Radu Corcodel

dblp:263/4480 · DBLP profile ↗
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10ranked-venue papers
1as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 6 since 2021Systems, architecture and hardware · 6 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Robot Confirmation Generation and Action Planning Using Long-context Q-Former Integrated with Multimodal LLM
abstract
Human-robot collaboration towards a shared goal requires robots to understand human action and interaction with the surrounding environment. This paper focuses on humanrobot interaction (HRI) based on human-robot dialogue that relies on the robot action confirmation and action step generation using multimodal scene understanding. The state-of-theart approach uses multimodal transformers to generate robot action steps aligned with robot action confirmation from a single clip showing a task composed of multiple micro steps. Although actions towards a long-horizon task depend on each other throughout an entire video, the current approaches mainly focus on clip-level processing and do not leverage long-context information. This paper proposes a long-context Q-former incorporating left and right context dependency in full videos. Furthermore, this paper proposes a text-conditioning approach to feed text embeddings directly into the LLM decoder to mitigate the high abstraction of the information in text by Q-former. Experiments with the YouCook2 corpus show that the accuracy of confirmation generation is a major factor in the performance of action planning. Furthermore, we demonstrate that the longcontext Q-former improves the confirmation and action planning by integrating VideoLLaMA3.
Chiori Hori, Yoshiki Masuyama, Siddarth Jain, Radu Corcodel, Devesh K. Jha, Diego Romeres, Jonathan Le Roux
ASRU4
2025 Interactive Robot Action Replanning using Multimodal LLM Trained from Human Demonstration Videos
abstract
Understanding human actions could allow robots to perform a large spectrum of complex manipulation tasks and make collaboration with humans easier. Recently, multimodal scene understanding using audio-visual Transformers has been used to generate robot action sequences from videos of human demonstrations. However, automatic action sequence generation is not always perfect due to the distribution gap between the training and test environments. To bridge this gap, human intervention could be very effective, such as telling the robot agent what should be done. Motivated by this, we propose an error-correction-based action replanning approach that regenerates better action sequences using (1) automatically generated actions from a pretrained action generator and (2) human error-correction in natural language. We collected singlearm robot action sequences aligned to human action instruction for the cooking video dataset YouCook2. We trained the proposed errorcorrection-based action replanning model using a pre-trained multimodal LLM model (AVBLIP-2), generating a pair of (a) single-arm robot micro-step action sequences and (b) action descriptions in natural language simultaneously. To assess the performance of error correction, we collected human feedback on correcting errors in the automatically generated robot actions. Experiments show that our proposed interactive replanning model trained in a multitask manner using action sequence and description outperformed the baseline model in all types of scores.
Chiori Hori, Motonari Kambara, Komei Sugiura, Kei Ota, Sameer Khurana, Siddarth Jain, Radu Corcodel, Devesh K. Jha, Diego Romeres, Jonathan Le Roux
ICASSP7
2024 Graph-Based Analog Joint Source Channel Coding for 3D Haptic Communication
abstract
Haptic communication will be a key technology for extended reality (XR), robotics, and remote manipulation. The deformation magnitude of 3D deformable objects is a key attribute for realizing fine-grained remote manipulation. The typical solutions for sending the deformation magnitudes over wireless channels are to perform digital compression and transmission considering the channel quality, i.e., digital source-channel coding. However, the key problems of the solutions are 1) still large traffic and 2) catastrophic quality degradation due to channel quality fluctuation. This paper proposes a graph-based analog joint source-channel coding for 3D haptic communication. Specifically, Graph Fourier Transform (GFT)-based energy compression efficiently removes the redundancy across deformation magnitudes. In addition, the integration of unequal error protection and analog modulation prevents catastrophic degradation and gradually improves the reconstruction quality according to the instantaneous channel quality. Evaluation results using the deformation magnitude of various 3D objects show that the proposed scheme prevents quality degradation due to channel quality fluctuations and provides accurate deformation magnitude for remote users.
Takuya Fujihashi, Toshiaki Koike-Akino, Radu Corcodel
ICC3
2024 Generalize by Touching: Tactile Ensemble Skill Transfer for Robotic Furniture Assembly
abstract
Furniture assembly remains an unsolved problem in robotic manipulation due to its long task horizon and nongeneralizable operations plan. This paper presents the Tactile Ensemble Skill Transfer (TEST) framework, a pioneering offline reinforcement learning (RL) approach that incorporates tactile feedback in the control loop. TEST’s core design is to learn a skill transition model for high-level planning, along with a set of adaptive intra-skill goal-reaching policies. Such design aims to solve the robotic furniture assembly problem in a more generalizable way, facilitating seamless chaining of skills for this long-horizon task. We first sample demonstration from a set of heuristic policies and trajectories consisting of a set of randomized sub-skill segments, enabling the acquisition of rich robot trajectories that capture skill stages, robot states, visual indicators, and crucially, tactile signals. Leveraging these trajectories, our offline RL method discerns skill termination conditions and coordinates skill transitions. Our evaluations highlight the proficiency of TEST on the in-distribution furniture assemblies, its adaptability to unseen furniture configurations, and its robustness against visual disturbances. Ablation studies further accentuate the pivotal role of two algorithmic components: the skill transition model and tactile ensemble policies. Results indicate that TEST can achieve a success rate of 90% and is over 4 times more efficient than the heuristic policy in both in-distribution and generalization settings, suggesting a scalable skill transfer approach for contact-rich manipulation.
