Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Zhaoting Li

dblp:263/1163 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-9873-0858ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 67% Planning, search and constraint satisfaction · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
heuristic generation
0.512021
Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021
Robotics › Motion planning and robot control
path planning
0.512021
Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.512021
Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model · ICRA 2021

Methods — techniques the papers use, named apart from their topics

recurrent model · 0.5generative adversarial network · 0.5
YearPublicationVenuePosition
2021 Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model
abstract
Robot path planning is difficult to solve due to the contradiction between the optimality of results and the complexity of algorithms, even in 2D environments. To find an optimal path, the algorithm needs to search all the state space, which costs many computation resources. To address this issue, we present a novel recurrent generative model (RGM), which generates efficient heuristic to reduce the search efforts of path planning algorithms. This RGM model adopts the framework of general generative adversarial networks (GAN), which consists of a novel generator that can generate heuristic by refining the outputs recurrently and two discriminators that check the connectivity and safety properties of heuristic. We test the proposed RGM module in various 2D environments to demonstrate its effectiveness and efficiency. The results show that, compared with a model without recurrence, the RGM successfully generates appropriate heuristic in both seen and new unseen maps with higher accuracy, demonstrating the good generalization ability of the RGM model. We also compare the rapidly-exploring random tree star (RRT*) with generated heuristic and the conventional RRT* in four different maps, showing that the generated heuristic can guide the algorithm to efficiently find both initial and optimal solutions in a faster and more efficient way.
Zhaoting Li, Jiankun Wang 0001, Max Q.-H. Meng
ICRA1
2020 A trajectory planning method for robot scanning system uuuusing mask R-CNN for scanning objects with unknown model
Yipeng Yang, Zhaoting Li, Xinghu Yu, Zhan Li 0003, Huijun Gao
Neurocomputing2