaoting Li, Xinghu Yu, Zhan Li 0003, Huijun Gao |
Neurocomputing | 2 |