Haohong Lin, Radu Corcodel, Ding Zhao
ICRA2
2024 Interactive Planning Using Large Language Models for Partially Observable Robotic Tasks
abstract
Designing robotic agents to perform open vocabulary tasks has been the long-standing goal in robotics and AI. Recently, Large Language Models (LLMs) have achieved impressive results in creating robotic agents for performing open vocabulary tasks. However, planning for these tasks in the presence of uncertainties is challenging as it requires "chain-of-thought" reasoning, aggregating information from the environment, updating state estimates, and generating actions based on the updated state estimates. In this paper, we present an interactive planning technique for partially observable tasks using LLMs. In the proposed method, an LLM is used to collect missing information from the environment using a robot, and infer the state of the underlying problem from collected observations while guiding the robot to perform the required actions. We also use a fine-tuned Llama 2 model via self-instruct and compare its performance against a pre-trained LLM like GPT-4. Results are demonstrated on several tasks in simulation as well as real-world environments.
Lingfeng Sun, Devesh K. Jha, Chiori Hori, Siddarth Jain, Radu Corcodel, Xinghao Zhu, Masayoshi Tomizuka, Diego Romeres
ICRA5
2024 Autonomous Robotic Assembly: From Part Singulation to Precise Assembly
abstract
Imagine a robot that can assemble a functional product from the individual parts presented in any configuration to the robot. Designing such a robotic system is a complex problem which presents several open challenges. To bypass these challenges, the current generation of assembly systems is built with a lot of system integration effort to provide the structure and precision necessary for assembly. These systems are mostly responsible for part singulation, part kitting, and part detection, which is accomplished by intelligent system design. In this paper, we present autonomous assembly of a gear box with minimum requirements on structure. The assembly parts are randomly placed in a two-dimensional work environment for the robot. The proposed system makes use of several different manipulation skills such as sliding for grasping, in-hand manipulation, and insertion to assemble the gear box. All these tasks are run in a closed-loop fashion using vision, tactile, and Force-Torque (F/T) sensors. We perform extensive hardware experiments to show the robustness of the proposed methods as well as the overall system. See supplementary video at https://www.youtube.com/watch?v=cZ9M1DQ23OI.
Kei Ota, Devesh K. Jha, Siddarth Jain, William Yerazunis, Radu Corcodel, Yash Shukla, Antonia Bronars, Diego Romeres
IROS5
2023 Style-transfer based Speech and Audio-visual Scene understanding for Robot Action Sequence Acquisition from Videos
Chiori Hori, Puyuan Peng, David F. Harwath, Kei Ota, Siddarth Jain, Radu Corcodel, Devesh K. Jha, Diego Romeres, Jonathan Le Roux
INTERSPEECH7
2023 Constrained Dynamic Movement Primitives for Collision Avoidance in Novel Environments
abstract
Dynamic movement primitives are widely used for learning skills that can be demonstrated to a robot by a skilled human or controller. While their generalization capabilities and simple formulation make them very appealing to use, they possess no strong guarantees to satisfy operational safety constraints for a task. We present constrained dynamic movement primitives (CDMPs), which can allow for positional constraint satisfaction in the robot workspace. Our method solves a non-linear optimization to perturb an existing DMP's forcing weights to admit a Zeroing Barrier Function (ZBF), which certifies positional workspace constraint satisfaction. We demonstrate our approach under different positional constraints on the end-effector movement on multiple physical robots, such as obstacle avoidance and workspace limitations.
Seiji Shaw, Devesh K. Jha, Arvind U. Raghunathan, Radu Corcodel, Diego Romeres, George Dimitri Konidaris, Daniel Nikovski
IROS4
2020 Tuning-Free Contact-Implicit Trajectory Optimization
abstract
We present a contact-implicit trajectory optimization framework that can plan contact-interaction trajectories for different robot architectures and tasks using a trivial initial guess and without requiring any parameter tuning. This is achieved by using a relaxed contact model along with an automatic penalty adjustment loop for suppressing the relaxation. Moreover, the structure of the problem enables us to exploit the contact information implied by the use of relaxation in the previous iteration, such that the solution is explicitly improved with little computational overhead. We test the proposed approach in simulation experiments for non-prehensile manipulation using a 7-DOF arm and a mobile robot and for planar locomotion using a humanoid-like robot in zero gravity. The results demonstrate that our method provides an out-of-the-box solution with good performance for a wide range of applications.
Aykut Özgün Önol, Radu Corcodel, Philip Long, Taskin Padir
ICRA2
2020 Interactive Tactile Perception for Classification of Novel Object Instances
abstract
In this paper, we present a novel approach for classification of unseen object instances from interactive tactile feedback. Furthermore, we demonstrate the utility of a low resolution tactile sensor array for tactile perception that can potentially close the gap between vision and physical contact for manipulation. We contrast our sensor to high-resolution camera-based tactile sensors. Our proposed approach interactively learns a one-class classification model using 3D tactile descriptors, and thus demonstrates an advantage over the existing approaches, which require pre-training on objects. We describe how we derive 3D features from the tactile sensor inputs, and exploit them for learning one-class classifiers. In addition, since our proposed method uses unsupervised learning, we do not require ground truth labels. This makes our proposed method flexible and more practical for deployment on robotic systems. We validate our proposed method on a set of household objects and results indicate good classification performance in real-world experiments.
Radu Corcodel, Siddarth Jain, Jeroen van Baar
IROS1