Greg Philbrick

dblp:263/3692 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-1295-7091ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Visual content generation and editing · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › non-photorealistic rendering › pen-and-ink illustration
hatching
0.612022
A Primitive for Manual Hatching · ACM Trans. Graph. 2022
Rendering
non-photorealistic rendering
0.612022
A Primitive for Manual Hatching · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

streamline advection · 0.6
YearPublicationVenuePosition
2022 A Primitive for Manual Hatching
abstract
In art, hatching means drawing patterns of roughly parallel lines. Even with skill and time, an artist can find these patterns difficult to create and edit. Our new artistic primitive—the hatching shape—facilitates hatching for an artist drawing from imagination. A hatching shape comprises a mask and three fields: width, spacing, and direction. Streamline advection uses these fields to create hatching marks. A hatching shape also contains barrier curves: deliberate discontinuities useful for drawing complex forms. We explain several operations on hatching shapes, such as the multi-dir operation, an easy way to depict 3D form using a hatching shape’s direction field. We also explain the modifications to streamline advection necessary to produce hatching marks from a hatching shape.
Greg Philbrick, Craig S. Kaplan
ACM Trans. Graph.1